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1 /*
2  * Copyright (C) 2011 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef WebGLContextGroup_h
27 #define WebGLContextGroup_h
28 
29 #include "core/html/canvas/WebGLRenderingContextBase.h"
30 #include "wtf/HashSet.h"
31 #include "wtf/PassRefPtr.h"
32 #include "wtf/RefCounted.h"
33 
34 namespace blink {
35 class WebGraphicsContext3D;
36 }
37 
38 namespace blink {
39 
40 class WebGLExtension;
41 class WebGLSharedObject;
42 class WebGLRenderingContextBase;
43 
44 typedef int ExceptionCode;
45 
46 class WebGLContextGroup FINAL : public RefCounted<WebGLContextGroup> {
47 public:
48     static PassRefPtr<WebGLContextGroup> create();
49     ~WebGLContextGroup();
50 
51     void addContext(WebGLRenderingContextBase*);
52     void removeContext(WebGLRenderingContextBase*);
53 
54     void addObject(WebGLSharedObject*);
55     void removeObject(WebGLSharedObject*);
56 
57     blink::WebGraphicsContext3D* getAWebGraphicsContext3D();
58 
59     void loseContextGroup(WebGLRenderingContextBase::LostContextMode, WebGLRenderingContextBase::AutoRecoveryMethod);
60 
61 private:
62     friend class WebGLObject;
63 
64     WebGLContextGroup();
65 
66     void detachAndRemoveAllObjects();
67 
68     // FIXME: Oilpan: this object is not on the heap, but keeps bare
69     // pointers to garbage collected objects in the two hash sets
70     // below. The objects are responsible for managing their
71     // registration with WebGLContextGroup, and vice versa, the
72     // WebGLContextGroup takes care of detaching the group objects if
73     // the set of WebGLRenderingContextBase contexts becomes empty.
74     HashSet<WebGLRenderingContextBase*> m_contexts;
75     HashSet<WebGLSharedObject*> m_groupObjects;
76 };
77 
78 } // namespace blink
79 
80 #endif // WebGLContextGroup_h
81