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1 /*
2  * Copyright (C) 2009 Apple Inc.  All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef RenderObjectChildList_h
27 #define RenderObjectChildList_h
28 
29 #include "platform/heap/Handle.h"
30 #include "wtf/Forward.h"
31 
32 namespace blink {
33 
34 class RenderObject;
35 
36 class RenderObjectChildList {
37     DISALLOW_ALLOCATION();
38 public:
RenderObjectChildList()39     RenderObjectChildList()
40         : m_firstChild(nullptr)
41         , m_lastChild(nullptr)
42     {
43     }
44     void trace(Visitor*);
45 
firstChild()46     RenderObject* firstChild() const { return m_firstChild.get(); }
lastChild()47     RenderObject* lastChild() const { return m_lastChild.get(); }
48 
49     // FIXME: Temporary while RenderBox still exists. Eventually this will just happen during insert/append/remove methods on the child list, and nobody
50     // will need to manipulate firstChild or lastChild directly.
setFirstChild(RenderObject * child)51     void setFirstChild(RenderObject* child) { m_firstChild = child; }
setLastChild(RenderObject * child)52     void setLastChild(RenderObject* child) { m_lastChild = child; }
53 
54     void destroyLeftoverChildren();
55 
56     RenderObject* removeChildNode(RenderObject* owner, RenderObject*, bool notifyRenderer = true);
57     void insertChildNode(RenderObject* owner, RenderObject* newChild, RenderObject* beforeChild, bool notifyRenderer = true);
58     void appendChildNode(RenderObject* owner, RenderObject* newChild, bool notifyRenderer = true)
59     {
60         insertChildNode(owner, newChild, 0, notifyRenderer);
61     }
62 
63 private:
64     void invalidatePaintOnRemoval(const RenderObject& oldChild);
65 
66     RawPtrWillBeMember<RenderObject> m_firstChild;
67     RawPtrWillBeMember<RenderObject> m_lastChild;
68 };
69 
70 } // namespace blink
71 
72 #endif // RenderObjectChildList_h
73