1 /* 2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org) 3 * (C) 2000 Antti Koivisto (koivisto@kde.org) 4 * (C) 2000 Dirk Mueller (mueller@kde.org) 5 * Copyright (C) 2003, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. 6 * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com) 7 * 8 * This library is free software; you can redistribute it and/or 9 * modify it under the terms of the GNU Library General Public 10 * License as published by the Free Software Foundation; either 11 * version 2 of the License, or (at your option) any later version. 12 * 13 * This library is distributed in the hope that it will be useful, 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 16 * Library General Public License for more details. 17 * 18 * You should have received a copy of the GNU Library General Public License 19 * along with this library; see the file COPYING.LIB. If not, write to 20 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 21 * Boston, MA 02110-1301, USA. 22 * 23 */ 24 25 #ifndef ShadowData_h 26 #define ShadowData_h 27 28 #include "platform/geometry/FloatPoint.h" 29 #include "platform/graphics/Color.h" 30 31 namespace blink { 32 33 enum ShadowStyle { Normal, Inset }; 34 35 // This class holds information about shadows for the text-shadow and box-shadow properties. 36 class ShadowData { 37 WTF_MAKE_FAST_ALLOCATED; 38 public: ShadowData(const FloatPoint & location,float blur,float spread,ShadowStyle style,const Color & color)39 ShadowData(const FloatPoint& location, float blur, float spread, ShadowStyle style, const Color& color) 40 : m_location(location) 41 , m_blur(blur) 42 , m_spread(spread) 43 , m_color(color) 44 , m_style(style) 45 { 46 } 47 48 bool operator==(const ShadowData&) const; 49 bool operator!=(const ShadowData& o) const { return !(*this == o); } 50 51 ShadowData blend(const ShadowData& from, double progress) const; 52 x()53 float x() const { return m_location.x(); } y()54 float y() const { return m_location.y(); } location()55 FloatPoint location() const { return m_location; } blur()56 float blur() const { return m_blur; } spread()57 float spread() const { return m_spread; } style()58 ShadowStyle style() const { return m_style; } color()59 const Color& color() const { return m_color; } 60 61 private: 62 FloatPoint m_location; 63 float m_blur; 64 float m_spread; 65 // FIXME: We should use StyleColor here to allow currentColor to work correctly with visited links 66 Color m_color; 67 ShadowStyle m_style; 68 }; 69 70 } // namespace blink 71 72 #endif // ShadowData_h 73