1/* WARNING: This is auto-generated file. Do not modify, since changes will 2 * be lost! Modify the generating script instead. 3 */ 4gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture"); 5gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); 6gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation"); 7gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer"); 8gl->bindFramebuffer = (glBindFramebufferFunc) loader->get("glBindFramebuffer"); 9gl->bindRenderbuffer = (glBindRenderbufferFunc) loader->get("glBindRenderbuffer"); 10gl->bindTexture = (glBindTextureFunc) loader->get("glBindTexture"); 11gl->blendColor = (glBlendColorFunc) loader->get("glBlendColor"); 12gl->blendEquation = (glBlendEquationFunc) loader->get("glBlendEquation"); 13gl->blendEquationSeparate = (glBlendEquationSeparateFunc) loader->get("glBlendEquationSeparate"); 14gl->blendFunc = (glBlendFuncFunc) loader->get("glBlendFunc"); 15gl->blendFuncSeparate = (glBlendFuncSeparateFunc) loader->get("glBlendFuncSeparate"); 16gl->bufferData = (glBufferDataFunc) loader->get("glBufferData"); 17gl->bufferSubData = (glBufferSubDataFunc) loader->get("glBufferSubData"); 18gl->checkFramebufferStatus = (glCheckFramebufferStatusFunc) loader->get("glCheckFramebufferStatus"); 19gl->clear = (glClearFunc) loader->get("glClear"); 20gl->clearColor = (glClearColorFunc) loader->get("glClearColor"); 21gl->clearDepthf = (glClearDepthfFunc) loader->get("glClearDepthf"); 22gl->clearStencil = (glClearStencilFunc) loader->get("glClearStencil"); 23gl->colorMask = (glColorMaskFunc) loader->get("glColorMask"); 24gl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader"); 25gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D"); 26gl->compressedTexSubImage2D = (glCompressedTexSubImage2DFunc) loader->get("glCompressedTexSubImage2D"); 27gl->copyTexImage2D = (glCopyTexImage2DFunc) loader->get("glCopyTexImage2D"); 28gl->copyTexSubImage2D = (glCopyTexSubImage2DFunc) loader->get("glCopyTexSubImage2D"); 29gl->createProgram = (glCreateProgramFunc) loader->get("glCreateProgram"); 30gl->createShader = (glCreateShaderFunc) loader->get("glCreateShader"); 31gl->cullFace = (glCullFaceFunc) loader->get("glCullFace"); 32gl->deleteBuffers = (glDeleteBuffersFunc) loader->get("glDeleteBuffers"); 33gl->deleteFramebuffers = (glDeleteFramebuffersFunc) loader->get("glDeleteFramebuffers"); 34gl->deleteProgram = (glDeleteProgramFunc) loader->get("glDeleteProgram"); 35gl->deleteRenderbuffers = (glDeleteRenderbuffersFunc) loader->get("glDeleteRenderbuffers"); 36gl->deleteShader = (glDeleteShaderFunc) loader->get("glDeleteShader"); 37gl->deleteTextures = (glDeleteTexturesFunc) loader->get("glDeleteTextures"); 38gl->depthFunc = (glDepthFuncFunc) loader->get("glDepthFunc"); 39gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask"); 40gl->depthRangef = (glDepthRangefFunc) loader->get("glDepthRangef"); 41gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader"); 42gl->disable = (glDisableFunc) loader->get("glDisable"); 43gl->disableVertexAttribArray = (glDisableVertexAttribArrayFunc) loader->get("glDisableVertexAttribArray"); 44gl->drawArrays = (glDrawArraysFunc) loader->get("glDrawArrays"); 45gl->drawElements = (glDrawElementsFunc) loader->get("glDrawElements"); 