1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 // Defines a simple float vector class. This class is used to indicate a
6 // distance in two dimensions between two points. Subtracting two points should
7 // produce a vector, and adding a vector to a point produces the point at the
8 // vector's distance from the original point.
9
10 #ifndef UI_GFX_GEOMETRY_VECTOR2D_F_H_
11 #define UI_GFX_GEOMETRY_VECTOR2D_F_H_
12
13 #include <iosfwd>
14 #include <string>
15
16 #include "ui/gfx/gfx_export.h"
17
18 namespace gfx {
19
20 class GFX_EXPORT Vector2dF {
21 public:
Vector2dF()22 Vector2dF() : x_(0), y_(0) {}
Vector2dF(float x,float y)23 Vector2dF(float x, float y) : x_(x), y_(y) {}
24
x()25 float x() const { return x_; }
set_x(float x)26 void set_x(float x) { x_ = x; }
27
y()28 float y() const { return y_; }
set_y(float y)29 void set_y(float y) { y_ = y; }
30
31 // True if both components of the vector are 0.
32 bool IsZero() const;
33
34 // Add the components of the |other| vector to the current vector.
35 void Add(const Vector2dF& other);
36 // Subtract the components of the |other| vector from the current vector.
37 void Subtract(const Vector2dF& other);
38
39 void operator+=(const Vector2dF& other) { Add(other); }
40 void operator-=(const Vector2dF& other) { Subtract(other); }
41
SetToMin(const Vector2dF & other)42 void SetToMin(const Vector2dF& other) {
43 x_ = x_ <= other.x_ ? x_ : other.x_;
44 y_ = y_ <= other.y_ ? y_ : other.y_;
45 }
46
SetToMax(const Vector2dF & other)47 void SetToMax(const Vector2dF& other) {
48 x_ = x_ >= other.x_ ? x_ : other.x_;
49 y_ = y_ >= other.y_ ? y_ : other.y_;
50 }
51
52 // Gives the square of the diagonal length of the vector.
53 double LengthSquared() const;
54 // Gives the diagonal length of the vector.
55 float Length() const;
56
57 // Scale the x and y components of the vector by |scale|.
Scale(float scale)58 void Scale(float scale) { Scale(scale, scale); }
59 // Scale the x and y components of the vector by |x_scale| and |y_scale|
60 // respectively.
61 void Scale(float x_scale, float y_scale);
62
63 std::string ToString() const;
64
65 private:
66 float x_;
67 float y_;
68 };
69
70 inline bool operator==(const Vector2dF& lhs, const Vector2dF& rhs) {
71 return lhs.x() == rhs.x() && lhs.y() == rhs.y();
72 }
73
74 inline bool operator!=(const Vector2dF& lhs, const Vector2dF& rhs) {
75 return !(lhs == rhs);
76 }
77
78 inline Vector2dF operator-(const Vector2dF& v) {
79 return Vector2dF(-v.x(), -v.y());
80 }
81
82 inline Vector2dF operator+(const Vector2dF& lhs, const Vector2dF& rhs) {
83 Vector2dF result = lhs;
84 result.Add(rhs);
85 return result;
86 }
87
88 inline Vector2dF operator-(const Vector2dF& lhs, const Vector2dF& rhs) {
89 Vector2dF result = lhs;
90 result.Add(-rhs);
91 return result;
92 }
93
94 // Return the cross product of two vectors.
95 GFX_EXPORT double CrossProduct(const Vector2dF& lhs, const Vector2dF& rhs);
96
97 // Return the dot product of two vectors.
98 GFX_EXPORT double DotProduct(const Vector2dF& lhs, const Vector2dF& rhs);
99
100 // Return a vector that is |v| scaled by the given scale factors along each
101 // axis.
102 GFX_EXPORT Vector2dF ScaleVector2d(const Vector2dF& v,
103 float x_scale,
104 float y_scale);
105
106 // Return a vector that is |v| scaled by the given scale factor.
ScaleVector2d(const Vector2dF & v,float scale)107 inline Vector2dF ScaleVector2d(const Vector2dF& v, float scale) {
108 return ScaleVector2d(v, scale, scale);
109 }
110
111 // This is declared here for use in gtest-based unit tests but is defined in
112 // the gfx_test_support target. Depend on that to use this in your unit test.
113 // This should not be used in production code - call ToString() instead.
114 void PrintTo(const Vector2dF& vector, ::std::ostream* os);
115
116 } // namespace gfx
117
118 #endif // UI_GFX_GEOMETRY_VECTOR2D_F_H_
119