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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 //
5 // Audio rendering unit utilizing audio output stream provided by browser
6 // process through IPC.
7 //
8 // Relationship of classes.
9 //
10 //  AudioOutputController                AudioOutputDevice
11 //           ^                                ^
12 //           |                                |
13 //           v               IPC              v
14 //    AudioRendererHost  <---------> AudioOutputIPC (AudioMessageFilter)
15 //
16 // Transportation of audio samples from the render to the browser process
17 // is done by using shared memory in combination with a sync socket pair
18 // to generate a low latency transport. The AudioOutputDevice user registers an
19 // AudioOutputDevice::RenderCallback at construction and will be polled by the
20 // AudioOutputDevice for audio to be played out by the underlying audio layers.
21 //
22 // State sequences.
23 //
24 //            Task [IO thread]                  IPC [IO thread]
25 //
26 // Start -> CreateStreamOnIOThread -----> CreateStream ------>
27 //       <- OnStreamCreated <- AudioMsg_NotifyStreamCreated <-
28 //       ---> PlayOnIOThread -----------> PlayStream -------->
29 //
30 // Optionally Play() / Pause() sequences may occur:
31 // Play -> PlayOnIOThread --------------> PlayStream --------->
32 // Pause -> PauseOnIOThread ------------> PauseStream -------->
33 // (note that Play() / Pause() sequences before OnStreamCreated are
34 //  deferred until OnStreamCreated, with the last valid state being used)
35 //
36 // AudioOutputDevice::Render => audio transport on audio thread =>
37 //                               |
38 // Stop --> ShutDownOnIOThread -------->  CloseStream -> Close
39 //
40 // This class utilizes several threads during its lifetime, namely:
41 // 1. Creating thread.
42 //    Must be the main render thread.
43 // 2. Control thread (may be the main render thread or another thread).
44 //    The methods: Start(), Stop(), Play(), Pause(), SetVolume()
45 //    must be called on the same thread.
46 // 3. IO thread (internal implementation detail - not exposed to public API)
47 //    The thread within which this class receives all the IPC messages and
48 //    IPC communications can only happen in this thread.
49 // 4. Audio transport thread (See AudioDeviceThread).
50 //    Responsible for calling the AudioThreadCallback implementation that in
51 //    turn calls AudioRendererSink::RenderCallback which feeds audio samples to
52 //    the audio layer in the browser process using sync sockets and shared
53 //    memory.
54 //
55 // Implementation notes:
56 // - The user must call Stop() before deleting the class instance.
57 
58 #ifndef MEDIA_AUDIO_AUDIO_OUTPUT_DEVICE_H_
59 #define MEDIA_AUDIO_AUDIO_OUTPUT_DEVICE_H_
60 
61 #include "base/basictypes.h"
62 #include "base/bind.h"
63 #include "base/memory/scoped_ptr.h"
64 #include "base/memory/shared_memory.h"
65 #include "media/audio/audio_device_thread.h"
66 #include "media/audio/audio_output_ipc.h"
67 #include "media/audio/audio_parameters.h"
68 #include "media/audio/scoped_task_runner_observer.h"
69 #include "media/base/audio_renderer_sink.h"
70 #include "media/base/media_export.h"
71 
72 namespace media {
73 
74 class MEDIA_EXPORT AudioOutputDevice
NON_EXPORTED_BASE(public AudioRendererSink)75     : NON_EXPORTED_BASE(public AudioRendererSink),
76       NON_EXPORTED_BASE(public AudioOutputIPCDelegate),
77       NON_EXPORTED_BASE(public ScopedTaskRunnerObserver) {
78  public:
79   // NOTE: Clients must call Initialize() before using.
80   AudioOutputDevice(
81       scoped_ptr<AudioOutputIPC> ipc,
82       const scoped_refptr<base::SingleThreadTaskRunner>& io_task_runner);
83 
84   // Initialize the stream using |session_id|, which is used for the browser
85   // to select the correct input device.
86   void InitializeWithSessionId(const AudioParameters& params,
87                                RenderCallback* callback,
88                                int session_id);
89 
90   // AudioRendererSink implementation.
