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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "base/synchronization/waitable_event_watcher.h"
6 
7 #include "base/bind.h"
8 #include "base/location.h"
9 #include "base/message_loop/message_loop.h"
10 #include "base/synchronization/lock.h"
11 #include "base/synchronization/waitable_event.h"
12 
13 namespace base {
14 
15 // -----------------------------------------------------------------------------
16 // WaitableEventWatcher (async waits).
17 //
18 // The basic design is that we add an AsyncWaiter to the wait-list of the event.
19 // That AsyncWaiter has a pointer to MessageLoop, and a Task to be posted to it.
20 // The MessageLoop ends up running the task, which calls the delegate.
21 //
22 // Since the wait can be canceled, we have a thread-safe Flag object which is
23 // set when the wait has been canceled. At each stage in the above, we check the
24 // flag before going onto the next stage. Since the wait may only be canceled in
25 // the MessageLoop which runs the Task, we are assured that the delegate cannot
26 // be called after canceling...
27 
28 // -----------------------------------------------------------------------------
29 // A thread-safe, reference-counted, write-once flag.
30 // -----------------------------------------------------------------------------
31 class Flag : public RefCountedThreadSafe<Flag> {
32  public:
Flag()33   Flag() { flag_ = false; }
34 
Set()35   void Set() {
36     AutoLock locked(lock_);
37     flag_ = true;
38   }
39 
value() const40   bool value() const {
41     AutoLock locked(lock_);
42     return flag_;
43   }
44 
45  private:
46   friend class RefCountedThreadSafe<Flag>;
~Flag()47   ~Flag() {}
48 
49   mutable Lock lock_;
50   bool flag_;
51 
52   DISALLOW_COPY_AND_ASSIGN(Flag);
53 };
54 
55 // -----------------------------------------------------------------------------
56 // This is an asynchronous waiter which posts a task to a MessageLoop when
57 // fired. An AsyncWaiter may only be in a single wait-list.
58 // -----------------------------------------------------------------------------
59 class AsyncWaiter : public WaitableEvent::Waiter {
60  public:
AsyncWaiter(MessageLoop * message_loop,const base::Closure & callback,Flag * flag)61   AsyncWaiter(MessageLoop* message_loop,
62               const base::Closure& callback,
63               Flag* flag)
64       : message_loop_(message_loop),
65         callback_(callback),
66         flag_(flag) { }
67 
Fire(WaitableEvent * event)68   virtual bool Fire(WaitableEvent* event) OVERRIDE {
69     // Post the callback if we haven't been cancelled.
70     if (!flag_->value()) {
71       message_loop_->PostTask(FROM_HERE, callback_);
72     }
73 
74     // We are removed from the wait-list by the WaitableEvent itself. It only
75     // remains to delete ourselves.
76     delete this;
77 
78     // We can always return true because an AsyncWaiter is never in two
79     // different wait-lists at the same time.
80     return true;
81   }
82 
83   // See StopWatching for discussion
Compare(void * tag)84   virtual bool Compare(void* tag) OVERRIDE {
85     return tag == flag_.get();
86   }
87 
88  private:
89   MessageLoop *const message_loop_;
90   base::Closure callback_;
91   scoped_refptr<Flag> flag_;
92 };
93 
94 // -----------------------------------------------------------------------------
95 // For async waits we need to make a callback in a MessageLoop thread. We do
96 // this by posting a callback, which calls the delegate and keeps track of when
97 // the event is canceled.
98 // -----------------------------------------------------------------------------
AsyncCallbackHelper(Flag * flag,const WaitableEventWatcher::EventCallback & callback,WaitableEvent * event)99 void AsyncCallbackHelper(Flag* flag,
100                          const WaitableEventWatcher::EventCallback& callback,
101                          WaitableEvent* event) {
102   // Runs in MessageLoop thread.
103   if (!flag->value()) {
104     // This is to let the WaitableEventWatcher know that the event has occured
105     // because it needs to be able to return NULL from GetWatchedObject
106     flag->Set();
107     callback.Run(event);
108   }
109 }
110 
WaitableEventWatcher()111 WaitableEventWatcher::WaitableEventWatcher()
112     : message_loop_(NULL),
113       cancel_flag_(NULL),
114       waiter_(NULL),
115       event_(NULL) {
116 }
117 
~WaitableEventWatcher()118 WaitableEventWatcher::~WaitableEventWatcher() {
119   StopWatching();
120 }
121 
122 // -----------------------------------------------------------------------------
123 // The Handle is how the user cancels a wait. After deleting the Handle we
124 // insure that the delegate cannot be called.
125 // -----------------------------------------------------------------------------
StartWatching(WaitableEvent * event,const EventCallback & callback)126 bool WaitableEventWatcher::StartWatching(
127     WaitableEvent* event,
128     const EventCallback& callback) {
129   MessageLoop *const current_ml = MessageLoop::current();
130   DCHECK(current_ml) << "Cannot create WaitableEventWatcher without a "
131                         "current MessageLoop";
132 
133   // A user may call StartWatching from within the callback function. In this
134   // case, we won't know that we have finished watching, expect that the Flag
135   // will have been set in AsyncCallbackHelper().
