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1 /*
2  * Copyright (C) 2013 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #ifndef V8Uint8ArrayCustom_h
32 #define V8Uint8ArrayCustom_h
33 
34 #include "bindings/core/v8/custom/V8TypedArrayCustom.h"
35 #include "wtf/Uint8Array.h"
36 
37 namespace blink {
38 
39 template<>
40 class TypedArrayTraits<Uint8Array> {
41 public:
42     typedef v8::Uint8Array V8Type;
43 
IsInstance(v8::Handle<v8::Value> value)44     static bool IsInstance(v8::Handle<v8::Value> value)
45     {
46         return value->IsUint8Array();
47     }
48 
length(v8::Handle<v8::Uint8Array> value)49     static size_t length(v8::Handle<v8::Uint8Array> value)
50     {
51         return value->Length();
52     }
53 
length(Uint8Array * array)54     static size_t length(Uint8Array* array)
55     {
56         return array->length();
57     }
58 };
59 
60 typedef V8TypedArray<Uint8Array> V8Uint8Array;
61 
wrap(Uint8Array * impl,v8::Handle<v8::Object> creationContext,v8::Isolate * isolate)62 inline v8::Handle<v8::Object> wrap(Uint8Array* impl, v8::Handle<v8::Object> creationContext, v8::Isolate* isolate)
63 {
64     return V8TypedArray<Uint8Array>::wrap(impl, creationContext, isolate);
65 }
66 
toV8(Uint8Array * impl,v8::Handle<v8::Object> creationContext,v8::Isolate * isolate)67 inline v8::Handle<v8::Value> toV8(Uint8Array* impl, v8::Handle<v8::Object> creationContext, v8::Isolate* isolate)
68 {
69     return V8TypedArray<Uint8Array>::toV8(impl, creationContext, isolate);
70 }
71 
72 template<class CallbackInfo>
v8SetReturnValue(const CallbackInfo & info,Uint8Array * impl)73 inline void v8SetReturnValue(const CallbackInfo& info, Uint8Array* impl)
74 {
75     V8TypedArray<Uint8Array>::v8SetReturnValue(info, impl);
76 }
77 
78 template<class CallbackInfo>
v8SetReturnValueForMainWorld(const CallbackInfo & info,Uint8Array * impl)79 inline void v8SetReturnValueForMainWorld(const CallbackInfo& info, Uint8Array* impl)
80 {
81     V8TypedArray<Uint8Array>::v8SetReturnValueForMainWorld(info, impl);
82 }
83 
84 template<class CallbackInfo, class Wrappable>
v8SetReturnValueFast(const CallbackInfo & info,Uint8Array * impl,Wrappable * wrappable)85 inline void v8SetReturnValueFast(const CallbackInfo& info, Uint8Array* impl, Wrappable* wrappable)
86 {
87     V8TypedArray<Uint8Array>::v8SetReturnValueFast(info, impl, wrappable);
88 }
89 
toV8(PassRefPtr<Uint8Array> impl,v8::Handle<v8::Object> creationContext,v8::Isolate * isolate)90 inline v8::Handle<v8::Value> toV8(PassRefPtr< Uint8Array > impl, v8::Handle<v8::Object> creationContext, v8::Isolate* isolate)
91 {
92     return toV8(impl.get(), creationContext, isolate);
93 }
94 
95 template<class CallbackInfo>
v8SetReturnValue(const CallbackInfo & info,PassRefPtr<Uint8Array> impl)96 inline void v8SetReturnValue(const CallbackInfo& info, PassRefPtr< Uint8Array > impl)
97 {
98     v8SetReturnValue(info, impl.get());
99 }
100 
101 template<class CallbackInfo>
v8SetReturnValueForMainWorld(const CallbackInfo & info,PassRefPtr<Uint8Array> impl)102 inline void v8SetReturnValueForMainWorld(const CallbackInfo& info, PassRefPtr< Uint8Array > impl)
103 {
104     v8SetReturnValueForMainWorld(info, impl.get());
105 }
106 
107 template<class CallbackInfo, class Wrappable>
v8SetReturnValueFast(const CallbackInfo & info,PassRefPtr<Uint8Array> impl,Wrappable * wrappable)108 inline void v8SetReturnValueFast(const CallbackInfo& info, PassRefPtr< Uint8Array > impl, Wrappable* wrappable)
109 {
110     v8SetReturnValueFast(info, impl.get(), wrappable);
111 }
112 
113 } // namespace blink
114 
115 #endif
116