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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef BASE_THREADING_THREAD_H_
6 #define BASE_THREADING_THREAD_H_
7 
8 #include <string>
9 
10 #include "base/base_export.h"
11 #include "base/callback.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "base/message_loop/message_loop.h"
14 #include "base/message_loop/message_loop_proxy.h"
15 #include "base/message_loop/timer_slack.h"
16 #include "base/threading/platform_thread.h"
17 
18 namespace base {
19 
20 class MessagePump;
21 
22 // A simple thread abstraction that establishes a MessageLoop on a new thread.
23 // The consumer uses the MessageLoop of the thread to cause code to execute on
24 // the thread.  When this object is destroyed the thread is terminated.  All
25 // pending tasks queued on the thread's message loop will run to completion
26 // before the thread is terminated.
27 //
28 // WARNING! SUBCLASSES MUST CALL Stop() IN THEIR DESTRUCTORS!  See ~Thread().
29 //
30 // After the thread is stopped, the destruction sequence is:
31 //
32 //  (1) Thread::CleanUp()
33 //  (2) MessageLoop::~MessageLoop
34 //  (3.b)    MessageLoop::DestructionObserver::WillDestroyCurrentMessageLoop
35 class BASE_EXPORT Thread : PlatformThread::Delegate {
36  public:
37   struct BASE_EXPORT Options {
38     typedef Callback<scoped_ptr<MessagePump>()> MessagePumpFactory;
39 
40     Options();
41     Options(MessageLoop::Type type, size_t size);
42     ~Options();
43 
44     // Specifies the type of message loop that will be allocated on the thread.
45     // This is ignored if message_pump_factory.is_null() is false.
46     MessageLoop::Type message_loop_type;
47 
48     // Specify timer slack for thread message loop.
49     TimerSlack timer_slack;
50 
51     // Used to create the MessagePump for the MessageLoop. The callback is Run()
52     // on the thread. If message_pump_factory.is_null(), then a MessagePump
53     // appropriate for |message_loop_type| is created. Setting this forces the
54     // MessageLoop::Type to TYPE_CUSTOM.
55     MessagePumpFactory message_pump_factory;
56 
57     // Specifies the maximum stack size that the thread is allowed to use.
58     // This does not necessarily correspond to the thread's initial stack size.
59     // A value of 0 indicates that the default maximum should be used.
60     size_t stack_size;
61   };
62 
63   // Constructor.
64   // name is a display string to identify the thread.
65   explicit Thread(const std::string& name);
66 
67   // Destroys the thread, stopping it if necessary.
68   //
69   // NOTE: ALL SUBCLASSES OF Thread MUST CALL Stop() IN THEIR DESTRUCTORS (or
70   // guarantee Stop() is explicitly called before the subclass is destroyed).
71   // This is required to avoid a data race between the destructor modifying the
72   // vtable, and the thread's ThreadMain calling the virtual method Run().  It
73   // also ensures that the CleanUp() virtual method is called on the subclass
74   // before it is destructed.
75   virtual ~Thread();
76 
77 #if defined(OS_WIN)
78   // Causes the thread to initialize COM.  This must be called before calling
79   // Start() or StartWithOptions().  If |use_mta| is false, the thread is also
80   // started with a TYPE_UI message loop.  It is an error to call
81   // init_com_with_mta(false) and then StartWithOptions() with any message loop
82   // type other than TYPE_UI.
init_com_with_mta(bool use_mta)83   void init_com_with_mta(bool use_mta) {
84     DCHECK(!started_);
85     com_status_ = use_mta ? MTA : STA;
86   }
87 #endif
88 
89   // Starts the thread.  Returns true if the thread was successfully started;
90   // otherwise, returns false.  Upon successful return, the message_loop()
91   // getter will return non-null.
92   //
93   // Note: This function can't be called on Windows with the loader lock held;
94   // i.e. during a DllMain, global object construction or destruction, atexit()
95   // callback.
96   bool Start();
97 
98   // Starts the thread. Behaves exactly like Start in addition to allow to
99   // override the default options.
100   //
101   // Note: This function can't be called on Windows with the loader lock held;
102   // i.e. during a DllMain, global object construction or destruction, atexit()
103   // callback.
104   bool StartWithOptions(const Options& options);
105 
106   // Signals the thread to exit and returns once the thread has exited.  After
107   // this method returns, the Thread object is completely reset and may be used
108   // as if it were newly constructed (i.e., Start may be called again).
109   //
110   // Stop may be called multiple times and is simply ignored if the thread is
111   // already stopped.
112   //
113   // NOTE: If you are a consumer of Thread, it is not necessary to call this
114   // before deleting your Thread objects, as the destructor will do it.
115   // IF YOU ARE A SUBCLASS OF Thread, YOU MUST CALL THIS IN YOUR DESTRUCTOR.
