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1 /*
2     Copyright (C) 1998 Lars Knoll (knoll@mpi-hd.mpg.de)
3     Copyright (C) 2001 Dirk Mueller <mueller@kde.org>
4     Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
5     Copyright (C) 2004, 2005, 2006, 2007 Apple Inc. All rights reserved.
6 
7     This library is free software; you can redistribute it and/or
8     modify it under the terms of the GNU Library General Public
9     License as published by the Free Software Foundation; either
10     version 2 of the License, or (at your option) any later version.
11 
12     This library is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15     Library General Public License for more details.
16 
17     You should have received a copy of the GNU Library General Public License
18     along with this library; see the file COPYING.LIB.  If not, write to
19     the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
20     Boston, MA 02110-1301, USA.
21 */
22 
23 #ifndef ImageResourceClient_h
24 #define ImageResourceClient_h
25 
26 #include "core/fetch/ResourceClient.h"
27 
28 namespace blink {
29 
30 class ImageResource;
31 class IntRect;
32 
33 class ImageResourceClient : public ResourceClient {
34 public:
~ImageResourceClient()35     virtual ~ImageResourceClient() { }
expectedType()36     static ResourceClientType expectedType() { return ImageType; }
resourceClientType()37     virtual ResourceClientType resourceClientType() const OVERRIDE FINAL { return expectedType(); }
38 
39     // Called whenever a frame of an image changes, either because we got more data from the network or
40     // because we are animating. If not null, the IntRect is the changed rect of the image.
41     virtual void imageChanged(ImageResource*, const IntRect* = 0) { }
42 
43     // Called to find out if this client wants to actually display the image. Used to tell when we
44     // can halt animation. Content nodes that hold image refs for example would not render the image,
45     // but RenderImages would (assuming they have visibility: visible and their render tree isn't hidden
46     // e.g., in the b/f cache or in a background tab).
willRenderImage(ImageResource *)47     virtual bool willRenderImage(ImageResource*) { return false; }
48 };
49 
50 }
51 
52 #endif
53