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1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Functional Test Group.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es3fFunctionalTests.hpp"
25 
26 #include "es3fColorClearTest.hpp"
27 #include "es3fDepthTests.hpp"
28 #include "es3fPrerequisiteTests.hpp"
29 #include "es3fStencilTests.hpp"
30 #include "es3fDepthStencilTests.hpp"
31 #include "es3fVertexArrayTest.hpp"
32 #include "es3fUniformBlockTests.hpp"
33 #include "es3fUniformApiTests.hpp"
34 #include "es3fFragmentOutputTests.hpp"
35 #include "es3fOcclusionQueryTests.hpp"
36 #include "es3fDepthStencilClearTests.hpp"
37 #include "es3fSamplerObjectTests.hpp"
38 #include "es3fAttribLocationTests.hpp"
39 #include "es3fPixelBufferObjectTests.hpp"
40 #include "es3fRasterizationTests.hpp"
41 #include "es3fRasterizerDiscardTests.hpp"
42 #include "es3fTransformFeedbackTests.hpp"
43 #include "es3fVertexArrayObjectTests.hpp"
44 #include "es3fPrimitiveRestartTests.hpp"
45 #include "es3fInstancedRenderingTests.hpp"
46 #include "es3fSyncTests.hpp"
47 #include "es3fBlendTests.hpp"
48 #include "es3fRandomFragmentOpTests.hpp"
49 #include "es3fMultisampleTests.hpp"
50 #include "es3fImplementationLimitTests.hpp"
51 #include "es3fDitheringTests.hpp"
52 #include "es3fClippingTests.hpp"
53 #include "es3fPolygonOffsetTests.hpp"
54 #include "es3fDrawTests.hpp"
55 #include "es3fFragOpInteractionTests.hpp"
56 #include "es3fFlushFinishTests.hpp"
57 #include "es3fFlushFinishTests.hpp"
58 #include "es3fDefaultVertexAttributeTests.hpp"
59 #include "es3fScissorTests.hpp"
60 #include "es3fLifetimeTests.hpp"
61 
62 // Shader tests
63 #include "es3fShaderApiTests.hpp"
64 #include "es3fShaderConstExprTests.hpp"
65 #include "es3fShaderDiscardTests.hpp"
66 #include "es3fShaderIndexingTests.hpp"
67 #include "es3fShaderLoopTests.hpp"
68 #include "es3fShaderMatrixTests.hpp"
69 #include "es3fShaderOperatorTests.hpp"
70 #include "es3fShaderReturnTests.hpp"
71 #include "es3fShaderStructTests.hpp"
72 #include "es3fShaderSwitchTests.hpp"
73 #include "es3fRandomShaderTests.hpp"
74 #include "es3fFragDepthTests.hpp"
75 #include "es3fShaderPrecisionTests.hpp"
76 #include "es3fShaderBuiltinVarTests.hpp"
77 #include "es3fShaderTextureFunctionTests.hpp"
78 #include "es3fShaderDerivateTests.hpp"
79 #include "es3fShaderPackingFunctionTests.hpp"
80 #include "es3fShaderCommonFunctionTests.hpp"
81 #include "es3fShaderInvarianceTests.hpp"
82 #include "es3fShaderFragDataTests.hpp"
83 #include "es3fBuiltinPrecisionTests.hpp"
84 
85 // Texture tests
86 #include "es3fTextureFormatTests.hpp"
87 #include "es3fTextureWrapTests.hpp"
88 #include "es3fTextureFilteringTests.hpp"
89 #include "es3fTextureMipmapTests.hpp"
90 #include "es3fTextureSizeTests.hpp"
91 #include "es3fTextureSwizzleTests.hpp"
92 #include "es3fTextureShadowTests.hpp"
93 #include "es3fTextureSpecificationTests.hpp"
94 #include "es3fVertexTextureTests.hpp"
95 #include "es3fTextureUnitTests.hpp"
96 #include "es3fCompressedTextureTests.hpp"
97 
98 // Fbo tests
99 #include "es3fFboApiTests.hpp"
100 #include "es3fFboCompletenessTests.hpp"
101 #include "es3fFboColorbufferTests.hpp"
102 #include "es3fFboDepthbufferTests.hpp"
103 #include "es3fFboStencilbufferTests.hpp"
104 #include "es3fFramebufferBlitTests.hpp"
105 #include "es3fFboMultisampleTests.hpp"
106 #include "es3fFboRenderTest.hpp"
107 #include "es3fFboInvalidateTests.hpp"
108 
109 // Buffer tests
110 #include "es3fBufferWriteTests.hpp"
111 #include "es3fBufferMapTests.hpp"
112 #include "es3fBufferCopyTests.hpp"
113 
114 // Negative API tests
115 #include "es3fNegativeBufferApiTests.hpp"
116 #include "es3fNegativeTextureApiTests.hpp"
117 #include "es3fNegativeShaderApiTests.hpp"
118 #include "es3fNegativeFragmentApiTests.hpp"
119 #include "es3fNegativeVertexArrayApiTests.hpp"
120 #include "es3fNegativeStateApiTests.hpp"
121 
122 // State query tests
123 #include "es3fBooleanStateQueryTests.hpp"
124 #include "es3fIntegerStateQueryTests.hpp"