116   void Stop();
117 
118   // Signals the thread to exit in the near future.
119   //
120   // WARNING: This function is not meant to be commonly used. Use at your own
121   // risk. Calling this function will cause message_loop() to become invalid in
122   // the near future. This function was created to workaround a specific
123   // deadlock on Windows with printer worker thread. In any other case, Stop()
124   // should be used.
125   //
126   // StopSoon should not be called multiple times as it is risky to do so. It
127   // could cause a timing issue in message_loop() access. Call Stop() to reset
128   // the thread object once it is known that the thread has quit.
129   void StopSoon();
130 
131   // Returns the message loop for this thread.  Use the MessageLoop's
132   // PostTask methods to execute code on the thread.  This only returns
133   // non-null after a successful call to Start.  After Stop has been called,
134   // this will return NULL.
135   //
136   // NOTE: You must not call this MessageLoop's Quit method directly.  Use
137   // the Thread's Stop method instead.
138   //
message_loop()139   MessageLoop* message_loop() const { return message_loop_; }
140 
141   // Returns a MessageLoopProxy for this thread. Use the MessageLoopProxy's
142   // PostTask methods to execute code on the thread. Returns NULL if the thread
143   // is not running (e.g. before Start or after Stop have been called). Callers
144   // can hold on to this even after the thread is gone; in this situation,
145   // attempts to PostTask() will fail.
146   //
147   // Note: This method is deprecated. Callers should call task_runner() instead
148   // and use the TaskRunner interfaces for safely interfacing with the Thread.
message_loop_proxy()149   scoped_refptr<MessageLoopProxy> message_loop_proxy() const {
150     return message_loop_ ? message_loop_->message_loop_proxy() : NULL;
151   }
152 
153   // Returns a TaskRunner for this thread. Use the TaskRunner's PostTask
154   // methods to execute code on the thread. Returns NULL if the thread is not
155   // running (e.g. before Start or after Stop have been called). Callers can
156   // hold on to this even after the thread is gone; in this situation, attempts
157   // to PostTask() will fail.
task_runner()158   scoped_refptr<SingleThreadTaskRunner> task_runner() const {
159     return message_loop_proxy();
160   }
161 
162   // Returns the name of this thread (for display in debugger too).
thread_name()163   const std::string& thread_name() const { return name_; }
164 
165   // The native thread handle.
thread_handle()166   PlatformThreadHandle thread_handle() { return thread_; }
167 
168   // The thread ID.
thread_id()169   PlatformThreadId thread_id() const { return thread_id_; }
170 
171   // Returns true if the thread has been started, and not yet stopped.
172   bool IsRunning() const;
173 
174   // Sets the thread priority. The thread must already be started.
175   void SetPriority(ThreadPriority priority);
176 
177  protected:
178   // Called just prior to starting the message loop
Init()179   virtual void Init() {}
180 
181   // Called to start the message loop
182   virtual void Run(MessageLoop* message_loop);
183 
184   // Called just after the message loop ends
CleanUp()185   virtual void CleanUp() {}
186 
187   static void SetThreadWasQuitProperly(bool flag);
188   static bool GetThreadWasQuitProperly();
189 
set_message_loop(MessageLoop * message_loop)190   void set_message_loop(MessageLoop* message_loop) {
191     message_loop_ = message_loop;
192   }
193 
194  private:
195 #if defined(OS_WIN)
196   enum ComStatus {
197     NONE,
198     STA,
199     MTA,
200   };
201 #endif
202 
203   // PlatformThread::Delegate methods:
204   virtual void ThreadMain() OVERRIDE;
205 
206 #if defined(OS_WIN)
207   // Whether this thread needs to initialize COM, and if so, in what mode.
208   ComStatus com_status_;
209 #endif
210 
211   // Whether we successfully started the thread.
212   bool started_;
213 
214   // If true, we're in the middle of stopping, and shouldn't access
215   // |message_loop_|. It may non-NULL and invalid.
216   bool stopping_;
217 
218   // True while inside of Run().
219   bool running_;
220 
221   // Used to pass data to ThreadMain.
222   struct StartupData;
223   StartupData* startup_data_;
224 
225   // The thread's handle.
226   PlatformThreadHandle thread_;
227 
228   // The thread's message loop.  Valid only while the thread is alive.  Set
229   // by the created thread.
230   MessageLoop* message_loop_;
231 
232   // Our thread's ID.
233   PlatformThreadId thread_id_;
234 
235   // The name of the thread.  Used for debugging purposes.
236   std::string name_;
237 
238   friend void ThreadQuitHelper();
239 
240   DISALLOW_COPY_AND_ASSIGN(Thread);
241 };
242 
243 }  // namespace base
244 
245 #endif  // BASE_THREADING_THREAD_H_
246