46gl->enable = (glEnableFunc) loader->get("glEnable"); 47gl->enableVertexAttribArray = (glEnableVertexAttribArrayFunc) loader->get("glEnableVertexAttribArray"); 48gl->finish = (glFinishFunc) loader->get("glFinish"); 49gl->flush = (glFlushFunc) loader->get("glFlush"); 50gl->framebufferRenderbuffer = (glFramebufferRenderbufferFunc) loader->get("glFramebufferRenderbuffer"); 51gl->framebufferTexture2D = (glFramebufferTexture2DFunc) loader->get("glFramebufferTexture2D"); 52gl->frontFace = (glFrontFaceFunc) loader->get("glFrontFace"); 53gl->genBuffers = (glGenBuffersFunc) loader->get("glGenBuffers"); 54gl->generateMipmap = (glGenerateMipmapFunc) loader->get("glGenerateMipmap"); 55gl->genFramebuffers = (glGenFramebuffersFunc) loader->get("glGenFramebuffers"); 56gl->genRenderbuffers = (glGenRenderbuffersFunc) loader->get("glGenRenderbuffers"); 57gl->genTextures = (glGenTexturesFunc) loader->get("glGenTextures"); 58gl->getActiveAttrib = (glGetActiveAttribFunc) loader->get("glGetActiveAttrib"); 59gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform"); 60gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders"); 61gl->getAttribLocation = (glGetAttribLocationFunc) loader->get("glGetAttribLocation"); 62gl->getBooleanv = (glGetBooleanvFunc) loader->get("glGetBooleanv"); 63gl->getBufferParameteriv = (glGetBufferParameterivFunc) loader->get("glGetBufferParameteriv"); 64gl->getError = (glGetErrorFunc) loader->get("glGetError"); 65gl->getFloatv = (glGetFloatvFunc) loader->get("glGetFloatv"); 66gl->getFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameterivFunc) loader->get("glGetFramebufferAttachmentParameteriv"); 67gl->getIntegerv = (glGetIntegervFunc) loader->get("glGetIntegerv"); 68gl->getProgramiv = (glGetProgramivFunc) loader->get("glGetProgramiv"); 69gl->getProgramInfoLog = (glGetProgramInfoLogFunc) loader->get("glGetProgramInfoLog"); 70gl->getRenderbufferParameteriv = (glGetRenderbufferParameterivFunc) loader->get("glGetRenderbufferParameteriv"); 71gl->getShaderiv = (glGetShaderivFunc) loader->get("glGetShaderiv"); 72gl->getShaderInfoLog = (glGetShaderInfoLogFunc) loader->get("glGetShaderInfoLog"); 73gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat"); 74gl->getShaderSource = (glGetShaderSourceFunc) loader->get("glGetShaderSource"); 75gl->getString = (glGetStringFunc) loader->get("glGetString"); 76gl->getTexParameterfv = (glGetTexParameterfvFunc) loader->get("glGetTexParameterfv"); 77gl->getTexParameteriv = (glGetTexParameterivFunc) loader->get("glGetTexParameteriv"); 78gl->getUniformfv = (glGetUniformfvFunc) loader->get("glGetUniformfv"); 79gl->getUniformiv = (glGetUniformivFunc) loader->get("glGetUniformiv"); 80gl->getUniformLocation = (glGetUniformLocationFunc) loader->get("glGetUniformLocation"); 81gl->getVertexAttribfv = (glGetVertexAttribfvFunc) loader->get("glGetVertexAttribfv"); 82gl->getVertexAttribiv = (glGetVertexAttribivFunc) loader->get("glGetVertexAttribiv"); 83gl->getVertexAttribPointerv = (glGetVertexAttribPointervFunc) loader->get("glGetVertexAttribPointerv"); 84gl->hint = (glHintFunc) loader->get("glHint"); 85gl->isBuffer = (glIsBufferFunc) loader->get("glIsBuffer"); 86gl->isEnabled = (glIsEnabledFunc) loader->get("glIsEnabled"); 87gl->isFramebuffer = (glIsFramebufferFunc) loader->get("glIsFramebuffer"); 88gl->isProgram = (glIsProgramFunc) loader->get("glIsProgram"); 89gl->isRenderbuffer = (glIsRenderbufferFunc) loader->get("glIsRenderbuffer"); 90gl->isShader = (glIsShaderFunc) loader->get("glIsShader"); 91gl->isTexture = (glIsTextureFunc) loader->get("glIsTexture"); 92gl->lineWidth = (glLineWidthFunc) loader->get("glLineWidth"); 93gl->linkProgram = (glLinkProgramFunc) loader->get("glLinkProgram"); 94gl->pixelStorei = (glPixelStoreiFunc) loader->get("glPixelStorei"); 95gl->polygonOffset = (glPolygonOffsetFunc) loader->get("glPolygonOffset"); 96gl->readPixels = (glReadPixelsFunc) loader->get("glReadPixels"); 97gl->releaseShaderCompiler = (glReleaseShaderCompilerFunc) loader->get("glReleaseShaderCompiler"); 98gl->renderbufferStorage = (glRenderbufferStorageFunc) loader->get("glRenderbufferStorage"); 99gl->sampleCoverage = (glSampleCoverageFunc) loader->get("glSampleCoverage"); 100gl->scissor = (glScissorFunc) loader->get("glScissor"); 101gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary"); 102gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource"); 103gl->stencilFunc = (glStencilFuncFunc) loader->get("glStencilFunc"); 104gl->stencilFuncSeparate = (glStencilFuncSeparateFunc) loader->get("glStencilFuncSeparate"); 105gl->stencilMask = (glStencilMaskFunc) loader->get("glStencilMask"); 106gl->stencilMaskSeparate = (glStencilMaskSeparateFunc) loader->get("glStencilMaskSeparate"); 107gl->stencilOp = (glStencilOpFunc) loader->get("glStencilOp"); 108gl->stencilOpSeparate = (glStencilOpSeparateFunc) loader->get("glStencilOpSeparate"); 109gl->texImage2D = (glTexImage2DFunc) loader->get("glTexImage2D"); 110gl->texParameterf = (glTexParameterfFunc) loader->get("glTexParameterf"); 111gl->texParameterfv = (glTexParameterfvFunc) loader->get("glTexParameterfv"); 112gl->texParameteri = (glTexParameteriFunc) loader->get("glTexParameteri"); 113gl->texParameteriv = (glTexParameterivFunc) loader->get("glTexParameteriv"); 114gl->texSubImage2D = (glTexSubImage2DFunc) loader->get("glTexSubImage2D"); 115gl->uniform1f = (glUniform1fFunc) loader->get("glUniform1f"); 116gl->uniform1fv = (glUniform1fvFunc) loader->get("glUniform1fv"); 117gl->uniform1i = (glUniform1iFunc) loader->get("glUniform1i"); 118gl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv"); 119gl->uniform2f = (glUniform2fFunc) loader->get("glUniform2f"); 120gl->uniform2fv = (glUniform2fvFunc) loader->get("glUniform2fv"); 121gl->uniform2i = (glUniform2iFunc) loader->get("glUniform2i"); 122gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv"); 123gl->uniform3f = (glUniform3fFunc) loader->get("glUniform3f"); 124gl->uniform3fv = (glUniform3fvFunc) loader->get("glUniform3fv"); 125gl->uniform3i = (glUniform3iFunc) loader->get("glUniform3i"); 126gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv"); 127gl->uniform4f = (glUniform4fFunc) loader->get("glUniform4f"); 128gl->uniform4fv = (glUniform4fvFunc) loader->get("glUniform4fv"); 129gl->uniform4i = (glUniform4iFunc) loader->get("glUniform4i"); 130gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv"); 131gl->uniformMatrix2fv = (glUniformMatrix2fvFunc) loader->get("glUniformMatrix2fv"); 132gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv"); 133gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv"); 134gl->useProgram = (glUseProgramFunc) loader->get("glUseProgram"); 135gl->validateProgram = (glValidateProgramFunc) loader->get("glValidateProgram"); 136gl->vertexAttrib1f = (glVertexAttrib1fFunc) loader->get("glVertexAttrib1f"); 137gl->vertexAttrib1fv = (glVertexAttrib1fvFunc) loader->get("glVertexAttrib1fv"); 138gl->vertexAttrib2f = (glVertexAttrib2fFunc) loader->get("glVertexAttrib2f"); 139gl->vertexAttrib2fv = (glVertexAttrib2fvFunc) loader->get("glVertexAttrib2fv"); 140gl->vertexAttrib3f = (glVertexAttrib3fFunc) loader->get("glVertexAttrib3f"); 141gl->vertexAttrib3fv = (glVertexAttrib3fvFunc) loader->get("glVertexAttrib3fv"); 142gl->vertexAttrib4f = (glVertexAttrib4fFunc) loader->get("glVertexAttrib4f"); 143gl->vertexAttrib4fv = (glVertexAttrib4fvFunc) loader->get("glVertexAttrib4fv"); 144gl->vertexAttribPointer = (glVertexAttribPointerFunc) loader->get("glVertexAttribPointer"); 145gl->viewport = (glViewportFunc) loader->get("glViewport"); 146gl->readBuffer = (glReadBufferFunc) loader->get("glReadBuffer"); 147gl->drawRangeElements = (glDrawRangeElementsFunc) loader->get("glDrawRangeElements"); 148gl->texImage3D = (glTexImage3DFunc) loader->get("glTexImage3D"); 149gl->texSubImage3D = (glTexSubImage3DFunc) loader->get("glTexSubImage3D"); 150gl->copyTexSubImage3D = (glCopyTexSubImage3DFunc) loader->get("glCopyTexSubImage3D"); 151gl->compressedTexImage3D = (glCompressedTexImage3DFunc) loader->get("glCompressedTexImage3D"); 152gl->compressedTexSubImage3D = (glCompressedTexSubImage3DFunc) loader->get("glCompressedTexSubImage3D"); 153gl->genQueries = (glGenQueriesFunc) loader->get("glGenQueries"); 154gl->deleteQueries = (glDeleteQueriesFunc) loader->get("glDeleteQueries"); 155gl->isQuery = (glIsQueryFunc) loader->get("glIsQuery"); 156gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery"); 157gl->endQuery = (glEndQueryFunc) loader->get("glEndQuery"); 158gl->getQueryiv = (glGetQueryivFunc) loader->get("glGetQueryiv"); 159gl->getQueryObjectuiv = (glGetQueryObjectuivFunc) loader->get("glGetQueryObjectuiv"); 160gl->unmapBuffer = (glUnmapBufferFunc) loader->get("glUnmapBuffer"); 161gl->getBufferPointerv = (glGetBufferPointervFunc) loader->get("glGetBufferPointerv"); 162gl->drawBuffers = (glDrawBuffersFunc) loader->get("glDrawBuffers"); 163gl->uniformMatrix2x3fv = (glUniformMatrix2x3fvFunc) loader->get("glUniformMatrix2x3fv"); 164gl->uniformMatrix3x2fv = (glUniformMatrix3x2fvFunc) loader->get("glUniformMatrix3x2fv"); 165gl->uniformMatrix2x4fv = (glUniformMatrix2x4fvFunc) loader->get("glUniformMatrix2x4fv"); 166gl->uniformMatrix4x2fv = (glUniformMatrix4x2fvFunc) loader->get("glUniformMatrix4x2fv"); 167gl->uniformMatrix3x4fv = (glUniformMatrix3x4fvFunc) loader->get("glUniformMatrix3x4fv"); 168gl->uniformMatrix4x3fv = (glUniformMatrix4x3fvFunc) loader->get("glUniformMatrix4x3fv"); 169gl->blitFramebuffer = (glBlitFramebufferFunc) loader->get("glBlitFramebuffer"); 170gl->renderbufferStorageMultisample = (glRenderbufferStorageMultisampleFunc) loader->get("glRenderbufferStorageMultisample"); 171gl->framebufferTextureLayer = (glFramebufferTextureLayerFunc) loader->get("glFramebufferTextureLayer"); 172gl->mapBufferRange = (glMapBufferRangeFunc) loader->get("glMapBufferRange"); 173gl->flushMappedBufferRange = (glFlushMappedBufferRangeFunc) loader->get("glFlushMappedBufferRange"); 174gl->bindVertexArray = (glBindVertexArrayFunc) loader->get("glBindVertexArray"); 175gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays"); 176gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays"); 177gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray"); 178gl->getIntegeri_v = (glGetIntegeri_vFunc) loader->get("glGetIntegeri_v"); 179gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback"); 180gl->endTransformFeedback = (glEndTransformFeedbackFunc) loader->get("glEndTransformFeedback"); 181gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange"); 182gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase"); 183gl->transformFeedbackVaryings = (glTransformFeedbackVaryingsFunc) loader->get("glTransformFeedbackVaryings"); 184gl->getTransformFeedbackVarying = (glGetTransformFeedbackVaryingFunc) loader->get("glGetTransformFeedbackVarying"); 185gl->vertexAttribIPointer = (glVertexAttribIPointerFunc) loader->get("glVertexAttribIPointer"); 186gl->getVertexAttribIiv = (glGetVertexAttribIivFunc) loader->get("glGetVertexAttribIiv"); 187gl->getVertexAttribIuiv = (glGetVertexAttribIuivFunc) loader->get("glGetVertexAttribIuiv"); 188gl->vertexAttribI4i = (glVertexAttribI4iFunc) loader->get("glVertexAttribI4i"); 189gl->vertexAttribI4ui = (glVertexAttribI4uiFunc) loader->get("glVertexAttribI4ui"); 190gl->vertexAttribI4iv = (glVertexAttribI4ivFunc) loader->get("glVertexAttribI4iv"); 191gl->vertexAttribI4uiv = (glVertexAttribI4uivFunc) loader->get("glVertexAttribI4uiv"); 192gl->getUniformuiv = (glGetUniformuivFunc) loader->get("glGetUniformuiv"); 193gl->getFragDataLocation = (glGetFragDataLocationFunc) loader->get("glGetFragDataLocation"); 194gl->uniform1ui = (glUniform1uiFunc) loader->get("glUniform1ui"); 195gl->uniform2ui = (glUniform2uiFunc) loader->get("glUniform2ui"); 196gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui"); 197gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui"); 198gl->uniform1uiv = (glUniform1uivFunc) loader->get("glUniform1uiv"); 199gl->uniform2uiv = (glUniform2uivFunc) loader->get("glUniform2uiv"); 200gl->uniform3uiv = (glUniform3uivFunc) loader->get("glUniform3uiv"); 201gl->uniform4uiv = (glUniform4uivFunc) loader->get("glUniform4uiv"); 202gl->clearBufferiv = (glClearBufferivFunc) loader->get("glClearBufferiv"); 203gl->clearBufferuiv = (glClearBufferuivFunc) loader->get("glClearBufferuiv"); 204gl->clearBufferfv = (glClearBufferfvFunc) loader->get("glClearBufferfv"); 205gl->clearBufferfi = (glClearBufferfiFunc) loader->get("glClearBufferfi"); 206gl->getStringi = (glGetStringiFunc) loader->get("glGetStringi"); 207gl->copyBufferSubData = (glCopyBufferSubDataFunc) loader->get("glCopyBufferSubData"); 208gl->getUniformIndices = (glGetUniformIndicesFunc) loader->get("glGetUniformIndices"); 209gl->getActiveUniformsiv = (glGetActiveUniformsivFunc) loader->get("glGetActiveUniformsiv"); 210gl->getUniformBlockIndex = (glGetUniformBlockIndexFunc) loader->get("glGetUniformBlockIndex"); 211gl->getActiveUniformBlockiv = (glGetActiveUniformBlockivFunc) loader->get("glGetActiveUniformBlockiv"); 