125 #include "es3fInteger64StateQueryTests.hpp"
126 #include "es3fFloatStateQueryTests.hpp"
127 #include "es3fTextureStateQueryTests.hpp"
128 #include "es3fStringQueryTests.hpp"
129 #include "es3fSamplerStateQueryTests.hpp"
130 #include "es3fBufferObjectQueryTests.hpp"
131 #include "es3fFboStateQueryTests.hpp"
132 #include "es3fRboStateQueryTests.hpp"
133 #include "es3fShaderStateQueryTests.hpp"
134 #include "es3fInternalFormatQueryTests.hpp"
135 #include "es3fIndexedStateQueryTests.hpp"
136 
137 #include "es3fReadPixelsTests.hpp"
138 
139 #include "glsShaderLibrary.hpp"
140 
141 namespace deqp
142 {
143 namespace gles3
144 {
145 namespace Functional
146 {
147 
148 class ShaderLibraryTest : public TestCaseGroup
149 {
150 public:
ShaderLibraryTest(Context & context,const char * name,const char * description)151 	ShaderLibraryTest (Context& context, const char* name, const char* description)
152 		: TestCaseGroup(context, name, description)
153 	{
154 	}
155 
init(void)156 	void init (void)
157 	{
158 		gls::ShaderLibrary			shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
159 		std::string					fileName	= std::string("shaders/") + getName() + ".test";
160 		std::vector<tcu::TestNode*>	children	= shaderLibrary.loadShaderFile(fileName.c_str());
161 
162 		for (int i = 0; i < (int)children.size(); i++)
163 			addChild(children[i]);
164 	}
165 };
166 
167 class ShaderBuiltinFunctionTests : public TestCaseGroup
168 {
169 public:
ShaderBuiltinFunctionTests(Context & context)170 	ShaderBuiltinFunctionTests (Context& context)
171 		: TestCaseGroup(context, "builtin_functions", "Built-in Function Tests")
172 	{
173 	}
174 
init(void)175 	void init (void)
176 	{
177 		addChild(new ShaderCommonFunctionTests	(m_context));
178 		addChild(new ShaderPackingFunctionTests	(m_context));
179 		addChild(createBuiltinPrecisionTests	(m_context));
180 	}
181 };
182 
183 class ShaderTests : public TestCaseGroup
184 {
185 public:
ShaderTests(Context & context)186 	ShaderTests (Context& context)
187 		: TestCaseGroup(context, "shaders", "Shading Language Tests")
188 	{
189 	}
190 
init(void)191 	void init (void)
192 	{
193 		addChild(new ShaderLibraryTest			(m_context, "preprocessor",			"Preprocessor Tests"));
194 		addChild(new ShaderLibraryTest			(m_context, "constants",			"Constant Literal Tests"));
195 		addChild(new ShaderLibraryTest			(m_context, "linkage",				"Linkage Tests"));
196 		addChild(new ShaderLibraryTest			(m_context, "conversions",			"Type Conversion Tests"));
197 		addChild(new ShaderLibraryTest			(m_context, "conditionals",			"Conditionals Tests"));
198 		addChild(new ShaderLibraryTest			(m_context, "declarations",			"Declarations Tests"));
199 		addChild(new ShaderLibraryTest			(m_context, "swizzles",				"Swizzle Tests"));
200 		addChild(new ShaderLibraryTest			(m_context, "functions",			"Function Tests"));
201 		addChild(new ShaderLibraryTest			(m_context, "arrays",				"Array Tests"));
202 		addChild(new ShaderLibraryTest			(m_context, "keywords",				"Keyword Tests"));
203 		addChild(new ShaderLibraryTest			(m_context, "qualification_order",	"Order Of Qualification Tests"));
204 		addChild(new ShaderLibraryTest			(m_context, "scoping",				"Scoping of Declarations"));
205 		addChild(new ShaderLibraryTest			(m_context, "negative",				"Miscellaneous Negative Shader Compilation Tests"));
206 
207 		addChild(new ShaderDiscardTests			(m_context));
208 		addChild(new ShaderIndexingTests		(m_context));
209 		addChild(new ShaderLoopTests			(m_context));
210 		addChild(new ShaderOperatorTests		(m_context));
211 		addChild(new ShaderMatrixTests			(m_context));
212 		addChild(new ShaderReturnTests			(m_context));
213 		addChild(new ShaderStructTests			(m_context));
214 		addChild(new ShaderSwitchTests			(m_context));
215 		addChild(new FragDepthTests				(m_context));
216 		addChild(new ShaderPrecisionTests		(m_context));
217 		addChild(new ShaderBuiltinVarTests		(m_context));
218 		addChild(new ShaderTextureFunctionTests	(m_context)); // \todo [pyry] Move to builtin?
