1 //=- llvm/CodeGen/MachineDominators.h - Machine Dom Calculation --*- C++ -*-==//
2 //
3 // The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This file defines classes mirroring those in llvm/Analysis/Dominators.h,
11 // but for target-specific code rather than target-independent IR.
12 //
13 //===----------------------------------------------------------------------===//
14
15 #ifndef LLVM_CODEGEN_MACHINEDOMINATORS_H
16 #define LLVM_CODEGEN_MACHINEDOMINATORS_H
17
18 #include "llvm/CodeGen/MachineBasicBlock.h"
19 #include "llvm/CodeGen/MachineFunction.h"
20 #include "llvm/CodeGen/MachineFunctionPass.h"
21 #include "llvm/Support/GenericDomTree.h"
22 #include "llvm/Support/GenericDomTreeConstruction.h"
23
24 namespace llvm {
25
26 template<>
addRoot(MachineBasicBlock * MBB)27 inline void DominatorTreeBase<MachineBasicBlock>::addRoot(MachineBasicBlock* MBB) {
28 this->Roots.push_back(MBB);
29 }
30
31 EXTERN_TEMPLATE_INSTANTIATION(class DomTreeNodeBase<MachineBasicBlock>);
32 EXTERN_TEMPLATE_INSTANTIATION(class DominatorTreeBase<MachineBasicBlock>);
33
34 typedef DomTreeNodeBase<MachineBasicBlock> MachineDomTreeNode;
35
36 //===-------------------------------------
37 /// DominatorTree Class - Concrete subclass of DominatorTreeBase that is used to
38 /// compute a normal dominator tree.
39 ///
40 class MachineDominatorTree : public MachineFunctionPass {
41 public:
42 static char ID; // Pass ID, replacement for typeid
43 DominatorTreeBase<MachineBasicBlock>* DT;
44
45 MachineDominatorTree();
46
47 ~MachineDominatorTree();
48
getBase()49 DominatorTreeBase<MachineBasicBlock>& getBase() { return *DT; }
50
51 void getAnalysisUsage(AnalysisUsage &AU) const override;
52
53 /// getRoots - Return the root blocks of the current CFG. This may include
54 /// multiple blocks if we are computing post dominators. For forward
55 /// dominators, this will always be a single block (the entry node).
56 ///
getRoots()57 inline const std::vector<MachineBasicBlock*> &getRoots() const {
58 return DT->getRoots();
59 }
60
getRoot()61 inline MachineBasicBlock *getRoot() const {
62 return DT->getRoot();
63 }
64
getRootNode()65 inline MachineDomTreeNode *getRootNode() const {
66 return DT->getRootNode();
67 }
68
69 bool runOnMachineFunction(MachineFunction &F) override;
70
dominates(const MachineDomTreeNode * A,const MachineDomTreeNode * B)71 inline bool dominates(const MachineDomTreeNode* A,
72 const MachineDomTreeNode* B) const {
73 return DT->dominates(A, B);
74 }
75
dominates(const MachineBasicBlock * A,const MachineBasicBlock * B)76 inline bool dominates(const MachineBasicBlock* A,
77 const MachineBasicBlock* B) const {
78 return DT->dominates(A, B);
79 }
80
81 // dominates - Return true if A dominates B. This performs the
82 // special checks necessary if A and B are in the same basic block.
dominates(const MachineInstr * A,const MachineInstr * B)83 bool dominates(const MachineInstr *A, const MachineInstr *B) const {
84 const MachineBasicBlock *BBA = A->getParent(), *BBB = B->getParent();
85 if (BBA != BBB) return DT->dominates(BBA, BBB);
86
87 // Loop through the basic block until we find A or B.
88 MachineBasicBlock::const_iterator I = BBA->begin();
89 for (; &*I != A && &*I != B; ++I)
90 /*empty*/ ;
91
92 //if(!DT.IsPostDominators) {
93 // A dominates B if it is found first in the basic block.
94 return &*I == A;
95 //} else {
96 // // A post-dominates B if B is found first in the basic block.
