• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef MEDIA_AUDIO_AUDIO_OUTPUT_RESAMPLER_H_
6 #define MEDIA_AUDIO_AUDIO_OUTPUT_RESAMPLER_H_
7 
8 #include <map>
9 
10 #include "base/basictypes.h"
11 #include "base/memory/ref_counted.h"
12 #include "base/time/time.h"
13 #include "media/audio/audio_io.h"
14 #include "media/audio/audio_manager.h"
15 #include "media/audio/audio_output_dispatcher.h"
16 #include "media/audio/audio_parameters.h"
17 
18 namespace media {
19 
20 class OnMoreDataConverter;
21 
22 // AudioOutputResampler is a browser-side resampling and buffering solution
23 // which ensures audio data is always output at given parameters.  See the
24 // AudioConverter class for details on the conversion process.
25 //
26 // AOR works by intercepting the AudioSourceCallback provided to StartStream()
27 // and redirecting it through an AudioConverter instance.  AudioBuffersState is
28 // adjusted for buffer delay caused by the conversion process.
29 //
30 // AOR will automatically fall back from AUDIO_PCM_LOW_LATENCY to
31 // AUDIO_PCM_LINEAR if the output device fails to open at the requested output
32 // parameters.
33 //
34 // TODO(dalecurtis): Ideally the low latency path will be as reliable as the
35 // high latency path once we have channel mixing and support querying for the
36 // hardware's configured bit depth.  Monitor the UMA stats for fallback and
37 // remove fallback support once it's stable.  http://crbug.com/148418
38 class MEDIA_EXPORT AudioOutputResampler : public AudioOutputDispatcher {
39  public:
40   AudioOutputResampler(AudioManager* audio_manager,
41                        const AudioParameters& input_params,
42                        const AudioParameters& output_params,
43                        const std::string& output_device_id,
44                        const base::TimeDelta& close_delay);
45 
46   // AudioOutputDispatcher interface.
47   virtual bool OpenStream() OVERRIDE;
48   virtual bool StartStream(AudioOutputStream::AudioSourceCallback* callback,
49                            AudioOutputProxy* stream_proxy) OVERRIDE;
50   virtual void StopStream(AudioOutputProxy* stream_proxy) OVERRIDE;
51   virtual void StreamVolumeSet(AudioOutputProxy* stream_proxy,
52                                double volume) OVERRIDE;
53   virtual void CloseStream(AudioOutputProxy* stream_proxy) OVERRIDE;
54   virtual void Shutdown() OVERRIDE;
55 
56  private:
57   friend class base::RefCountedThreadSafe<AudioOutputResampler>;
58   virtual ~AudioOutputResampler();
59 
60   // Converts low latency based output parameters into high latency
61   // appropriate output parameters in error situations.
62   void SetupFallbackParams();
63 
64   // Used to initialize and reinitialize |dispatcher_|.
65   void Initialize();
66 
67   // Dispatcher to proxy all AudioOutputDispatcher calls too.
68   scoped_refptr<AudioOutputDispatcher> dispatcher_;
69 
70   // Map of outstanding OnMoreDataConverter objects.  A new object is created
71   // on every StartStream() call and destroyed on CloseStream().
72   typedef std::map<AudioOutputProxy*, OnMoreDataConverter*> CallbackMap;
73   CallbackMap callbacks_;
74 
75   // Used by AudioOutputDispatcherImpl; kept so we can reinitialize on the fly.
76   base::TimeDelta close_delay_;
77 
78   // AudioParameters used to setup the output stream.
79   AudioParameters output_params_;
80 
81   // Whether any streams have been opened through |dispatcher_|, if so we can't
82   // fallback on future OpenStream() failures.
83   bool streams_opened_;
84 
85   DISALLOW_COPY_AND_ASSIGN(AudioOutputResampler);
86 };
87 
88 }  // namespace media
89 
90 #endif  // MEDIA_AUDIO_AUDIO_OUTPUT_RESAMPLER_H_
91