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1 #ifndef _GLUSHADERPROGRAM_HPP
2 #define _GLUSHADERPROGRAM_HPP
3 /*-------------------------------------------------------------------------
4  * drawElements Quality Program OpenGL ES Utilities
5  * ------------------------------------------------
6  *
7  * Copyright 2014 The Android Open Source Project
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief Shader and Program helpers.
24  *//*--------------------------------------------------------------------*/
25 
26 #include "gluDefs.hpp"
27 #include "gluShaderUtil.hpp"
28 #include "qpTestLog.h"
29 
30 #include <string>
31 #include <vector>
32 
33 namespace tcu
34 {
35 class TestLog;
36 }
37 
38 namespace glu
39 {
40 
41 class RenderContext;
42 
43 /*--------------------------------------------------------------------*//*!
44  * \brief Shader information (compile status, log, etc.).
45  *//*--------------------------------------------------------------------*/
46 struct ShaderInfo
47 {
48 	ShaderType				type;			//!< Shader type.
49 	std::string				source;			//!< Shader source.
50 	std::string				infoLog;		//!< Compile info log.
51 	bool					compileOk;		//!< Did compilation succeed?
52 	deUint64				compileTimeUs;	//!< Compile time in microseconds (us).
53 
ShaderInfoglu::ShaderInfo54 	ShaderInfo (void) : compileOk(false), compileTimeUs(0) {}
55 };
56 
57 /*--------------------------------------------------------------------*//*!
58  * \brief Program information (link status, log).
59  *//*--------------------------------------------------------------------*/
60 struct ProgramInfo
61 {
62 	std::string				infoLog;		//!< Link info log.
63 	bool					linkOk;			//!< Did link succeed?
64 	deUint64				linkTimeUs;		//!< Link time in microseconds (us).
65 
ProgramInfoglu::ProgramInfo66 	ProgramInfo (void) : linkOk(false), linkTimeUs(0) {}
67 };
68 
69 /*--------------------------------------------------------------------*//*!
70  * \brief Shader object.
71  *//*--------------------------------------------------------------------*/
72 class Shader
73 {
74 public:
75 							Shader				(const RenderContext& renderCtx, ShaderType shaderType);
76 							~Shader				(void);
77 
78 	void					setSources			(int numSourceStrings, const char* const* sourceStrings, const int* lengths);
79 	void					compile				(void);
80 
getShader(void) const81 	deUint32				getShader			(void) const { return m_shader;				}
getInfo(void) const82 	const ShaderInfo&		getInfo				(void) const { return m_info;				}
83 
getType(void) const84 	glu::ShaderType			getType				(void) const { return getInfo().type;		}
getCompileStatus(void) const85 	bool					getCompileStatus	(void) const { return getInfo().compileOk;	}
getSource(void) const86 	const std::string&		getSource			(void) const { return getInfo().source;		}
getInfoLog(void) const87 	const std::string&		getInfoLog			(void) const { return getInfo().infoLog;	}
88 
operator *(void) const89 	deUint32				operator*			(void) const { return getShader();			}
90 
91 private:
92 							Shader				(const Shader& other);
93 	Shader&					operator=			(const Shader& other);
94 
95 	const RenderContext&	m_renderCtx;
96 	deUint32				m_shader;	//!< Shader handle.
97 	ShaderInfo				m_info;		//!< Client-side clone of state for debug / perf reasons.
98 };
99 
100 /*--------------------------------------------------------------------*//*!
101  * \brief Program object.
102  *//*--------------------------------------------------------------------*/
103 class Program
104 {
105 public:
106 							Program						(const RenderContext& renderCtx);
107 							Program						(const RenderContext& renderCtx, deUint32 program);
108 							~Program					(void);
109 
110 	void					attachShader				(deUint32 shader);
111 	void					detachShader				(deUint32 shader);
112 
113 	void					bindAttribLocation			(deUint32 location, const char* name);
114 	void					transformFeedbackVaryings	(int count, const char* const* varyings, deUint32 bufferMode);
115 
116 	void					link						(void);
117 
getProgram(void) const118 	deUint32				getProgram					(void) const { return m_program;			}
getInfo(void) const119 	const ProgramInfo&		getInfo						(void) const { return m_info;				}
120 
getLinkStatus(void) const121 	bool					getLinkStatus				(void) const { return getInfo().linkOk;		}
getInfoLog(void) const122 	const std::string&		getInfoLog					(void) const { return getInfo().infoLog;	}
123 
124 	bool					isSeparable					(void) const;
125 	void					setSeparable				(bool separable);
126 
127 	int						getUniformLocation			(const std::string& name);
128 
operator *(void) const129 	deUint32				operator*					(void) const { return getProgram();			}
130 
131 private:
132 							Program						(const Program& other);
133 	Program&				operator=					(const Program& other);
134 
135 	const RenderContext&	m_renderCtx;
136 	deUint32				m_program;
137 	ProgramInfo				m_info;
138 };
139 
140 
141 /*--------------------------------------------------------------------*//*!
