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1// Copyright 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#import <CoreGraphics/CoreGraphics.h>
6#import <UIKit/UIKit.h>
7
8#include "base/mac/scoped_cftyperef.h"
9#include "skia/ext/skia_utils_ios.h"
10#include "ui/gfx/image/image_unittest_util.h"
11
12namespace gfx {
13namespace test {
14
15SkColor GetPlatformImageColor(PlatformImage image, int x, int y) {
16  // Start by extracting the target pixel into a 1x1 CGImage.
17  base::ScopedCFTypeRef<CGImageRef> pixel_image(
18      CGImageCreateWithImageInRect(image.CGImage, CGRectMake(x, y, 1, 1)));
19
20  // Draw that pixel into a 1x1 bitmap context.
21  base::ScopedCFTypeRef<CGColorSpaceRef> color_space(
22      CGColorSpaceCreateDeviceRGB());
23  base::ScopedCFTypeRef<CGContextRef> bitmap_context(CGBitmapContextCreate(
24      /*data=*/ NULL,
25      /*width=*/ 1,
26      /*height=*/ 1,
27      /*bitsPerComponent=*/ 8,
28      /*bytesPerRow=*/ 4,
29      color_space,
30      kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Host));
31  CGContextDrawImage(bitmap_context, CGRectMake(0, 0, 1, 1), pixel_image);
32
33  // The CGBitmapContext has the same memory layout as SkColor, so we can just
34  // read an SkColor straight out of the context.
35  SkColor* data =
36      reinterpret_cast<SkColor*>(CGBitmapContextGetData(bitmap_context));
37  return *data;
38}
39
40}  // namespace test
41}  // namespace gfx
42