91   virtual void Initialize(const AudioParameters& params,
92                           RenderCallback* callback) OVERRIDE;
93   virtual void Start() OVERRIDE;
94   virtual void Stop() OVERRIDE;
95   virtual void Play() OVERRIDE;
96   virtual void Pause() OVERRIDE;
97   virtual bool SetVolume(double volume) OVERRIDE;
98 
99   // Methods called on IO thread ----------------------------------------------
100   // AudioOutputIPCDelegate methods.
101   virtual void OnStateChanged(AudioOutputIPCDelegate::State state) OVERRIDE;
102   virtual void OnStreamCreated(base::SharedMemoryHandle handle,
103                                base::SyncSocket::Handle socket_handle,
104                                int length) OVERRIDE;
105   virtual void OnIPCClosed() OVERRIDE;
106 
107  protected:
108   // Magic required by ref_counted.h to avoid any code deleting the object
109   // accidentally while there are references to it.
110   friend class base::RefCountedThreadSafe<AudioOutputDevice>;
111   virtual ~AudioOutputDevice();
112 
113  private:
114   // Note: The ordering of members in this enum is critical to correct behavior!
115   enum State {
116     IPC_CLOSED,  // No more IPCs can take place.
117     IDLE,  // Not started.
118     CREATING_STREAM,  // Waiting for OnStreamCreated() to be called back.
119     PAUSED,  // Paused.  OnStreamCreated() has been called.  Can Play()/Stop().
120     PLAYING,  // Playing back.  Can Pause()/Stop().
121   };
122 
123   // Methods called on IO thread ----------------------------------------------
124   // The following methods are tasks posted on the IO thread that need to
125   // be executed on that thread.  They use AudioOutputIPC to send IPC messages
126   // upon state changes.
127   void CreateStreamOnIOThread(const AudioParameters& params);
128   void PlayOnIOThread();
129   void PauseOnIOThread();
130   void ShutDownOnIOThread();
131   void SetVolumeOnIOThread(double volume);
132 
133   // base::MessageLoop::DestructionObserver implementation for the IO loop.
134   // If the IO loop dies before we do, we shut down the audio thread from here.
135   virtual void WillDestroyCurrentMessageLoop() OVERRIDE;
136 
137   AudioParameters audio_parameters_;
138 
139   RenderCallback* callback_;
140 
141   // A pointer to the IPC layer that takes care of sending requests over to
142   // the AudioRendererHost.  Only valid when state_ != IPC_CLOSED and must only
143   // be accessed on the IO thread.
144   scoped_ptr<AudioOutputIPC> ipc_;
145 
146   // Current state (must only be accessed from the IO thread).  See comments for
147   // State enum above.
148   State state_;
149 
150   // State of Play() / Pause() calls before OnStreamCreated() is called.
151   bool play_on_start_;
152 
153   // The media session ID used to identify which input device to be started.
154   // Only used by Unified IO.
155   int session_id_;
156 
157   // Our audio thread callback class.  See source file for details.
158   class AudioThreadCallback;
159 
160   // In order to avoid a race between OnStreamCreated and Stop(), we use this
161   // guard to control stopping and starting the audio thread.
162   base::Lock audio_thread_lock_;
163   AudioDeviceThread audio_thread_;
164   scoped_ptr<AudioOutputDevice::AudioThreadCallback> audio_callback_;
165 
166   // Temporary hack to ignore OnStreamCreated() due to the user calling Stop()
167   // so we don't start the audio thread pointing to a potentially freed
168   // |callback_|.
169   //
170   // TODO(scherkus): Replace this by changing AudioRendererSink to either accept
171   // the callback via Start(). See http://crbug.com/151051 for details.
172   bool stopping_hack_;
173 
174   DISALLOW_COPY_AND_ASSIGN(AudioOutputDevice);
175 };
176 
177 }  // namespace media
178 
179 #endif  // MEDIA_AUDIO_AUDIO_OUTPUT_DEVICE_H_
180