136   if (cancel_flag_.get() && cancel_flag_->value()) {
137     if (message_loop_) {
138       message_loop_->RemoveDestructionObserver(this);
139       message_loop_ = NULL;
140     }
141 
142     cancel_flag_ = NULL;
143   }
144 
145   DCHECK(!cancel_flag_.get()) << "StartWatching called while still watching";
146 
147   cancel_flag_ = new Flag;
148   callback_ = callback;
149   internal_callback_ =
150       base::Bind(&AsyncCallbackHelper, cancel_flag_, callback_, event);
151   WaitableEvent::WaitableEventKernel* kernel = event->kernel_.get();
152 
153   AutoLock locked(kernel->lock_);
154 
155   event_ = event;
156 
157   if (kernel->signaled_) {
158     if (!kernel->manual_reset_)
159       kernel->signaled_ = false;
160 
161     // No hairpinning - we can't call the delegate directly here. We have to
162     // enqueue a task on the MessageLoop as normal.
163     current_ml->PostTask(FROM_HERE, internal_callback_);
164     return true;
165   }
166 
167   message_loop_ = current_ml;
168   current_ml->AddDestructionObserver(this);
169 
170   kernel_ = kernel;
171   waiter_ = new AsyncWaiter(current_ml, internal_callback_, cancel_flag_.get());
172   event->Enqueue(waiter_);
173 
174   return true;
175 }
176 
StopWatching()177 void WaitableEventWatcher::StopWatching() {
178   callback_.Reset();
179 
180   if (message_loop_) {
181     message_loop_->RemoveDestructionObserver(this);
182     message_loop_ = NULL;
183   }
184 
185   if (!cancel_flag_.get())  // if not currently watching...
186     return;
187 
188   if (cancel_flag_->value()) {
189     // In this case, the event has fired, but we haven't figured that out yet.
190     // The WaitableEvent may have been deleted too.
191     cancel_flag_ = NULL;
192     return;
193   }
194 
195   if (!kernel_.get()) {
196     // We have no kernel. This means that we never enqueued a Waiter on an
197     // event because the event was already signaled when StartWatching was
198     // called.
199     //
200     // In this case, a task was enqueued on the MessageLoop and will run.
201     // We set the flag in case the task hasn't yet run. The flag will stop the
202     // delegate getting called. If the task has run then we have the last
203     // reference to the flag and it will be deleted immedately after.
204     cancel_flag_->Set();
205     cancel_flag_ = NULL;
206     return;
207   }
208 
209   AutoLock locked(kernel_->lock_);
210   // We have a lock on the kernel. No one else can signal the event while we
211   // have it.
212 
213   // We have a possible ABA issue here. If Dequeue was to compare only the
214   // pointer values then it's possible that the AsyncWaiter could have been
215   // fired, freed and the memory reused for a different Waiter which was
216   // enqueued in the same wait-list. We would think that that waiter was our
217   // AsyncWaiter and remove it.
218   //
219   // To stop this, Dequeue also takes a tag argument which is passed to the
220   // virtual Compare function before the two are considered a match. So we need
221   // a tag which is good for the lifetime of this handle: the Flag. Since we
222   // have a reference to the Flag, its memory cannot be reused while this object
223   // still exists. So if we find a waiter with the correct pointer value, and
224   // which shares a Flag pointer, we have a real match.
225   if (kernel_->Dequeue(waiter_, cancel_flag_.get())) {
226     // Case 2: the waiter hasn't been signaled yet; it was still on the wait
227     // list. We've removed it, thus we can delete it and the task (which cannot
228     // have been enqueued with the MessageLoop because the waiter was never
229     // signaled)
230     delete waiter_;
231     internal_callback_.Reset();
232     cancel_flag_ = NULL;
233     return;
234   }
235 
236   // Case 3: the waiter isn't on the wait-list, thus it was signaled. It may
237   // not have run yet, so we set the flag to tell it not to bother enqueuing the
238   // task on the MessageLoop, but to delete it instead. The Waiter deletes
239   // itself once run.
240   cancel_flag_->Set();
241   cancel_flag_ = NULL;
242 
243   // If the waiter has already run then the task has been enqueued. If the Task
244   // hasn't yet run, the flag will stop the delegate from getting called. (This
245   // is thread safe because one may only delete a Handle from the MessageLoop
246   // thread.)
247   //
248   // If the delegate has already been called then we have nothing to do. The
249   // task has been deleted by the MessageLoop.
250 }
251 
GetWatchedEvent()252 WaitableEvent* WaitableEventWatcher::GetWatchedEvent() {
253   if (!cancel_flag_.get())
254     return NULL;
255 
256   if (cancel_flag_->value())
257     return NULL;
258 
259   return event_;
260 }
261 
262 // -----------------------------------------------------------------------------
263 // This is called when the MessageLoop which the callback will be run it is
264 // deleted. We need to cancel the callback as if we had been deleted, but we
265 // will still be deleted at some point in the future.
266 // -----------------------------------------------------------------------------
WillDestroyCurrentMessageLoop()267 void WaitableEventWatcher::WillDestroyCurrentMessageLoop() {
268   StopWatching();
269 }
270 
271 }  // namespace base
272