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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef EXTENSIONS_COMMON_ONE_SHOT_EVENT_H_
6 #define EXTENSIONS_COMMON_ONE_SHOT_EVENT_H_
7 
8 #include <vector>
9 
10 #include "base/callback_forward.h"
11 #include "base/logging.h"
12 #include "base/memory/ref_counted.h"
13 #include "base/memory/weak_ptr.h"
14 #include "base/threading/thread_checker.h"
15 
16 namespace base {
17 class TaskRunner;
18 class TimeDelta;
19 }
20 
21 namespace tracked_objects {
22 class Location;
23 }
24 
25 namespace extensions {
26 
27 // This class represents an event that's expected to happen once.  It
28 // allows clients to guarantee that code is run after the OneShotEvent
29 // is signaled.  If the OneShotEvent is destroyed before it's
30 // signaled, the delayed closures are destroyed without being run.
31 //
32 // This class is similar to a WaitableEvent combined with several
33 // WaitableEventWatchers, but using it is simpler.
34 //
35 // This class is not thread-safe, and must be used from a single thread.
36 class OneShotEvent {
37  public:
38   OneShotEvent();
39   // Use the following constructor to create an already signaled event. This is
40   // useful if you construct the event on a different thread from where it is
41   // used, in which case it is not possible to call Signal() just after
42   // construction.
43   explicit OneShotEvent(bool signaled);
44   ~OneShotEvent();
45 
46   // True if Signal has been called.  This function is mostly for
47   // migrating old code; usually calling Post() unconditionally will
48   // result in more readable code.
is_signaled()49   bool is_signaled() const {
50     DCHECK(thread_checker_.CalledOnValidThread());
51     return signaled_;
52   }
53 
54   // Causes is_signaled() to return true and all queued tasks to be
55   // run in an arbitrary order.  This method must only be called once.
56   void Signal();
57 
58   // Scheduled |task| to be called on |runner| after is_signaled()
59   // becomes true. If called with |delay|, then the task will happen
60   // (roughly) |delay| after is_signaled(), *not* |delay| after the
61   // post. Inside |task|, if this OneShotEvent is still alive,
62   // CHECK(is_signaled()) will never fail (which implies that
63   // OneShotEvent::Reset() doesn't exist).
64   //
65   // If |*this| is destroyed before being released, none of these
66   // tasks will be executed.
67   //
68   // Omitting the |runner| argument indicates that |task| should run
69   // on MessageLoopProxy::current().
70   //
71   // Tasks may be run in an arbitrary order, not just FIFO.  Tasks
72   // will never be called on the current thread before this function
73   // returns.  Beware that there's no simple way to wait for all tasks
74   // on a OneShotEvent to complete, so it's almost never safe to use
75   // base::Unretained() when creating one.
76   //
77   // Const because Post() doesn't modify the logical state of this
78   // object (which is just the is_signaled() bit).
79   void Post(const tracked_objects::Location& from_here,
80             const base::Closure& task) const;
81   void Post(const tracked_objects::Location& from_here,
82             const base::Closure& task,
83             const scoped_refptr<base::TaskRunner>& runner) const;
84   void PostDelayed(const tracked_objects::Location& from_here,
85                    const base::Closure& task,
86                    const base::TimeDelta& delay) const;
87 
88  private:
89   struct TaskInfo;
90 
91   void PostImpl(const tracked_objects::Location& from_here,
92                 const base::Closure& task,
93                 const scoped_refptr<base::TaskRunner>& runner,
94                 const base::TimeDelta& delay) const;
95 
96   base::ThreadChecker thread_checker_;
97 
98   bool signaled_;
99 
100   // The task list is mutable because it's not part of the logical
101   // state of the object.  This lets us return const references to the
102   // OneShotEvent to clients that just want to run tasks through it
103   // without worrying that they'll signal the event.
104   //
105   // Optimization note: We could reduce the size of this class to a
106   // single pointer by storing |signaled_| in the low bit of a
107   // pointer, and storing the size and capacity of the array (if any)
108   // on the far end of the pointer.
109   mutable std::vector<TaskInfo> tasks_;
110 };
111 
112 }  // namespace extensions
113 
114 #endif  // EXTENSIONS_COMMON_ONE_SHOT_EVENT_H_
115