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1 /*
2  * Copyright (C) 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.transition;
18 
19 import android.content.Context;
20 import android.util.ArrayMap;
21 import android.util.Log;
22 import android.view.View;
23 import android.view.ViewGroup;
24 import android.view.ViewTreeObserver;
25 
26 import java.lang.ref.WeakReference;
27 import java.util.ArrayList;
28 
29 /**
30  * This class manages the set of transitions that fire when there is a
31  * change of {@link Scene}. To use the manager, add scenes along with
32  * transition objects with calls to {@link #setTransition(Scene, Transition)}
33  * or {@link #setTransition(Scene, Scene, Transition)}. Setting specific
34  * transitions for scene changes is not required; by default, a Scene change
35  * will use {@link AutoTransition} to do something reasonable for most
36  * situations. Specifying other transitions for particular scene changes is
37  * only necessary if the application wants different transition behavior
38  * in these situations.
39  *
40  * <p>TransitionManagers can be declared in XML resource files inside the
41  * <code>res/transition</code> directory. TransitionManager resources consist of
42  * the <code>transitionManager</code>tag name, containing one or more
43  * <code>transition</code> tags, each of which describe the relationship of
44  * that transition to the from/to scene information in that tag.
45  * For example, here is a resource file that declares several scene
46  * transitions:</p>
47  *
48  * {@sample development/samples/ApiDemos/res/transition/transitions_mgr.xml TransitionManager}
49  *
50  * <p>For each of the <code>fromScene</code> and <code>toScene</code> attributes,
51  * there is a reference to a standard XML layout file. This is equivalent to
52  * creating a scene from a layout in code by calling
53  * {@link Scene#getSceneForLayout(ViewGroup, int, Context)}. For the
54  * <code>transition</code> attribute, there is a reference to a resource
55  * file in the <code>res/transition</code> directory which describes that
56  * transition.</p>
57  *
58  * Information on XML resource descriptions for transitions can be found for
59  * {@link android.R.styleable#Transition}, {@link android.R.styleable#TransitionSet},
60  * {@link android.R.styleable#TransitionTarget}, {@link android.R.styleable#Fade},
61  * and {@link android.R.styleable#TransitionManager}.
62  */
63 public class TransitionManager {
64     // TODO: how to handle enter/exit?
65 
66     private static String LOG_TAG = "TransitionManager";
67 
68     private static Transition sDefaultTransition = new AutoTransition();
69 
70     private static final String[] EMPTY_STRINGS = new String[0];
71 
72     ArrayMap<Scene, Transition> mSceneTransitions = new ArrayMap<Scene, Transition>();
73     ArrayMap<Scene, ArrayMap<Scene, Transition>> mScenePairTransitions =
74             new ArrayMap<Scene, ArrayMap<Scene, Transition>>();
75     private static ThreadLocal<WeakReference<ArrayMap<ViewGroup, ArrayList<Transition>>>>
76             sRunningTransitions =
77             new ThreadLocal<WeakReference<ArrayMap<ViewGroup, ArrayList<Transition>>>>();
78     private static ArrayList<ViewGroup> sPendingTransitions = new ArrayList<ViewGroup>();
79 
80 
81     /**
82      * Sets the transition to be used for any scene change for which no
83      * other transition is explicitly set. The initial value is
84      * an {@link AutoTransition} instance.
85      *
86      * @param transition The default transition to be used for scene changes.
87      *
88      * @hide pending later changes
89      */
setDefaultTransition(Transition transition)90     public void setDefaultTransition(Transition transition) {
91         sDefaultTransition = transition;
92     }
93 
94     /**
95      * Gets the current default transition. The initial value is an {@link
96      * AutoTransition} instance.
97      *
98      * @return The current default transition.
99      * @see #setDefaultTransition(Transition)
100      *
101      * @hide pending later changes
102      */
getDefaultTransition()103     public static Transition getDefaultTransition() {
104         return sDefaultTransition;
105     }
106 
107     /**
108      * Sets a specific transition to occur when the given scene is entered.
109      *
110      * @param scene The scene which, when applied, will cause the given
111      * transition to run.
112      * @param transition The transition that will play when the given scene is
113      * entered. A value of null will result in the default behavior of
114      * using the default transition instead.
