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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef CONTENT_PUBLIC_BROWSER_GPU_DATA_MANAGER_H_
6 #define CONTENT_PUBLIC_BROWSER_GPU_DATA_MANAGER_H_
7 
8 #include <list>
9 #include <string>
10 
11 #include "base/callback_forward.h"
12 #include "base/process/process.h"
13 #include "content/common/content_export.h"
14 
15 class GURL;
16 
17 namespace base {
18 class FilePath;
19 class ListValue;
20 }
21 
22 namespace gpu {
23 struct GPUInfo;
24 }
25 
26 namespace content {
27 
28 class GpuDataManagerObserver;
29 
30 // This class is fully thread-safe.
31 class GpuDataManager {
32  public:
33   typedef base::Callback<void(const std::list<base::ProcessHandle>&)>
34       GetGpuProcessHandlesCallback;
35 
36   // Getter for the singleton.
37   CONTENT_EXPORT static GpuDataManager* GetInstance();
38 
39   virtual void InitializeForTesting(const std::string& gpu_blacklist_json,
40                                     const gpu::GPUInfo& gpu_info) = 0;
41 
42   virtual bool IsFeatureBlacklisted(int feature) const = 0;
43 
44   virtual gpu::GPUInfo GetGPUInfo() const = 0;
45 
46   // Retrieves a list of process handles for all gpu processes.
47   virtual void GetGpuProcessHandles(
48       const GetGpuProcessHandlesCallback& callback) const = 0;
49 
50   // This indicator might change because we could collect more GPU info or
51   // because the GPU blacklist could be updated.
52   // If this returns false, any further GPU access, including launching GPU
53   // process, establish GPU channel, and GPU info collection, should be
54   // blocked.
55   // Can be called on any thread.
56   // If |reason| is not NULL and GPU access is blocked, upon return, |reason|
57   // contains a description of the reason why GPU access is blocked.
58   virtual bool GpuAccessAllowed(std::string* reason) const = 0;
59 
60   // Requests complete GPU info if it has not already been requested
61   virtual void RequestCompleteGpuInfoIfNeeded() = 0;
62 
63   // Check if basic and context GPU info have been collected.
64   virtual bool IsEssentialGpuInfoAvailable() const = 0;
65 
66   // On Windows, besides basic and context GPU info, it also checks if
67   // DxDiagnostics have been collected.
68   // On other platforms, it's the same as IsEsentialGpuInfoAvailable().
69   virtual bool IsCompleteGpuInfoAvailable() const = 0;
70 
71   // Requests that the GPU process report its current video memory usage stats,
72   // which can be retrieved via the GPU data manager's on-update function.
73   virtual void RequestVideoMemoryUsageStatsUpdate() const = 0;
74 
75   // Returns true if SwiftShader should be used.
76   virtual bool ShouldUseSwiftShader() const = 0;
77 
78   // Register a path to SwiftShader.
79   virtual void RegisterSwiftShaderPath(const base::FilePath& path) = 0;
80 
81   // Returns current state about WARP, which may be due to command-line
82   // arguments or saved state.
83   virtual bool ShouldUseWarp() const = 0;
84 
85   // Registers/unregister |observer|.
86   virtual void AddObserver(GpuDataManagerObserver* observer) = 0;
87   virtual void RemoveObserver(GpuDataManagerObserver* observer) = 0;
88 
89   // Allows a given domain previously blocked from accessing 3D APIs
90   // to access them again.
91   virtual void UnblockDomainFrom3DAPIs(const GURL& url) = 0;
92 
93   // Disable the gpu process watchdog thread.
94   virtual void DisableGpuWatchdog() = 0;
95 
96   // Set GL strings. This triggers a re-calculation of GPU blacklist
97   // decision.
98   virtual void SetGLStrings(const std::string& gl_vendor,
99                             const std::string& gl_renderer,
100                             const std::string& gl_version) = 0;
101 
102   // Obtain collected GL strings.
103   virtual void GetGLStrings(std::string* gl_vendor,
104                             std::string* gl_renderer,
105                             std::string* gl_version) = 0;
106 
107   // Turn off all hardware acceleration.
108   virtual void DisableHardwareAcceleration() = 0;
109 
110   // Whether the browser compositor can be used.
111   virtual bool CanUseGpuBrowserCompositor() const = 0;
112 
113  protected:
~GpuDataManager()114   virtual ~GpuDataManager() {}
115 };
116 
117 };  // namespace content
118 
119 #endif  // CONTENT_PUBLIC_BROWSER_GPU_DATA_MANAGER_H_
120