• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2009 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef WebGLRenderingContext_h
27 #define WebGLRenderingContext_h
28 
29 #include "bindings/core/v8/ScriptWrappable.h"
30 #include "core/html/canvas/WebGLRenderingContextBase.h"
31 
32 namespace blink {
33 
34 class WebGLRenderingContext FINAL : public WebGLRenderingContextBase, public ScriptWrappable {
35     DEFINE_WRAPPERTYPEINFO();
36 public:
37     static PassOwnPtrWillBeRawPtr<WebGLRenderingContext> create(HTMLCanvasElement*, WebGLContextAttributes*);
38     virtual ~WebGLRenderingContext();
39 
version()40     virtual unsigned version() const OVERRIDE { return 1; }
contextName()41     virtual String contextName() const OVERRIDE { return "WebGLRenderingContext"; }
42     virtual void registerContextExtensions() OVERRIDE;
43 
44     virtual void trace(Visitor*) OVERRIDE;
45 
46 private:
47     WebGLRenderingContext(HTMLCanvasElement*, PassOwnPtr<blink::WebGraphicsContext3D>, WebGLContextAttributes*);
48 
49     // Enabled extension objects.
50     RefPtrWillBeMember<ANGLEInstancedArrays> m_angleInstancedArrays;
51     RefPtrWillBeMember<EXTBlendMinMax> m_extBlendMinMax;
52     RefPtrWillBeMember<EXTFragDepth> m_extFragDepth;
53     RefPtrWillBeMember<EXTShaderTextureLOD> m_extShaderTextureLOD;
54     RefPtrWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic;
55     RefPtrWillBeMember<OESTextureFloat> m_oesTextureFloat;
56     RefPtrWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear;
57     RefPtrWillBeMember<OESTextureHalfFloat> m_oesTextureHalfFloat;
58     RefPtrWillBeMember<OESTextureHalfFloatLinear> m_oesTextureHalfFloatLinear;
59     RefPtrWillBeMember<OESStandardDerivatives> m_oesStandardDerivatives;
60     RefPtrWillBeMember<OESVertexArrayObject> m_oesVertexArrayObject;
61     RefPtrWillBeMember<OESElementIndexUint> m_oesElementIndexUint;
62     RefPtrWillBeMember<WebGLLoseContext> m_webglLoseContext;
63     RefPtrWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo;
64     RefPtrWillBeMember<WebGLDebugShaders> m_webglDebugShaders;
65     RefPtrWillBeMember<WebGLDrawBuffers> m_webglDrawBuffers;
66     RefPtrWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureATC;
67     RefPtrWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1;
68     RefPtrWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC;
69     RefPtrWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC;
70     RefPtrWillBeMember<WebGLDepthTexture> m_webglDepthTexture;
71 };
72 
73 DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context,
74     context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 1,
75     context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 1);
76 
77 } // namespace blink
78 
79 #endif // WebGLRenderingContext_h
80