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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include <GLES2/gl2.h>
6 #include <GLES2/gl2ext.h>
7 
8 #include "gpu/command_buffer/tests/gl_manager.h"
9 #include "gpu/command_buffer/tests/gl_test_utils.h"
10 #include "testing/gmock/include/gmock/gmock.h"
11 #include "testing/gtest/include/gtest/gtest.h"
12 
13 #define SHADER(Src) #Src
14 
15 namespace gpu {
16 
17 class PointCoordTest : public testing::Test {
18  public:
19   static const GLsizei kResolution = 256;
20 
21  protected:
SetUp()22   virtual void SetUp() {
23     GLManager::Options options;
24     options.size = gfx::Size(kResolution, kResolution);
25     gl_.Initialize(options);
26   }
27 
TearDown()28   virtual void TearDown() {
29     gl_.Destroy();
30   }
31 
32   GLuint SetupQuad(GLint position_location, GLfloat pixel_offset);
33 
34   GLManager gl_;
35 };
36 
SetupQuad(GLint position_location,GLfloat pixel_offset)37 GLuint PointCoordTest::SetupQuad(
38     GLint position_location, GLfloat pixel_offset) {
39   GLuint vbo = 0;
40   glGenBuffers(1, &vbo);
41   glBindBuffer(GL_ARRAY_BUFFER, vbo);
42   float vertices[] = {
43     -0.5f + pixel_offset, -0.5f + pixel_offset,
44      0.5f + pixel_offset, -0.5f + pixel_offset,
45     -0.5f + pixel_offset,  0.5f + pixel_offset,
46      0.5f + pixel_offset,  0.5f + pixel_offset,
47   };
48   glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
49   glEnableVertexAttribArray(position_location);
50   glVertexAttribPointer(position_location, 2, GL_FLOAT, GL_FALSE, 0, 0);
51 
52   return vbo;
53 }
54 
55 namespace {
56 
57 struct FormatType {
58   GLenum format;
59   GLenum type;
60 };
61 
s2p(GLfloat s)62 GLfloat s2p(GLfloat s) {
63   return (s + 1.0) * 0.5 * PointCoordTest::kResolution;
64 }
65 
66 }  // anonymous namespace
67 
68 // crbug.com/162976
69 // Flaky on Linux ATI bot.
70 #if (defined(OS_LINUX) && defined(NDEBUG))
71 #define MAYBE_RenderTo DISABLED_RenderTo
72 #else
73 #define MAYBE_RenderTo RenderTo
74 #endif
75 
TEST_F(PointCoordTest,MAYBE_RenderTo)76 TEST_F(PointCoordTest, MAYBE_RenderTo) {
77   static const char* v_shader_str = SHADER(
78       attribute vec4 a_position;
79       uniform float u_pointsize;
80       void main()
81       {
82         gl_PointSize = u_pointsize;
83         gl_Position = a_position;
84       }
85   );
86   static const char* f_shader_str = SHADER(
87       precision mediump float;
88       void main()
89       {
90         gl_FragColor = vec4(
91           gl_PointCoord.x,
92           gl_PointCoord.y,
93           0,
94           1);
95       }
96   );
97 
98   GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str);
99   glUseProgram(program);
100 
101   GLint position_loc = glGetAttribLocation(program, "a_position");
102   GLint pointsize_loc = glGetUniformLocation(program, "u_pointsize");
103 
104   GLint range[2] = { 0, 0 };
105   glGetIntegerv(GL_ALIASED_POINT_SIZE_RANGE, &range[0]);
106   GLint max_point_size = range[1];
107   EXPECT_GE(max_point_size, 1);
108 
109   max_point_size = std::min(max_point_size, 64);
110   GLint point_width = max_point_size / kResolution;
111   GLint point_step = max_point_size / 4;
112   point_step = std::max(1, point_step);
113 
114   glUniform1f(pointsize_loc, max_point_size);
115 
116   GLfloat pixel_offset = (max_point_size % 2) ? (1.0f / kResolution) : 0;
117 
118   SetupQuad(position_loc, pixel_offset);
119 
120   glClear(GL_COLOR_BUFFER_BIT);
121   glDrawArrays(GL_POINTS, 0, 4);
122 
123   for (GLint py = 0; py < 2; ++py) {
124     for (GLint px = 0; px < 2; ++px) {
125       GLfloat point_x = -0.5 + px + pixel_offset;
126       GLfloat point_y = -0.5 + py + pixel_offset;
127       for (GLint yy = 0; yy < max_point_size; yy += point_step) {
128         for (GLint xx = 0; xx < max_point_size; xx += point_step) {
129           // formula for s and t from OpenGL ES 2.0 spec section 3.3
130           GLfloat xw = s2p(point_x);
131           GLfloat yw = s2p(point_y);
132           GLfloat u = xx / max_point_size * 2 - 1;
133           GLfloat v = yy / max_point_size * 2 - 1;
134           GLint xf = s2p(point_x + u * point_width);
135           GLint yf = s2p(point_y + v * point_width);
136           GLfloat s = 0.5 + (xf + 0.5 - xw) / max_point_size;
137           GLfloat t = 0.5 + (yf + 0.5 - yw) / max_point_size;
138           uint8 color[4] = {
139             static_cast<uint8>(s * 255),
140             static_cast<uint8>((1 - t) * 255),
141             0,
142             255,
143           };
144           GLTestHelper::CheckPixels(xf, yf, 1, 1, 4, color);
145         }
146       }
147     }
148   }
149 
150   GLTestHelper::CheckGLError("no errors", __LINE__);
151 }
152 
153 }  // namespace gpu
154 
155 
156 
157