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1 /*
2  * Copyright (C) 2009 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef WebGLShader_h
27 #define WebGLShader_h
28 
29 #include "bindings/core/v8/ScriptWrappable.h"
30 #include "core/html/canvas/WebGLSharedObject.h"
31 #include "wtf/PassRefPtr.h"
32 #include "wtf/text/WTFString.h"
33 
34 namespace blink {
35 
36 class WebGLShader FINAL : public WebGLSharedObject, public ScriptWrappable {
37     DEFINE_WRAPPERTYPEINFO();
38 public:
39     virtual ~WebGLShader();
40 
41     static PassRefPtrWillBeRawPtr<WebGLShader> create(WebGLRenderingContextBase*, GLenum);
42 
type()43     GLenum type() const { return m_type; }
source()44     const String& source() const { return m_source; }
45 
setSource(const String & source)46     void setSource(const String& source) { m_source = source; }
47 
48 private:
49     WebGLShader(WebGLRenderingContextBase*, GLenum);
50 
51     virtual void deleteObjectImpl(blink::WebGraphicsContext3D*, Platform3DObject) OVERRIDE;
52 
isShader()53     virtual bool isShader() const OVERRIDE { return true; }
54 
55     GLenum m_type;
56     String m_source;
57 };
58 
59 } // namespace blink
60 
61 #endif // WebGLShader_h
62