142  * \brief Program pipeline object.
143  *//*--------------------------------------------------------------------*/
144 class ProgramPipeline
145 {
146 public:
147 							ProgramPipeline				(const RenderContext& renderCtx);
148 							~ProgramPipeline			(void);
149 
getPipeline(void) const150 	deUint32				getPipeline					(void) const { return m_pipeline; }
151 	void					useProgramStages			(deUint32 stages, deUint32 program);
152 	void					activeShaderProgram			(deUint32 program);
153 	bool					isValid						(void);
154 
155 private:
156 							ProgramPipeline				(const ProgramPipeline& other);
157 	ProgramPipeline&		operator=					(const ProgramPipeline& other);
158 
159 	const RenderContext&	m_renderCtx;
160 	deUint32				m_pipeline;
161 };
162 
163 struct ProgramSources;
164 
165 /*--------------------------------------------------------------------*//*!
166  * \brief Shader program manager.
167  *
168  * ShaderProgram manages both Shader and Program objects, and provides
169  * convenient API for constructing such programs.
170  *//*--------------------------------------------------------------------*/
171 class ShaderProgram
172 {
173 public:
174 							ShaderProgram				(const RenderContext& renderCtx, const ProgramSources& sources);
175 							~ShaderProgram				(void);
176 
isOk(void) const177 	bool					isOk						(void) const											{ return m_program.getLinkStatus();						}
getProgram(void) const178 	deUint32				getProgram					(void) const											{ return m_program.getProgram();						}
179 
hasShader(glu::ShaderType shaderType) const180 	bool					hasShader					(glu::ShaderType shaderType) const						{ return !m_shaders[shaderType].empty();				}
getNumShaders(glu::ShaderType shaderType) const181 	int						getNumShaders				(glu::ShaderType shaderType) const						{ return (int)m_shaders[shaderType].size();				}
getShaderInfo(glu::ShaderType shaderType,int shaderNdx=0) const182 	const ShaderInfo&		getShaderInfo				(glu::ShaderType shaderType, int shaderNdx = 0) const	{ return m_shaders[shaderType][shaderNdx]->getInfo();	}
getProgramInfo(void) const183 	const ProgramInfo&		getProgramInfo				(void) const											{ return m_program.getInfo();							}
184 
185 private:
186 							ShaderProgram				(const ShaderProgram& other);
187 	ShaderProgram&			operator=					(const ShaderProgram& other);
188 
189 	std::vector<Shader*>	m_shaders[SHADERTYPE_LAST];
190 	Program					m_program;
191 };
192 
193 // Utilities.
194 
195 deUint32		getGLShaderType		(ShaderType shaderType);
196 deUint32		getGLShaderTypeBit	(ShaderType shaderType);
197 qpShaderType	getLogShaderType	(ShaderType shaderType);
198 
199 tcu::TestLog&	operator<<			(tcu::TestLog& log, const Shader& shader);
200 tcu::TestLog&	operator<<			(tcu::TestLog& log, const ShaderProgram& program);
201 
202 // ProgramSources utilities and implementation.