115      */
setTransition(Scene scene, Transition transition)116     public void setTransition(Scene scene, Transition transition) {
117         mSceneTransitions.put(scene, transition);
118     }
119 
120     /**
121      * Sets a specific transition to occur when the given pair of scenes is
122      * exited/entered.
123      *
124      * @param fromScene The scene being exited when the given transition will
125      * be run
126      * @param toScene The scene being entered when the given transition will
127      * be run
128      * @param transition The transition that will play when the given scene is
129      * entered. A value of null will result in the default behavior of
130      * using the default transition instead.
131      */
setTransition(Scene fromScene, Scene toScene, Transition transition)132     public void setTransition(Scene fromScene, Scene toScene, Transition transition) {
133         ArrayMap<Scene, Transition> sceneTransitionMap = mScenePairTransitions.get(toScene);
134         if (sceneTransitionMap == null) {
135             sceneTransitionMap = new ArrayMap<Scene, Transition>();
136             mScenePairTransitions.put(toScene, sceneTransitionMap);
137         }
138         sceneTransitionMap.put(fromScene, transition);
139     }
140 
141     /**
142      * Returns the Transition for the given scene being entered. The result
143      * depends not only on the given scene, but also the scene which the
144      * {@link Scene#getSceneRoot() sceneRoot} of the Scene is currently in.
145      *
146      * @param scene The scene being entered
147      * @return The Transition to be used for the given scene change. If no
148      * Transition was specified for this scene change, the default transition
149      * will be used instead.
150      */
getTransition(Scene scene)151     private Transition getTransition(Scene scene) {
152         Transition transition = null;
153         ViewGroup sceneRoot = scene.getSceneRoot();
154         if (sceneRoot != null) {
155             // TODO: cached in Scene instead? long-term, cache in View itself
156             Scene currScene = Scene.getCurrentScene(sceneRoot);
157             if (currScene != null) {
158                 ArrayMap<Scene, Transition> sceneTransitionMap = mScenePairTransitions.get(scene);
159                 if (sceneTransitionMap != null) {
160                     transition = sceneTransitionMap.get(currScene);
161                     if (transition != null) {
162                         return transition;
163                     }
164                 }
165             }
166         }
167         transition = mSceneTransitions.get(scene);
168         return (transition != null) ? transition : sDefaultTransition;
169     }
170 
171     /**
172      * This is where all of the work of a transition/scene-change is
173      * orchestrated. This method captures the start values for the given
174      * transition, exits the current Scene, enters the new scene, captures
175      * the end values for the transition, and finally plays the
176      * resulting values-populated transition.
177      *
178      * @param scene The scene being entered
179      * @param transition The transition to play for this scene change
180      */
changeScene(Scene scene, Transition transition)181     private static void changeScene(Scene scene, Transition transition) {
182 
183         final ViewGroup sceneRoot = scene.getSceneRoot();
184 
185         Transition transitionClone = null;
186         if (transition != null) {
187             transitionClone = transition.clone();
188             transitionClone.setSceneRoot(sceneRoot);
189         }
190 
191         Scene oldScene = Scene.getCurrentScene(sceneRoot);
192         if (oldScene != null && transitionClone != null &&
193                 oldScene.isCreatedFromLayoutResource()) {
194             transitionClone.setCanRemoveViews(true);
195         }
196 
197         sceneChangeSetup(sceneRoot, transitionClone);
198 
199         scene.enter();
200 
201         sceneChangeRunTransition(sceneRoot, transitionClone);
202     }
203 
getRunningTransitions()204     private static ArrayMap<ViewGroup, ArrayList<Transition>> getRunningTransitions() {
205         WeakReference<ArrayMap<ViewGroup, ArrayList<Transition>>> runningTransitions =
206                 sRunningTransitions.get();
207         if (runningTransitions == null || runningTransitions.get() == null) {
208             ArrayMap<ViewGroup, ArrayList<Transition>> transitions =
209                     new ArrayMap<ViewGroup, ArrayList<Transition>>();
210             runningTransitions = new WeakReference<ArrayMap<ViewGroup, ArrayList<Transition>>>(
211                     transitions);
212             sRunningTransitions.set(runningTransitions);
213         }
214         return runningTransitions.get();
215     }
216 
sceneChangeRunTransition(final ViewGroup sceneRoot, final Transition transition)217     private static void sceneChangeRunTransition(final ViewGroup sceneRoot,
218             final Transition transition) {
219         if (transition != null && sceneRoot != null) {
220             MultiListener listener = new MultiListener(transition, sceneRoot);
221             sceneRoot.addOnAttachStateChangeListener(listener);
222             sceneRoot.getViewTreeObserver().addOnPreDrawListener(listener);
223         }
224     }
225 
226     /**
227      * This private utility class is used to listen for both OnPreDraw and
228      * OnAttachStateChange events. OnPreDraw events are the main ones we care
229      * about since that's what triggers the transition to take place.