219 		addChild(new ShaderDerivateTests		(m_context)); // \todo [pyry] Move to builtin?
220 		addChild(new ShaderBuiltinFunctionTests	(m_context));
221 		addChild(new ShaderInvarianceTests		(m_context));
222 		addChild(new ShaderFragDataTests		(m_context));
223 		addChild(new ShaderConstExprTests		(m_context));
224 
225 		addChild(new RandomShaderTests			(m_context));
226 	}
227 };
228 
229 class TextureTests : public TestCaseGroup
230 {
231 public:
TextureTests(Context & context)232 	TextureTests (Context& context)
233 		: TestCaseGroup(context, "texture", "Texture Tests")
234 	{
235 	}
236 
init(void)237 	void init (void)
238 	{
239 		addChild(new TextureFormatTests			(m_context));
240 		addChild(new TextureSizeTests			(m_context));
241 		addChild(new TextureWrapTests			(m_context));
242 		addChild(new TextureFilteringTests		(m_context));
243 		addChild(new TextureMipmapTests			(m_context));
244 		addChild(new TextureSwizzleTests		(m_context));
245 		addChild(new TextureShadowTests			(m_context));
246 		addChild(new TextureSpecificationTests	(m_context));
247 		addChild(new VertexTextureTests			(m_context));
248 		addChild(new TextureUnitTests			(m_context));
249 		addChild(new CompressedTextureTests		(m_context));
250 	}
251 };
252 
253 class FboTests : public TestCaseGroup
254 {
255 public:
FboTests(Context & context)256 	FboTests (Context& context)
257 		: TestCaseGroup(context, "fbo", "Framebuffer Object Tests")
258 	{
259 	}
260 
init(void)261 	void init (void)
262 	{
263 		addChild(new FboApiTests			(m_context));
264 		addChild(createFboCompletenessTests	(m_context));
265 		addChild(new FboRenderTestGroup		(m_context));
266 		addChild(new FboColorTests			(m_context));
267 		addChild(new FboDepthTests			(m_context));
268 		addChild(new FboStencilTests		(m_context));
269 		addChild(new FramebufferBlitTests	(m_context));
270 		addChild(new FboMultisampleTests	(m_context));
271 		addChild(new FboInvalidateTests		(m_context));
272 	}
273 };
274 
275 class BufferTests : public TestCaseGroup
276 {
277 public:
BufferTests(Context & context)278 	BufferTests (Context& context)
279 		: TestCaseGroup(context, "buffer", "Buffer object tests")
280 	{
281 	}
282 
init(void)283 	void init (void)
284 	{
285 		addChild(new BufferWriteTests	(m_context));
286 		addChild(new BufferMapTests		(m_context));
287 		addChild(new BufferCopyTests	(m_context));
288 	}
289 };
290 
291 class NegativeApiTestGroup : public TestCaseGroup
292 {
293 public:
NegativeApiTestGroup(Context & context)294 	NegativeApiTestGroup (Context& context)
295 		: TestCaseGroup(context, "negative_api", "Negative API Tests")
296 	{
297 	}
298 
~NegativeApiTestGroup(void)299 	virtual ~NegativeApiTestGroup (void)
300 	{
301 	}
302 
init(void)303 	virtual void init (void)
304 	{
305 		addChild(new NegativeBufferApiTests			(m_context));
306 		addChild(new NegativeTextureApiTests		(m_context));
307 		addChild(new NegativeShaderApiTests			(m_context));
308 		addChild(new NegativeFragmentApiTests		(m_context));
309 		addChild(new NegativeVertexArrayApiTests	(m_context));
310 		addChild(new NegativeStateApiTests			(m_context));
311 	}
312 };
313 
314 class FragmentOpTests : public TestCaseGroup
315 {
316 public:
FragmentOpTests(Context & context)317 	FragmentOpTests (Context& context)
318 		: TestCaseGroup(context, "fragment_ops", "Per-Fragment Operation Tests")
319 	{
320 	}
321 
init(void)322 	void init (void)
323 	{
324 		addChild(new DepthTests				(m_context));
325 		addChild(new StencilTests			(m_context));
