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1 /*
2  * Copyright (C) 2012 Victor Carbune (victor@rosedu.org)
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef RenderVTTCue_h
27 #define RenderVTTCue_h
28 
29 #include "core/rendering/RenderBlockFlow.h"
30 #include "core/rendering/RenderInline.h"
31 #include "platform/geometry/FloatPoint.h"
32 
33 namespace blink {
34 
35 class VTTCue;
36 class VTTCueBox;
37 
38 class RenderVTTCue FINAL : public RenderBlockFlow {
39 public:
40     explicit RenderVTTCue(VTTCueBox*);
41 
42 private:
43     virtual void layout() OVERRIDE;
44 
45     bool isOutside() const;
46     bool isOverlapping() const;
47     bool shouldSwitchDirection(InlineFlowBox*, LayoutUnit) const;
48 
49     void moveBoxesByStep(LayoutUnit);
50     bool switchDirection(bool&, LayoutUnit&);
51 
52     bool findFirstLineBox(InlineFlowBox*&);
53     bool initializeLayoutParameters(InlineFlowBox*, LayoutUnit&, LayoutUnit&);
54     void placeBoxInDefaultPosition(LayoutUnit, bool&);
55     void repositionCueSnapToLinesSet();
56     void repositionCueSnapToLinesNotSet();
57 
58     VTTCue* m_cue;
59     FloatPoint m_fallbackPosition;
60 };
61 
62 } // namespace blink
63 
64 #endif // RenderVTTCue_h
65