97 // return &*I == B;
98 //}
99 }
100
properlyDominates(const MachineDomTreeNode * A,const MachineDomTreeNode * B)101 inline bool properlyDominates(const MachineDomTreeNode* A,
102 const MachineDomTreeNode* B) const {
103 return DT->properlyDominates(A, B);
104 }
105
properlyDominates(const MachineBasicBlock * A,const MachineBasicBlock * B)106 inline bool properlyDominates(const MachineBasicBlock* A,
107 const MachineBasicBlock* B) const {
108 return DT->properlyDominates(A, B);
109 }
110
111 /// findNearestCommonDominator - Find nearest common dominator basic block
112 /// for basic block A and B. If there is no such block then return NULL.
findNearestCommonDominator(MachineBasicBlock * A,MachineBasicBlock * B)113 inline MachineBasicBlock *findNearestCommonDominator(MachineBasicBlock *A,
114 MachineBasicBlock *B) {
115 return DT->findNearestCommonDominator(A, B);
116 }
117
118 inline MachineDomTreeNode *operator[](MachineBasicBlock *BB) const {
119 return DT->getNode(BB);
120 }
121
122 /// getNode - return the (Post)DominatorTree node for the specified basic
123 /// block. This is the same as using operator[] on this class.
124 ///
getNode(MachineBasicBlock * BB)125 inline MachineDomTreeNode *getNode(MachineBasicBlock *BB) const {
126 return DT->getNode(BB);
127 }
128
129 /// addNewBlock - Add a new node to the dominator tree information. This
130 /// creates a new node as a child of DomBB dominator node,linking it into
131 /// the children list of the immediate dominator.
addNewBlock(MachineBasicBlock * BB,MachineBasicBlock * DomBB)132 inline MachineDomTreeNode *addNewBlock(MachineBasicBlock *BB,
133 MachineBasicBlock *DomBB) {
134 return DT->addNewBlock(BB, DomBB);
135 }
136
137 /// changeImmediateDominator - This method is used to update the dominator
138 /// tree information when a node's immediate dominator changes.
139 ///
changeImmediateDominator(MachineBasicBlock * N,MachineBasicBlock * NewIDom)140 inline void changeImmediateDominator(MachineBasicBlock *N,
141 MachineBasicBlock* NewIDom) {
142 DT->changeImmediateDominator(N, NewIDom);
143 }
144
changeImmediateDominator(MachineDomTreeNode * N,MachineDomTreeNode * NewIDom)145 inline void changeImmediateDominator(MachineDomTreeNode *N,
146 MachineDomTreeNode* NewIDom) {
147 DT->changeImmediateDominator(N, NewIDom);
148 }
149
150 /// eraseNode - Removes a node from the dominator tree. Block must not
151 /// dominate any other blocks. Removes node from its immediate dominator's
152 /// children list. Deletes dominator node associated with basic block BB.
eraseNode(MachineBasicBlock * BB)153 inline void eraseNode(MachineBasicBlock *BB) {
154 DT->eraseNode(BB);
155 }
156
157 /// splitBlock - BB is split and now it has one successor. Update dominator
158 /// tree to reflect this change.
splitBlock(MachineBasicBlock * NewBB)159 inline void splitBlock(MachineBasicBlock* NewBB) {
160 DT->splitBlock(NewBB);
161 }
162
163 /// isReachableFromEntry - Return true if A is dominated by the entry
164 /// block of the function containing it.
isReachableFromEntry(const MachineBasicBlock * A)165 bool isReachableFromEntry(const MachineBasicBlock *A) {
166 return DT->isReachableFromEntry(A);
167 }
168
169 void releaseMemory() override;
170
171 void print(raw_ostream &OS, const Module*) const override;
172 };
173
174 //===-------------------------------------
175 /// DominatorTree GraphTraits specialization so the DominatorTree can be
176 /// iterable by generic graph iterators.
177 ///
178
179 template<class T> struct GraphTraits;
180
181 template <> struct GraphTraits<MachineDomTreeNode *> {
182 typedef MachineDomTreeNode NodeType;
183 typedef NodeType::iterator ChildIteratorType;
184
185 static NodeType *getEntryNode(NodeType *N) {
186 return N;
187 }
188 static inline ChildIteratorType child_begin(NodeType* N) {
189 return N->begin();
190 }
191 static inline ChildIteratorType child_end(NodeType* N) {
192 return N->end();
193 }
194 };
195
196 template <> struct GraphTraits<MachineDominatorTree*>
197 : public GraphTraits<MachineDomTreeNode *> {
198 static NodeType *getEntryNode(MachineDominatorTree *DT) {
199 return DT->getRootNode();
200 }
201 };
202
203 }
204
205 #endif
206