• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2009 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef WebGLFramebuffer_h
27 #define WebGLFramebuffer_h
28 
29 #include "bindings/core/v8/ScriptWrappable.h"
30 #include "core/html/canvas/WebGLContextObject.h"
31 #include "core/html/canvas/WebGLSharedObject.h"
32 #include "wtf/PassRefPtr.h"
33 #include "wtf/RefCounted.h"
34 
35 namespace blink {
36 
37 class WebGLRenderbuffer;
38 class WebGLTexture;
39 
40 class WebGLFramebuffer FINAL : public WebGLContextObject, public ScriptWrappable {
41     DEFINE_WRAPPERTYPEINFO();
42 public:
43     class WebGLAttachment : public RefCountedWillBeGarbageCollectedFinalized<WebGLAttachment> {
44     public:
45         virtual ~WebGLAttachment();
46 
47         virtual GLsizei width() const = 0;
48         virtual GLsizei height() const = 0;
49         virtual GLenum format() const = 0;
50         // For texture attachment, type() returns the type of the attached texture.
51         // For renderbuffer attachment, the type of the renderbuffer may vary with GL implementation.
52         // To avoid confusion, it would be better to not implement type() for renderbuffer attachment and
53         // we should always use the internalformat of the renderbuffer and avoid using type() API.
54         virtual GLenum type() const = 0;
55         virtual WebGLSharedObject* object() const = 0;
56         virtual bool isSharedObject(WebGLSharedObject*) const = 0;
57         virtual bool valid() const = 0;
58         virtual void onDetached(blink::WebGraphicsContext3D*) = 0;
59         virtual void attach(blink::WebGraphicsContext3D*, GLenum attachment) = 0;
60         virtual void unattach(blink::WebGraphicsContext3D*, GLenum attachment) = 0;
61 
trace(Visitor *)62         virtual void trace(Visitor*) { }
63 
64     protected:
65         WebGLAttachment();
66     };
67 
68     virtual ~WebGLFramebuffer();
69 
70     static PassRefPtrWillBeRawPtr<WebGLFramebuffer> create(WebGLRenderingContextBase*);
71 
72     void setAttachmentForBoundFramebuffer(GLenum attachment, GLenum texTarget, WebGLTexture*, GLint level);
73     void setAttachmentForBoundFramebuffer(GLenum attachment, WebGLRenderbuffer*);
74     // If an object is attached to the currently bound framebuffer, remove it.
75     void removeAttachmentFromBoundFramebuffer(WebGLSharedObject*);
76     // If a given attachment point for the currently bound framebuffer is not null, remove the attached object.
77     void removeAttachmentFromBoundFramebuffer(GLenum);
78     WebGLSharedObject* getAttachmentObject(GLenum) const;
79 
80     GLenum colorBufferFormat() const;
81 
82     // This should always be called before drawArray, drawElements, clear,
83     // readPixels, copyTexImage2D, copyTexSubImage2D if this framebuffer is
84     // currently bound.
85     // Return false if the framebuffer is incomplete.
86     bool onAccess(blink::WebGraphicsContext3D*, const char** reason);
87 
88     // Software version of glCheckFramebufferStatus(), except that when
89     // FRAMEBUFFER_COMPLETE is returned, it is still possible for
90     // glCheckFramebufferStatus() to return FRAMEBUFFER_UNSUPPORTED,
91     // depending on hardware implementation.
92     GLenum checkStatus(const char** reason) const;
93 
hasEverBeenBound()94     bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; }
95 
setHasEverBeenBound()96     void setHasEverBeenBound() { m_hasEverBeenBound = true; }
97 
98     bool hasStencilBuffer() const;
99 
100     // Wrapper for drawBuffersEXT/drawBuffersARB to work around a driver bug.
101     void drawBuffers(const Vector<GLenum>& bufs);
102 
103     GLenum getDrawBuffer(GLenum);
104 
105     virtual void trace(Visitor*) OVERRIDE;
106 
107 protected:
108     explicit WebGLFramebuffer(WebGLRenderingContextBase*);
109 
110     virtual void deleteObjectImpl(blink::WebGraphicsContext3D*, Platform3DObject) OVERRIDE;
111 
112 private:
113     WebGLAttachment* getAttachment(GLenum) const;
114     bool isAttachmentComplete(WebGLAttachment* attachedObject, GLenum attachment, const char** reason) const;
115 
116     // Check if the framebuffer is currently bound.
117     bool isBound() const;
118 
119     // attach 'attachment' at 'attachmentPoint'.
120     void attach(GLenum attachment, GLenum attachmentPoint);
121 
122     // Check if a new drawBuffers call should be issued. This is called when we add or remove an attachment.
123     void drawBuffersIfNecessary(bool force);
124 
125     typedef WillBeHeapHashMap<GLenum, RefPtrWillBeMember<WebGLAttachment> > AttachmentMap;
126 
127     AttachmentMap m_attachments;
128 
129     bool m_hasEverBeenBound;
130 
131     Vector<GLenum> m_drawBuffers;
132     Vector<GLenum> m_filteredDrawBuffers;
133 };
134 
135 } // namespace blink
136 
137 #endif // WebGLFramebuffer_h
138