203 
204 struct AttribLocationBinding
205 {
206 	std::string			name;
207 	deUint32			location;
208 
AttribLocationBindingglu::AttribLocationBinding209 	AttribLocationBinding (void) : location(0) {}
AttribLocationBindingglu::AttribLocationBinding210 	AttribLocationBinding (const std::string& name_, deUint32 location_) : name(name_), location(location_) {}
211 };
212 
213 struct TransformFeedbackMode
214 {
215 	deUint32			mode;
216 
TransformFeedbackModeglu::TransformFeedbackMode217 	TransformFeedbackMode (void) : mode(0) {}
TransformFeedbackModeglu::TransformFeedbackMode218 	TransformFeedbackMode (deUint32 mode_) : mode(mode_) {}
219 };
220 
221 struct TransformFeedbackVarying
222 {
223 	std::string			name;
224 
TransformFeedbackVaryingglu::TransformFeedbackVarying225 	explicit TransformFeedbackVarying (const std::string& name_) : name(name_) {}
226 };
227 
228 struct ProgramSeparable
229 {
230 	bool				separable;
ProgramSeparableglu::ProgramSeparable231 	explicit ProgramSeparable (bool separable_) : separable(separable_) {}
232 };
233 
234 template<typename Iterator>
235 struct TransformFeedbackVaryings
236 {
237 	Iterator			begin;
238 	Iterator			end;
239 
TransformFeedbackVaryingsglu::TransformFeedbackVaryings240 	TransformFeedbackVaryings (Iterator begin_, Iterator end_) : begin(begin_), end(end_) {}
241 };
242 
243 struct ShaderSource
244 {
245 	ShaderType			shaderType;
246 	std::string			source;
247 
ShaderSourceglu::ShaderSource248 	ShaderSource (void) : shaderType(SHADERTYPE_LAST) {}
ShaderSourceglu::ShaderSource249 	ShaderSource (glu::ShaderType shaderType_, const std::string& source_) : shaderType(shaderType_), source(source_) { DE_ASSERT(!source_.empty()); }
250 };
251 
252 struct VertexSource : public ShaderSource
253 {
VertexSourceglu::VertexSource254 	VertexSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_VERTEX, source_) {}
255 };
256 
257 struct FragmentSource : public ShaderSource
258 {
FragmentSourceglu::FragmentSource259 	FragmentSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_FRAGMENT, source_) {}
260 };
261 
262 struct GeometrySource : public ShaderSource
263 {
GeometrySourceglu::GeometrySource264 	GeometrySource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_GEOMETRY, source_) {}
265 };
266 
267 struct ComputeSource : public ShaderSource
268 {
ComputeSourceglu::ComputeSource269 	ComputeSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_COMPUTE, source_) {}
270 };
271 
272 struct TessellationControlSource : public ShaderSource
273 {
TessellationControlSourceglu::TessellationControlSource274 	TessellationControlSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_TESSELLATION_CONTROL, source_) {}
275 };
276 
277 struct TessellationEvaluationSource : public ShaderSource
278 {
TessellationEvaluationSourceglu::TessellationEvaluationSource279 	TessellationEvaluationSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_TESSELLATION_EVALUATION, source_) {}
280 };
281 
282 struct ProgramSources
283 {
284 	std::vector<std::string>			sources[SHADERTYPE_LAST];
285 	std::vector<AttribLocationBinding>	attribLocationBindings;
286 
287 	deUint32							transformFeedbackBufferMode;		//!< TF buffer mode, or GL_NONE.
288 	std::vector<std::string>			transformFeedbackVaryings;
289 	bool								separable;
290 
ProgramSourcesglu::ProgramSources291 	ProgramSources (void) : transformFeedbackBufferMode(0), separable(false) {}
292 
operator <<glu::ProgramSources293 	ProgramSources&						operator<<			(const AttribLocationBinding& binding)		{ attribLocationBindings.push_back(binding);						return *this;	}
operator <<glu::ProgramSources294 	ProgramSources&						operator<<			(const TransformFeedbackMode& mode)			{ transformFeedbackBufferMode = mode.mode;							return *this;	}
operator <<glu::ProgramSources295 	ProgramSources&						operator<<			(const TransformFeedbackVarying& varying)	{ transformFeedbackVaryings.push_back(varying.name);				return *this;	}
operator <<glu::ProgramSources296 	ProgramSources&						operator<<			(const ShaderSource& shaderSource)			{ sources[shaderSource.shaderType].push_back(shaderSource.source);	return *this;	}
operator <<glu::ProgramSources297 	ProgramSources&						operator<<			(const ProgramSeparable& progSeparable)		{ separable = progSeparable.separable;								return *this;	}
298 
299 	template<typename Iterator>
300 	ProgramSources&						operator<<			(const TransformFeedbackVaryings<Iterator>& varyings);
301 };
302 
303 template<typename Iterator>
operator <<(const TransformFeedbackVaryings<Iterator> & varyings)304 inline ProgramSources& ProgramSources::operator<< (const TransformFeedbackVaryings<Iterator>& varyings)
305 {
306 	for (Iterator cur = varyings.begin; cur != varyings.end; ++cur)
307 		transformFeedbackVaryings.push_back(*cur);
308 	return *this;
309 }
310 
311 //! Helper for constructing vertex-fragment source pair.
makeVtxFragSources(const std::string & vertexSrc,const std::string & fragmentSrc)312 inline ProgramSources makeVtxFragSources (const std::string& vertexSrc, const std::string& fragmentSrc)
313 {
314 	ProgramSources sources;
315 	sources.sources[SHADERTYPE_VERTEX].push_back(vertexSrc);
316 	sources.sources[SHADERTYPE_FRAGMENT].push_back(fragmentSrc);
317 	return sources;
318 }
319 
320 } // glu
321 
322 #endif // _GLUSHADERPROGRAM_HPP
323