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1 /*
2  * Copyright (C) 2013 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #ifndef CompositorPendingAnimations_h
32 #define CompositorPendingAnimations_h
33 
34 #include "core/animation/AnimationPlayer.h"
35 #include "platform/Timer.h"
36 #include "platform/heap/Handle.h"
37 #include "wtf/Vector.h"
38 
39 namespace blink {
40 
41 // Manages the starting of pending animations on the compositor following a
42 // compositing update.
43 // For CSS Animations, used to synchronize the start of main-thread animations
44 // with compositor animations when both classes of CSS Animations are triggered
45 // by the same recalc
46 class CompositorPendingAnimations FINAL {
47     DISALLOW_ALLOCATION();
48 public:
49 
CompositorPendingAnimations()50     CompositorPendingAnimations()
51         : m_timer(this, &CompositorPendingAnimations::timerFired)
52     { }
53 
54     void add(AnimationPlayer*);
55     // Returns whether we are waiting for an animation to start and should
56     // service again on the next frame.
57     bool update(bool startOnCompositor = true);
58     void notifyCompositorAnimationStarted(double monotonicAnimationStartTime);
59 
60     void trace(Visitor*);
61 
62 private:
timerFired(Timer<CompositorPendingAnimations> *)63     void timerFired(Timer<CompositorPendingAnimations>*) { update(false); }
64 
65     WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > m_pending;
66     WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > m_waitingForCompositorAnimationStart;
67     Timer<CompositorPendingAnimations> m_timer;
68 };
69 
70 } // namespace blink
71 
72 #endif
73