230      * OnAttachStateChange events are also important in case the view is removed
231      * from the hierarchy before the OnPreDraw event takes place; it's used to
232      * clean up things since the OnPreDraw listener didn't get called in time.
233      */
234     private static class MultiListener implements ViewTreeObserver.OnPreDrawListener,
235             View.OnAttachStateChangeListener {
236 
237         Transition mTransition;
238         ViewGroup mSceneRoot;
239 
MultiListener(Transition transition, ViewGroup sceneRoot)240         MultiListener(Transition transition, ViewGroup sceneRoot) {
241             mTransition = transition;
242             mSceneRoot = sceneRoot;
243         }
244 
removeListeners()245         private void removeListeners() {
246             mSceneRoot.getViewTreeObserver().removeOnPreDrawListener(this);
247             mSceneRoot.removeOnAttachStateChangeListener(this);
248         }
249 
250         @Override
onViewAttachedToWindow(View v)251         public void onViewAttachedToWindow(View v) {
252         }
253 
254         @Override
onViewDetachedFromWindow(View v)255         public void onViewDetachedFromWindow(View v) {
256             removeListeners();
257 
258             sPendingTransitions.remove(mSceneRoot);
259             ArrayList<Transition> runningTransitions = getRunningTransitions().get(mSceneRoot);
260             if (runningTransitions != null && runningTransitions.size() > 0) {
261                 for (Transition runningTransition : runningTransitions) {
262                     runningTransition.resume(mSceneRoot);
263                 }
264             }
265             mTransition.clearValues(true);
266         }
267 
268         @Override
onPreDraw()269         public boolean onPreDraw() {
270             removeListeners();
271             sPendingTransitions.remove(mSceneRoot);
272             // Add to running list, handle end to remove it
273             final ArrayMap<ViewGroup, ArrayList<Transition>> runningTransitions =
274                     getRunningTransitions();
275             ArrayList<Transition> currentTransitions = runningTransitions.get(mSceneRoot);
276             ArrayList<Transition> previousRunningTransitions = null;
277             if (currentTransitions == null) {
278                 currentTransitions = new ArrayList<Transition>();
279                 runningTransitions.put(mSceneRoot, currentTransitions);
280             } else if (currentTransitions.size() > 0) {
281                 previousRunningTransitions = new ArrayList<Transition>(currentTransitions);
282             }
283             currentTransitions.add(mTransition);
284             mTransition.addListener(new Transition.TransitionListenerAdapter() {
285                 @Override
286                 public void onTransitionEnd(Transition transition) {
287                     ArrayList<Transition> currentTransitions =
288                             runningTransitions.get(mSceneRoot);
289                     currentTransitions.remove(transition);
290                 }
291             });
292             mTransition.captureValues(mSceneRoot, false);
293             if (previousRunningTransitions != null) {
294                 for (Transition runningTransition : previousRunningTransitions) {
295                     runningTransition.resume(mSceneRoot);
296                 }
297             }
298             mTransition.playTransition(mSceneRoot);
299 
300             return true;
301         }
302     };
303 
sceneChangeSetup(ViewGroup sceneRoot, Transition transition)304     private static void sceneChangeSetup(ViewGroup sceneRoot, Transition transition) {
305 
306         // Capture current values
307         ArrayList<Transition> runningTransitions = getRunningTransitions().get(sceneRoot);
308 
309         if (runningTransitions != null && runningTransitions.size() > 0) {
310             for (Transition runningTransition : runningTransitions) {
311                 runningTransition.pause(sceneRoot);
312             }
313         }
314 
315         if (transition != null) {
316             transition.captureValues(sceneRoot, true);
317         }
318 
319         // Notify previous scene that it is being exited
320         Scene previousScene = Scene.getCurrentScene(sceneRoot);
321         if (previousScene != null) {
322             previousScene.exit();
323         }
324     }
325 
326     /**
327      * Change to the given scene, using the
328      * appropriate transition for this particular scene change
329      * (as specified to the TransitionManager, or the default
330      * if no such transition exists).
