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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_BASE_ANDROID_SYSTEM_UI_RESOURCE_MANAGER_H_
6 #define UI_BASE_ANDROID_SYSTEM_UI_RESOURCE_MANAGER_H_
7 
8 #include "cc/resources/ui_resource_client.h"
9 #include "ui/base/ui_base_export.h"
10 
11 namespace ui {
12 
13 // Interface for loading and accessing shared system UI resources.
14 class UI_BASE_EXPORT SystemUIResourceManager {
15  public:
16   enum ResourceType {
17     OVERSCROLL_EDGE = 0,
18     OVERSCROLL_GLOW,
19     OVERSCROLL_GLOW_L,
20     RESOURCE_TYPE_FIRST = OVERSCROLL_EDGE,
21     RESOURCE_TYPE_LAST = OVERSCROLL_GLOW_L
22   };
23 
~SystemUIResourceManager()24   virtual ~SystemUIResourceManager() {}
25 
26   // Optionally trigger bitmap loading for a given |resource|, if necessary.
27   // Note that this operation may be asynchronous, and subsequent queries to
28   // |GetUIResourceId()| will yield a valid result only after loading finishes.
29   // This method is particularly useful for idly loading a resource before an
30   // explicit cc::UIResourceId is required. Repeated calls will be ignored.
31   virtual void PreloadResource(ResourceType resource) = 0;
32 
33   // Return the resource id associated with |resource|. If loading hasn't yet
34   // begun for the given |resource|, it will be triggered immediately. If
35   // loading is asynchronous, 0 will be returned until loading has finished, and
36   // the caller is responsible for re-querying until a valid id is returned.
37   virtual cc::UIResourceId GetUIResourceId(ResourceType resource) = 0;
38 };
39 
40 }  // namespace ui
41 
42 #endif  // UI_BASE_ANDROID_SYSTEM_UI_RESOURCE_MANAGER_H_
43