1 /* Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 * Use of this source code is governed by a BSD-style license that can be 3 * found in the LICENSE file. 4 */ 5 6 /* From private/ppb_flash_message_loop.idl modified Tue Jan 17 17:48:30 2012. */ 7 8 #ifndef PPAPI_C_PRIVATE_PPB_FLASH_MESSAGE_LOOP_H_ 9 #define PPAPI_C_PRIVATE_PPB_FLASH_MESSAGE_LOOP_H_ 10 11 #include "ppapi/c/pp_bool.h" 12 #include "ppapi/c/pp_instance.h" 13 #include "ppapi/c/pp_macros.h" 14 #include "ppapi/c/pp_resource.h" 15 #include "ppapi/c/pp_stdint.h" 16 17 #define PPB_FLASH_MESSAGELOOP_INTERFACE_0_1 "PPB_Flash_MessageLoop;0.1" 18 #define PPB_FLASH_MESSAGELOOP_INTERFACE PPB_FLASH_MESSAGELOOP_INTERFACE_0_1 19 20 /** 21 * @file 22 * This file contains the <code>PPB_Flash_MessageLoop</code> interface. 23 */ 24 25 26 /** 27 * @addtogroup Interfaces 28 * @{ 29 */ 30 /** 31 * The <code>PPB_Flash_MessageLoop</code> interface supports Pepper Flash to run 32 * nested message loops. 33 */ 34 struct PPB_Flash_MessageLoop_0_1 { 35 /** 36 * Allocates a Flash message loop resource. 37 * 38 * @param[in] instance A <code>PP_Instance</code> identifying one instance 39 * of a module. 40 * 41 * @return A <code>PP_Resource</code> that can be used to run a nested message 42 * loop if successful; 0 if failed. 43 */ 44 PP_Resource (*Create)(PP_Instance instance); 45 /** 46 * Determines if a given resource is a Flash message loop. 47 * 48 * @param[in] resource A <code>PP_Resource</code> corresponding to a generic 49 * resource. 50 * 51 * @return A <code>PP_Bool</code> that is <code>PP_TRUE</code> if the given 52 * resource is a Flash message loop, otherwise <code>PP_FALSE</code>. 53 */ 54 PP_Bool (*IsFlashMessageLoop)(PP_Resource resource); 55 /** 56 * Runs a nested message loop. The plugin will be reentered from this call. 57 * This function is used in places where Flash would normally enter a nested 58 * message loop (e.g., when displaying context menus), but Pepper provides 59 * only an asynchronous call. After performing that asynchronous call, call 60 * <code>Run()</code>. In the callback, call <code>Quit()</code>. 61 * 62 * For a given message loop resource, only the first call to 63 * <code>Run()</code> will start a nested message loop. The subsequent calls 64 * will return <code>PP_ERROR_FAILED</code> immediately. 65 * 66 * @param[in] flash_message_loop The Flash message loop. 67 * 68 * @return <code>PP_ERROR_ABORTED</code> if the message loop quits because the 69 * resource is destroyed; <code>PP_OK</code> if the message loop quits because 70 * of other reasons (e.g., <code>Quit()</code> is called); 71 * <code>PP_ERROR_FAILED</code> if this is not the first call to 72 * <code>Run()</code>. 73 */ 74 int32_t (*Run)(PP_Resource flash_message_loop); 75 /** 76 * Signals to quit the outermost nested message loop. Use this to exit and 77 * return back to the caller after you call <code>Run()</code>. 78 * 79 * If <code>Quit()</code> is not called to balance the call to 80 * <code>Run()</code>, the outermost nested message loop will be quitted 81 * implicitly when the resource is destroyed. 82 * 83 * @param[in] flash_message_loop The Flash message loop. 84 */ 85 void (*Quit)(PP_Resource flash_message_loop); 86 }; 87 88 typedef struct PPB_Flash_MessageLoop_0_1 PPB_Flash_MessageLoop; 89 /** 90 * @} 91 */ 92 93 #endif /* PPAPI_C_PRIVATE_PPB_FLASH_MESSAGE_LOOP_H_ */ 94 95