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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef MEDIA_AUDIO_AUDIO_IO_H_
6 #define MEDIA_AUDIO_AUDIO_IO_H_
7 
8 #include "base/basictypes.h"
9 #include "media/audio/audio_buffers_state.h"
10 #include "media/base/audio_bus.h"
11 
12 // Low-level audio output support. To make sound there are 3 objects involved:
13 // - AudioSource : produces audio samples on a pull model. Implements
14 //   the AudioSourceCallback interface.
15 // - AudioOutputStream : uses the AudioSource to render audio on a given
16 //   channel, format and sample frequency configuration. Data from the
17 //   AudioSource is delivered in a 'pull' model.
18 // - AudioManager : factory for the AudioOutputStream objects, manager
19 //   of the hardware resources and mixer control.
20 //
21 // The number and configuration of AudioOutputStream does not need to match the
22 // physically available hardware resources. For example you can have:
23 //
24 //  MonoPCMSource1 --> MonoPCMStream1 --> |       | --> audio left channel
25 //  StereoPCMSource -> StereoPCMStream -> | mixer |
26 //  MonoPCMSource2 --> MonoPCMStream2 --> |       | --> audio right channel
27 //
28 // This facility's objective is mix and render audio with low overhead using
29 // the OS basic audio support, abstracting as much as possible the
30 // idiosyncrasies of each platform. Non-goals:
31 // - Positional, 3d audio
32 // - Dependence on non-default libraries such as DirectX 9, 10, XAudio
33 // - Digital signal processing or effects
34 // - Extra features if a specific hardware is installed (EAX, X-fi)
35 //
36 // The primary client of this facility is audio coming from several tabs.
37 // Specifically for this case we avoid supporting complex formats such as MP3
38 // or WMA. Complex format decoding should be done by the renderers.
39 
40 
41 // Models an audio stream that gets rendered to the audio hardware output.
42 // Because we support more audio streams than physically available channels
43 // a given AudioOutputStream might or might not talk directly to hardware.
44 // An audio stream allocates several buffers for audio data and calls
45 // AudioSourceCallback::OnMoreData() periodically to fill these buffers,
46 // as the data is written to the audio device. Size of each packet is determined
47 // by |samples_per_packet| specified in AudioParameters  when the stream is
48 // created.
49 
50 namespace media {
51 
52 class MEDIA_EXPORT AudioOutputStream {
53  public:
54   // Audio sources must implement AudioSourceCallback. This interface will be
55   // called in a random thread which very likely is a high priority thread. Do
56   // not rely on using this thread TLS or make calls that alter the thread
57   // itself such as creating Windows or initializing COM.
58   class MEDIA_EXPORT AudioSourceCallback {
59    public:
60     // Provide more data by fully filling |dest|.  The source will return
61     // the number of frames it filled.  |buffers_state| contains current state
62     // of the buffers, and can be used by the source to calculate delay.
63     virtual int OnMoreData(AudioBus* dest,
64                            AudioBuffersState buffers_state) = 0;
65 
66     // There was an error while playing a buffer. Audio source cannot be
67     // destroyed yet. No direct action needed by the AudioStream, but it is
68     // a good place to stop accumulating sound data since is is likely that
69     // playback will not continue.
70     virtual void OnError(AudioOutputStream* stream) = 0;
71 
72    protected:
~AudioSourceCallback()73     virtual ~AudioSourceCallback() {}
74   };
75 
~AudioOutputStream()76   virtual ~AudioOutputStream() {}
77 
78   // Open the stream. false is returned if the stream cannot be opened.  Open()
79   // must always be followed by a call to Close() even if Open() fails.
80   virtual bool Open() = 0;
81 
82   // Starts playing audio and generating AudioSourceCallback::OnMoreData().
83   // Since implementor of AudioOutputStream may have internal buffers, right
84   // after calling this method initial buffers are fetched.
85   //
86   // The output stream does not take ownership of this callback.
87   virtual void Start(AudioSourceCallback* callback) = 0;
88 
89   // Stops playing audio. Effect might not be instantaneous as the hardware
90   // might have locked audio data that is processing.
91   virtual void Stop() = 0;
92 
93   // Sets the relative volume, with range [0.0, 1.0] inclusive.
94   virtual void SetVolume(double volume) = 0;
95 
96   // Gets the relative volume, with range [0.0, 1.0] inclusive.
97   virtual void GetVolume(double* volume) = 0;
98 
99   // Close the stream. This also generates AudioSourceCallback::OnClose().
100   // After calling this method, the object should not be used anymore.
101   virtual void Close() = 0;
102 };
103 
104 // Models an audio sink receiving recorded audio from the audio driver.
105 class MEDIA_EXPORT AudioInputStream {
106  public:
107   class MEDIA_EXPORT AudioInputCallback {
108    public:
109     // Called by the audio recorder when a full packet of audio data is
110     // available. This is called from a special audio thread and the
111     // implementation should return as soon as possible.
112     // TODO(henrika): should be pure virtual when old OnData() is phased out.
OnData(AudioInputStream * stream,const AudioBus * source,uint32 hardware_delay_bytes,double volume)113     virtual void OnData(AudioInputStream* stream,
114                         const AudioBus* source,
115                         uint32 hardware_delay_bytes,
116                         double volume) {};
117 
118     // TODO(henrika): don't use; to be removed.
OnData(AudioInputStream * stream,const uint8 * src,uint32 size,uint32 hardware_delay_bytes,double volume)119     virtual void OnData(AudioInputStream* stream,
120                         const uint8* src,
121                         uint32 size,
122                         uint32 hardware_delay_bytes,
123                         double volume) {};
124 
125     // There was an error while recording audio. The audio sink cannot be
126     // destroyed yet. No direct action needed by the AudioInputStream, but it
127     // is a good place to stop accumulating sound data since is is likely that
128     // recording will not continue.
129     virtual void OnError(AudioInputStream* stream) = 0;
130 
131    protected:
~AudioInputCallback()132     virtual ~AudioInputCallback() {}
133   };
134 
~AudioInputStream()135   virtual ~AudioInputStream() {}
136 
137   // Open the stream and prepares it for recording. Call Start() to actually
138   // begin recording.
139   virtual bool Open() = 0;
140 
141   // Starts recording audio and generating AudioInputCallback::OnData().
142   // The input stream does not take ownership of this callback.
143   virtual void Start(AudioInputCallback* callback) = 0;
144 
145   // Stops recording audio. Effect might not be instantaneous as there could be
146   // pending audio callbacks in the queue which will be issued first before
147   // recording stops.
148   virtual void Stop() = 0;
149 
150   // Close the stream. This also generates AudioInputCallback::OnClose(). This
151   // should be the last call made on this object.
152   virtual void Close() = 0;
153 
154   // Returns the maximum microphone analog volume or 0.0 if device does not
155   // have volume control.
156   virtual double GetMaxVolume() = 0;
157 
158   // Sets the microphone analog volume, with range [0, max_volume] inclusive.
159   virtual void SetVolume(double volume) = 0;
160 
161   // Returns the microphone analog volume, with range [0, max_volume] inclusive.
162   virtual double GetVolume() = 0;
163 
164   // Sets the Automatic Gain Control (AGC) state.
165   virtual void SetAutomaticGainControl(bool enabled) = 0;
166 
167   // Returns the Automatic Gain Control (AGC) state.
168   virtual bool GetAutomaticGainControl() = 0;
169 
170   // Returns the current muting state for the microphone.
171   virtual bool IsMuted() = 0;
172 };
173 
174 }  // namespace media
175 
176 #endif  // MEDIA_AUDIO_AUDIO_IO_H_
177