326 		addChild(new DepthStencilTests		(m_context));
327 		addChild(new BlendTests				(m_context));
328 		addChild(new RandomFragmentOpTests	(m_context));
329 		addChild(new FragOpInteractionTests	(m_context));
330 		addChild(new ScissorTests			(m_context));
331 	}
332 };
333 
334 class StateQueryTests : public TestCaseGroup
335 {
336 public:
StateQueryTests(Context & context)337 	StateQueryTests (Context& context)
338 		: TestCaseGroup(context, "state_query", "State Query Tests")
339 	{
340 	}
341 
init(void)342 	void init (void)
343 	{
344 		addChild(new BooleanStateQueryTests		(m_context));
345 		addChild(new IntegerStateQueryTests		(m_context));
346 		addChild(new Integer64StateQueryTests	(m_context));
347 		addChild(new FloatStateQueryTests		(m_context));
348 		addChild(new IndexedStateQueryTests		(m_context));
349 		addChild(new TextureStateQueryTests		(m_context));
350 		addChild(new StringQueryTests			(m_context));
351 		addChild(new SamplerStateQueryTests		(m_context));
352 		addChild(new BufferObjectQueryTests		(m_context));
353 		addChild(new FboStateQueryTests			(m_context));
354 		addChild(new RboStateQueryTests			(m_context));
355 		addChild(new ShaderStateQueryTests		(m_context));
356 		addChild(new InternalFormatQueryTests	(m_context));
357 	}
358 };
359 
FunctionalTests(Context & context)360 FunctionalTests::FunctionalTests (Context& context)
361 	: TestCaseGroup(context, "functional", "Functionality Tests")
362 {
363 }
364 
~FunctionalTests(void)365 FunctionalTests::~FunctionalTests (void)
366 {
367 }
368 
init(void)369 void FunctionalTests::init (void)
370 {
371 	addChild(new PrerequisiteTests			(m_context));
372 	addChild(new ImplementationLimitTests	(m_context));
373 	addChild(new ColorClearTest				(m_context));
374 	addChild(new DepthStencilClearTests		(m_context));
375 	addChild(new BufferTests				(m_context));
376 	addChild(new ShaderTests				(m_context));
377 	addChild(new TextureTests				(m_context));
378 	addChild(new FragmentOpTests			(m_context));
379 	addChild(new FboTests					(m_context));
380 	addChild(new VertexArrayTestGroup		(m_context));
381 	addChild(new UniformBlockTests			(m_context));
382 	addChild(new UniformApiTests			(m_context));
383 	addChild(createAttributeLocationTests	(m_context));
384 	addChild(new FragmentOutputTests		(m_context));
385 	addChild(new SamplerObjectTests			(m_context));
386 	addChild(new PixelBufferObjectTests		(m_context));
387 	addChild(new RasterizationTests			(m_context));
388 	addChild(new OcclusionQueryTests		(m_context));
389 	addChild(new VertexArrayObjectTestGroup	(m_context));
390 	addChild(new PrimitiveRestartTests		(m_context));
391 	addChild(new InstancedRenderingTests	(m_context));
392 	addChild(new RasterizerDiscardTests		(m_context));
393 	addChild(new TransformFeedbackTests		(m_context));
394 	addChild(new SyncTests					(m_context));
395 	addChild(new ShaderApiTests				(m_context));
396 	addChild(new NegativeApiTestGroup		(m_context));
397 	addChild(new MultisampleTests			(m_context));
398 	addChild(new ReadPixelsTests			(m_context));
399 	addChild(new DitheringTests				(m_context));
400 	addChild(new StateQueryTests			(m_context));
401 	addChild(new ClippingTests				(m_context));
402 	addChild(new PolygonOffsetTests			(m_context));
403 	addChild(new DrawTests					(m_context));
404 	addChild(new FlushFinishTests			(m_context));
405 	addChild(new DefaultVertexAttributeTests(m_context));
406 	addChild(createLifetimeTests			(m_context));
407 }
408 
409 } // Functional
410 } // gles3
411 } // deqp
412