331      *
332      * @param scene The Scene to change to
333      */
transitionTo(Scene scene)334     public void transitionTo(Scene scene) {
335         // Auto transition if there is no transition declared for the Scene, but there is
336         // a root or parent view
337         changeScene(scene, getTransition(scene));
338     }
339 
340     /**
341      * Convenience method to simply change to the given scene using
342      * the default transition for TransitionManager.
343      *
344      * @param scene The Scene to change to
345      */
go(Scene scene)346     public static void go(Scene scene) {
347         changeScene(scene, sDefaultTransition);
348     }
349 
350     /**
351      * Convenience method to simply change to the given scene using
352      * the given transition.
353      *
354      * <p>Passing in <code>null</code> for the transition parameter will
355      * result in the scene changing without any transition running, and is
356      * equivalent to calling {@link Scene#exit()} on the scene root's
357      * current scene, followed by {@link Scene#enter()} on the scene
358      * specified by the <code>scene</code> parameter.</p>
359      *
360      * @param scene The Scene to change to
361      * @param transition The transition to use for this scene change. A
362      * value of null causes the scene change to happen with no transition.
363      */
go(Scene scene, Transition transition)364     public static void go(Scene scene, Transition transition) {
365         changeScene(scene, transition);
366     }
367 
368     /**
369      * Convenience method to animate, using the default transition,
370      * to a new scene defined by all changes within the given scene root between
371      * calling this method and the next rendering frame.
372      * Equivalent to calling {@link #beginDelayedTransition(ViewGroup, Transition)}
373      * with a value of <code>null</code> for the <code>transition</code> parameter.
374      *
375      * @param sceneRoot The root of the View hierarchy to run the transition on.
376      */
beginDelayedTransition(final ViewGroup sceneRoot)377     public static void beginDelayedTransition(final ViewGroup sceneRoot) {
378         beginDelayedTransition(sceneRoot, null);
379     }
380 
381     /**
382      * Convenience method to animate to a new scene defined by all changes within
383      * the given scene root between calling this method and the next rendering frame.
384      * Calling this method causes TransitionManager to capture current values in the
385      * scene root and then post a request to run a transition on the next frame.
386      * At that time, the new values in the scene root will be captured and changes
387      * will be animated. There is no need to create a Scene; it is implied by
388      * changes which take place between calling this method and the next frame when
389      * the transition begins.
390      *
391      * <p>Calling this method several times before the next frame (for example, if
392      * unrelated code also wants to make dynamic changes and run a transition on
393      * the same scene root), only the first call will trigger capturing values
394      * and exiting the current scene. Subsequent calls to the method with the
395      * same scene root during the same frame will be ignored.</p>
396      *
397      * <p>Passing in <code>null</code> for the transition parameter will
398      * cause the TransitionManager to use its default transition.</p>
399      *
400      * @param sceneRoot The root of the View hierarchy to run the transition on.
401      * @param transition The transition to use for this change. A
402      * value of null causes the TransitionManager to use the default transition.
403      */
beginDelayedTransition(final ViewGroup sceneRoot, Transition transition)404     public static void beginDelayedTransition(final ViewGroup sceneRoot, Transition transition) {
405         if (!sPendingTransitions.contains(sceneRoot) && sceneRoot.isLaidOut()) {
406             if (Transition.DBG) {
407                 Log.d(LOG_TAG, "beginDelayedTransition: root, transition = " +
408                         sceneRoot + ", " + transition);
409             }
410             sPendingTransitions.add(sceneRoot);
411             if (transition == null) {
412                 transition = sDefaultTransition;
413             }
414             final Transition transitionClone = transition.clone();
415             sceneChangeSetup(sceneRoot, transitionClone);
416             Scene.setCurrentScene(sceneRoot, null);
417             sceneChangeRunTransition(sceneRoot, transitionClone);
418         }
419     }
420 }
421