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1 /*
2  * Copyright (C) 2011, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are met:
6  *
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
14  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
16  * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
17  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
18  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
19  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
20  * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
21  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
22  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
23  * DAMAGE.
24  */
25 
26 #ifndef NavigatorGamepad_h
27 #define NavigatorGamepad_h
28 
29 #include "core/frame/DOMWindowLifecycleObserver.h"
30 #include "core/frame/DOMWindowProperty.h"
31 #include "core/frame/PlatformEventController.h"
32 #include "platform/AsyncMethodRunner.h"
33 #include "platform/Supplementable.h"
34 #include "platform/heap/Handle.h"
35 #include "public/platform/WebGamepads.h"
36 
37 namespace blink {
38 
39 class Document;
40 class Gamepad;
41 class Gamepads;
42 class GamepadList;
43 class Navigator;
44 class WebKitGamepadList;
45 
46 class NavigatorGamepad FINAL : public NoBaseWillBeGarbageCollectedFinalized<NavigatorGamepad>, public WillBeHeapSupplement<Navigator>, public DOMWindowProperty, public PlatformEventController, public DOMWindowLifecycleObserver {
47     WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(NavigatorGamepad);
48 public:
49     static NavigatorGamepad* from(Document&);
50     static NavigatorGamepad& from(Navigator&);
51     virtual ~NavigatorGamepad();
52 
53     static WebKitGamepadList* webkitGetGamepads(Navigator&);
54     static GamepadList* getGamepads(Navigator&);
55 
56     WebKitGamepadList* webkitGamepads();
57     GamepadList* gamepads();
58 
59     virtual void trace(Visitor*);
60 
61     void didConnectOrDisconnectGamepad(unsigned index, const WebGamepad&, bool connected);
62 
63 private:
64     explicit NavigatorGamepad(LocalFrame*);
65 
66     static const char* supplementName();
67 
68     void dispatchOneEvent();
69     void didRemoveGamepadEventListeners();
70 
71     // DOMWindowProperty
72     virtual void willDestroyGlobalObjectInFrame() OVERRIDE;
73     virtual void willDetachGlobalObjectFromFrame() OVERRIDE;
74 
75     // PlatformEventController
76     virtual void registerWithDispatcher() OVERRIDE;
77     virtual void unregisterWithDispatcher() OVERRIDE;
78     virtual bool hasLastData() OVERRIDE;
79     virtual void didUpdateData() OVERRIDE;
80     virtual void pageVisibilityChanged() OVERRIDE;
81 
82     // DOMWindowLifecycleObserver
83     virtual void didAddEventListener(LocalDOMWindow*, const AtomicString&) OVERRIDE;
84     virtual void didRemoveEventListener(LocalDOMWindow*, const AtomicString&) OVERRIDE;
85     virtual void didRemoveAllEventListeners(LocalDOMWindow*) OVERRIDE;
86 
87     PersistentWillBeMember<GamepadList> m_gamepads;
88     PersistentWillBeMember<WebKitGamepadList> m_webkitGamepads;
89     PersistentHeapDequeWillBeHeapDeque<Member<Gamepad> > m_pendingEvents;
90     AsyncMethodRunner<NavigatorGamepad> m_dispatchOneEventRunner;
91 };
92 
93 } // namespace blink
94 
95 #endif // NavigatorGamepad_h
96