212gl->getActiveUniformBlockName = (glGetActiveUniformBlockNameFunc) loader->get("glGetActiveUniformBlockName"); 213gl->uniformBlockBinding = (glUniformBlockBindingFunc) loader->get("glUniformBlockBinding"); 214gl->drawArraysInstanced = (glDrawArraysInstancedFunc) loader->get("glDrawArraysInstanced"); 215gl->drawElementsInstanced = (glDrawElementsInstancedFunc) loader->get("glDrawElementsInstanced"); 216gl->fenceSync = (glFenceSyncFunc) loader->get("glFenceSync"); 217gl->isSync = (glIsSyncFunc) loader->get("glIsSync"); 218gl->deleteSync = (glDeleteSyncFunc) loader->get("glDeleteSync"); 219gl->clientWaitSync = (glClientWaitSyncFunc) loader->get("glClientWaitSync"); 220gl->waitSync = (glWaitSyncFunc) loader->get("glWaitSync"); 221gl->getInteger64v = (glGetInteger64vFunc) loader->get("glGetInteger64v"); 222gl->getSynciv = (glGetSyncivFunc) loader->get("glGetSynciv"); 223gl->getInteger64i_v = (glGetInteger64i_vFunc) loader->get("glGetInteger64i_v"); 224gl->getBufferParameteri64v = (glGetBufferParameteri64vFunc) loader->get("glGetBufferParameteri64v"); 225gl->genSamplers = (glGenSamplersFunc) loader->get("glGenSamplers"); 226gl->deleteSamplers = (glDeleteSamplersFunc) loader->get("glDeleteSamplers"); 227gl->isSampler = (glIsSamplerFunc) loader->get("glIsSampler"); 228gl->bindSampler = (glBindSamplerFunc) loader->get("glBindSampler"); 229gl->samplerParameteri = (glSamplerParameteriFunc) loader->get("glSamplerParameteri"); 230gl->samplerParameteriv = (glSamplerParameterivFunc) loader->get("glSamplerParameteriv"); 231gl->samplerParameterf = (glSamplerParameterfFunc) loader->get("glSamplerParameterf"); 232gl->samplerParameterfv = (glSamplerParameterfvFunc) loader->get("glSamplerParameterfv"); 233gl->getSamplerParameteriv = (glGetSamplerParameterivFunc) loader->get("glGetSamplerParameteriv"); 234gl->getSamplerParameterfv = (glGetSamplerParameterfvFunc) loader->get("glGetSamplerParameterfv"); 235gl->vertexAttribDivisor = (glVertexAttribDivisorFunc) loader->get("glVertexAttribDivisor"); 236gl->bindTransformFeedback = (glBindTransformFeedbackFunc) loader->get("glBindTransformFeedback"); 237gl->deleteTransformFeedbacks = (glDeleteTransformFeedbacksFunc) loader->get("glDeleteTransformFeedbacks"); 238gl->genTransformFeedbacks = (glGenTransformFeedbacksFunc) loader->get("glGenTransformFeedbacks"); 239gl->isTransformFeedback = (glIsTransformFeedbackFunc) loader->get("glIsTransformFeedback"); 240gl->pauseTransformFeedback = (glPauseTransformFeedbackFunc) loader->get("glPauseTransformFeedback"); 241gl->resumeTransformFeedback = (glResumeTransformFeedbackFunc) loader->get("glResumeTransformFeedback"); 242gl->getProgramBinary = (glGetProgramBinaryFunc) loader->get("glGetProgramBinary"); 243gl->programBinary = (glProgramBinaryFunc) loader->get("glProgramBinary"); 244gl->programParameteri = (glProgramParameteriFunc) loader->get("glProgramParameteri"); 245gl->invalidateFramebuffer = (glInvalidateFramebufferFunc) loader->get("glInvalidateFramebuffer"); 246gl->invalidateSubFramebuffer = (glInvalidateSubFramebufferFunc) loader->get("glInvalidateSubFramebuffer"); 247gl->texStorage2D = (glTexStorage2DFunc) loader->get("glTexStorage2D"); 248gl->texStorage3D = (glTexStorage3DFunc) loader->get("glTexStorage3D"); 249gl->getInternalformativ = (glGetInternalformativFunc) loader->get("glGetInternalformativ"); 250gl->dispatchCompute = (glDispatchComputeFunc) loader->get("glDispatchCompute"); 251gl->dispatchComputeIndirect = (glDispatchComputeIndirectFunc) loader->get("glDispatchComputeIndirect"); 252gl->drawArraysIndirect = (glDrawArraysIndirectFunc) loader->get("glDrawArraysIndirect"); 253gl->drawElementsIndirect = (glDrawElementsIndirectFunc) loader->get("glDrawElementsIndirect"); 254gl->framebufferParameteri = (glFramebufferParameteriFunc) loader->get("glFramebufferParameteri"); 255gl->getFramebufferParameteriv = (glGetFramebufferParameterivFunc) loader->get("glGetFramebufferParameteriv"); 256gl->getProgramInterfaceiv = (glGetProgramInterfaceivFunc) loader->get("glGetProgramInterfaceiv"); 257gl->getProgramResourceIndex = (glGetProgramResourceIndexFunc) loader->get("glGetProgramResourceIndex"); 258gl->getProgramResourceName = (glGetProgramResourceNameFunc) loader->get("glGetProgramResourceName"); 259gl->getProgramResourceiv = (glGetProgramResourceivFunc) loader->get("glGetProgramResourceiv"); 260gl->getProgramResourceLocation = (glGetProgramResourceLocationFunc) loader->get("glGetProgramResourceLocation"); 261gl->useProgramStages = (glUseProgramStagesFunc) loader->get("glUseProgramStages"); 262gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram"); 263gl->createShaderProgramv = (glCreateShaderProgramvFunc) loader->get("glCreateShaderProgramv"); 264gl->bindProgramPipeline = (glBindProgramPipelineFunc) loader->get("glBindProgramPipeline"); 265gl->deleteProgramPipelines = (glDeleteProgramPipelinesFunc) loader->get("glDeleteProgramPipelines"); 266gl->genProgramPipelines = (glGenProgramPipelinesFunc) loader->get("glGenProgramPipelines"); 267gl->isProgramPipeline = (glIsProgramPipelineFunc) loader->get("glIsProgramPipeline"); 268gl->getProgramPipelineiv = (glGetProgramPipelineivFunc) loader->get("glGetProgramPipelineiv"); 269gl->programUniform1i = (glProgramUniform1iFunc) loader->get("glProgramUniform1i"); 270gl->programUniform2i = (glProgramUniform2iFunc) loader->get("glProgramUniform2i"); 271gl->programUniform3i = (glProgramUniform3iFunc) loader->get("glProgramUniform3i"); 272gl->programUniform4i = (glProgramUniform4iFunc) loader->get("glProgramUniform4i"); 273gl->programUniform1ui = (glProgramUniform1uiFunc) loader->get("glProgramUniform1ui"); 274gl->programUniform2ui = (glProgramUniform2uiFunc) loader->get("glProgramUniform2ui"); 275gl->programUniform3ui = (glProgramUniform3uiFunc) loader->get("glProgramUniform3ui"); 276gl->programUniform4ui = (glProgramUniform4uiFunc) loader->get("glProgramUniform4ui"); 277gl->programUniform1f = (glProgramUniform1fFunc) loader->get("glProgramUniform1f"); 278gl->programUniform2f = (glProgramUniform2fFunc) loader->get("glProgramUniform2f"); 279gl->programUniform3f = (glProgramUniform3fFunc) loader->get("glProgramUniform3f"); 280gl->programUniform4f = (glProgramUniform4fFunc) loader->get("glProgramUniform4f"); 281gl->programUniform1iv = (glProgramUniform1ivFunc) loader->get("glProgramUniform1iv"); 282gl->programUniform2iv = (glProgramUniform2ivFunc) loader->get("glProgramUniform2iv"); 283gl->programUniform3iv = (glProgramUniform3ivFunc) loader->get("glProgramUniform3iv"); 284gl->programUniform4iv = (glProgramUniform4ivFunc) loader->get("glProgramUniform4iv"); 285gl->programUniform1uiv = (glProgramUniform1uivFunc) loader->get("glProgramUniform1uiv"); 286gl->programUniform2uiv = (glProgramUniform2uivFunc) loader->get("glProgramUniform2uiv"); 287gl->programUniform3uiv = (glProgramUniform3uivFunc) loader->get("glProgramUniform3uiv"); 288gl->programUniform4uiv = (glProgramUniform4uivFunc) loader->get("glProgramUniform4uiv"); 289gl->programUniform1fv = (glProgramUniform1fvFunc) loader->get("glProgramUniform1fv"); 290gl->programUniform2fv = (glProgramUniform2fvFunc) loader->get("glProgramUniform2fv"); 291gl->programUniform3fv = (glProgramUniform3fvFunc) loader->get("glProgramUniform3fv"); 292gl->programUniform4fv = (glProgramUniform4fvFunc) loader->get("glProgramUniform4fv"); 293gl->programUniformMatrix2fv = (glProgramUniformMatrix2fvFunc) loader->get("glProgramUniformMatrix2fv"); 294gl->programUniformMatrix3fv = (glProgramUniformMatrix3fvFunc) loader->get("glProgramUniformMatrix3fv"); 295gl->programUniformMatrix4fv = (glProgramUniformMatrix4fvFunc) loader->get("glProgramUniformMatrix4fv"); 296gl->programUniformMatrix2x3fv = (glProgramUniformMatrix2x3fvFunc) loader->get("glProgramUniformMatrix2x3fv"); 297gl->programUniformMatrix3x2fv = (glProgramUniformMatrix3x2fvFunc) loader->get("glProgramUniformMatrix3x2fv"); 298gl->programUniformMatrix2x4fv = (glProgramUniformMatrix2x4fvFunc) loader->get("glProgramUniformMatrix2x4fv"); 299gl->programUniformMatrix4x2fv = (glProgramUniformMatrix4x2fvFunc) loader->get("glProgramUniformMatrix4x2fv"); 300gl->programUniformMatrix3x4fv = (glProgramUniformMatrix3x4fvFunc) loader->get("glProgramUniformMatrix3x4fv"); 301gl->programUniformMatrix4x3fv = (glProgramUniformMatrix4x3fvFunc) loader->get("glProgramUniformMatrix4x3fv"); 302gl->validateProgramPipeline = (glValidateProgramPipelineFunc) loader->get("glValidateProgramPipeline"); 303gl->getProgramPipelineInfoLog = (glGetProgramPipelineInfoLogFunc) loader->get("glGetProgramPipelineInfoLog"); 304gl->getActiveAtomicCounterBufferiv = (glGetActiveAtomicCounterBufferivFunc) loader->get("glGetActiveAtomicCounterBufferiv"); 305gl->bindImageTexture = (glBindImageTextureFunc) loader->get("glBindImageTexture"); 306gl->memoryBarrier = (glMemoryBarrierFunc) loader->get("glMemoryBarrier"); 307gl->texStorage2DMultisample = (glTexStorage2DMultisampleFunc) loader->get("glTexStorage2DMultisample"); 308gl->getMultisamplefv = (glGetMultisamplefvFunc) loader->get("glGetMultisamplefv"); 309gl->sampleMaski = (glSampleMaskiFunc) loader->get("glSampleMaski"); 310gl->getTexLevelParameteriv = (glGetTexLevelParameterivFunc) loader->get("glGetTexLevelParameteriv"); 311gl->getTexLevelParameterfv = (glGetTexLevelParameterfvFunc) loader->get("glGetTexLevelParameterfv"); 312gl->bindVertexBuffer = (glBindVertexBufferFunc) loader->get("glBindVertexBuffer"); 313gl->vertexAttribFormat = (glVertexAttribFormatFunc) loader->get("glVertexAttribFormat"); 314gl->vertexAttribIFormat = (glVertexAttribIFormatFunc) loader->get("glVertexAttribIFormat"); 315gl->vertexAttribBinding = (glVertexAttribBindingFunc) loader->get("glVertexAttribBinding"); 316gl->vertexBindingDivisor = (glVertexBindingDivisorFunc) loader->get("glVertexBindingDivisor"); 317