• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 //
2 // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // Texture.h: Defines the abstract gl::Texture class and its concrete derived
8 // classes Texture2D and TextureCubeMap. Implements GL texture objects and
9 // related functionality. [OpenGL ES 2.0.24] section 3.7 page 63.
10 
11 #ifndef LIBGLESV2_TEXTURE_H_
12 #define LIBGLESV2_TEXTURE_H_
13 
14 #include "common/debug.h"
15 #include "common/RefCountObject.h"
16 #include "libGLESv2/angletypes.h"
17 #include "libGLESv2/constants.h"
18 #include "libGLESv2/renderer/TextureImpl.h"
19 #include "libGLESv2/Caps.h"
20 
21 #include "angle_gl.h"
22 
23 #include <vector>
24 
25 namespace egl
26 {
27 class Surface;
28 }
29 
30 namespace rx
31 {
32 class TextureStorageInterface;
33 class Image;
34 }
35 
36 namespace gl
37 {
38 class Framebuffer;
39 class FramebufferAttachment;
40 struct ImageIndex;
41 
42 bool IsMipmapFiltered(const gl::SamplerState &samplerState);
43 
44 class Texture : public RefCountObject
45 {
46   public:
47     Texture(rx::TextureImpl *impl, GLuint id, GLenum target);
48 
49     virtual ~Texture();
50 
51     GLenum getTarget() const;
52 
getSamplerState()53     const SamplerState &getSamplerState() const { return mSamplerState; }
getSamplerState()54     SamplerState &getSamplerState() { return mSamplerState; }
55     void getSamplerStateWithNativeOffset(SamplerState *sampler);
56 
57     void setUsage(GLenum usage);
58     GLenum getUsage() const;
59 
60     GLint getBaseLevelWidth() const;
61     GLint getBaseLevelHeight() const;
62     GLint getBaseLevelDepth() const;
63     GLenum getBaseLevelInternalFormat() const;
64 
65     GLsizei getWidth(const ImageIndex &index) const;
66     GLsizei getHeight(const ImageIndex &index) const;
67     GLenum getInternalFormat(const ImageIndex &index) const;
68     GLenum getActualFormat(const ImageIndex &index) const;
69 
70     virtual bool isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const = 0;
71 
72     rx::TextureStorage *getNativeTexture();
73 
74     virtual void generateMipmaps();
75     virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
76 
77     unsigned int getTextureSerial();
78 
79     bool isImmutable() const;
80     int immutableLevelCount();
81 
getImplementation()82     rx::TextureImpl *getImplementation() { return mTexture; }
getImplementation()83     const rx::TextureImpl *getImplementation() const { return mTexture; }
84 
85     static const GLuint INCOMPLETE_TEXTURE_ID = static_cast<GLuint>(-1);   // Every texture takes an id at creation time. The value is arbitrary because it is never registered with the resource manager.
86 
87   protected:
88     int mipLevels() const;
89 
90     rx::TextureImpl *mTexture;
91 
92     SamplerState mSamplerState;
93     GLenum mUsage;
94 
95     bool mImmutable;
96 
97     GLenum mTarget;
98 
99     const rx::Image *getBaseLevelImage() const;
100 
101   private:
102     DISALLOW_COPY_AND_ASSIGN(Texture);
103 };
104 
105 class Texture2D : public Texture
106 {
107   public:
108     Texture2D(rx::TextureImpl *impl, GLuint id);
109 
110     virtual ~Texture2D();
111 
112     GLsizei getWidth(GLint level) const;
113     GLsizei getHeight(GLint level) const;
114     GLenum getInternalFormat(GLint level) const;
115     GLenum getActualFormat(GLint level) const;
116     bool isCompressed(GLint level) const;
117     bool isDepth(GLint level) const;
118 
119     void setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
120     void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
121     void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
122     void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
123     void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
124     void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
125 
126     virtual bool isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const;
127     virtual void bindTexImage(egl::Surface *surface);
128     virtual void releaseTexImage();
129 
130     virtual void generateMipmaps();
131 
132   private:
133     DISALLOW_COPY_AND_ASSIGN(Texture2D);
134 
135     bool isMipmapComplete() const;
136     bool isLevelComplete(int level) const;
137 
138     egl::Surface *mSurface;
139 };
140 
141 class TextureCubeMap : public Texture
142 {
143   public:
144     TextureCubeMap(rx::TextureImpl *impl, GLuint id);
145 
146     virtual ~TextureCubeMap();
147 
148     GLsizei getWidth(GLenum target, GLint level) const;
149     GLsizei getHeight(GLenum target, GLint level) const;
150     GLenum getInternalFormat(GLenum target, GLint level) const;
151     GLenum getActualFormat(GLenum target, GLint level) const;
152     bool isCompressed(GLenum target, GLint level) const;
153     bool isDepth(GLenum target, GLint level) const;
154 
155     void setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
156     void setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
157     void setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
158     void setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
159     void setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
160     void setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
161 
162     void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
163 
164     void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
165     void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
166     void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
167     void storage(GLsizei levels, GLenum internalformat, GLsizei size);
168 
169     virtual bool isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const;
170 
171     bool isCubeComplete() const;
172 
173     static int targetToLayerIndex(GLenum target);
174     static GLenum layerIndexToTarget(GLint layer);
175 
176   private:
177     DISALLOW_COPY_AND_ASSIGN(TextureCubeMap);
178 
179     bool isMipmapComplete() const;
180     bool isFaceLevelComplete(int faceIndex, int level) const;
181 };
182 
183 class Texture3D : public Texture
184 {
185   public:
186     Texture3D(rx::TextureImpl *impl, GLuint id);
187 
188     virtual ~Texture3D();
189 
190     GLsizei getWidth(GLint level) const;
191     GLsizei getHeight(GLint level) const;
192     GLsizei getDepth(GLint level) const;
193     GLenum getInternalFormat(GLint level) const;
194     GLenum getActualFormat(GLint level) const;
195     bool isCompressed(GLint level) const;
196     bool isDepth(GLint level) const;
197 
198     void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
199     void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
200     void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
201     void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
202     void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
203 
204     virtual bool isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const;
205 
206   private:
207     DISALLOW_COPY_AND_ASSIGN(Texture3D);
208 
209     bool isMipmapComplete() const;
210     bool isLevelComplete(int level) const;
211 };
212 
213 class Texture2DArray : public Texture
214 {
215   public:
216     Texture2DArray(rx::TextureImpl *impl, GLuint id);
217 
218     virtual ~Texture2DArray();
219 
220     GLsizei getWidth(GLint level) const;
221     GLsizei getHeight(GLint level) const;
222     GLsizei getLayers(GLint level) const;
223     GLenum getInternalFormat(GLint level) const;
224     GLenum getActualFormat(GLint level) const;
225     bool isCompressed(GLint level) const;
226     bool isDepth(GLint level) const;
227 
228     void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
229     void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
230     void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
231     void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
232     void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
233 
234     virtual bool isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const;
235 
236   private:
237     DISALLOW_COPY_AND_ASSIGN(Texture2DArray);
238 
239     bool isMipmapComplete() const;
240     bool isLevelComplete(int level) const;
241 };
242 
243 }
244 
245 #endif   // LIBGLESV2_TEXTURE_H_
246