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1 /*
2  * Copyright (C) 2010, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1.  Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2.  Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23  */
24 
25 #ifndef AudioBasicProcessorNode_h
26 #define AudioBasicProcessorNode_h
27 
28 #include "modules/webaudio/AudioNode.h"
29 #include "wtf/Forward.h"
30 #include "wtf/Threading.h"
31 
32 namespace blink {
33 
34 class AudioBus;
35 class AudioNodeInput;
36 class AudioProcessor;
37 
38 // AudioBasicProcessorNode is an AudioNode with one input and one output where the input and output have the same number of channels.
39 class AudioBasicProcessorNode : public AudioNode {
40 public:
41     AudioBasicProcessorNode(AudioContext*, float sampleRate);
42     virtual ~AudioBasicProcessorNode();
43     virtual void trace(Visitor*) OVERRIDE;
44 
45     // AudioNode
46     virtual void dispose() OVERRIDE FINAL;
47     virtual void process(size_t framesToProcess) OVERRIDE FINAL;
48     virtual void pullInputs(size_t framesToProcess) OVERRIDE FINAL;
49     virtual void initialize() OVERRIDE FINAL;
50     virtual void uninitialize() OVERRIDE FINAL;
51 
52     // Called in the main thread when the number of channels for the input may have changed.
53     virtual void checkNumberOfChannelsForInput(AudioNodeInput*) OVERRIDE FINAL;
54 
55     // Returns the number of channels for both the input and the output.
56     unsigned numberOfChannels();
57 
58 protected:
59     virtual double tailTime() const OVERRIDE FINAL;
60     virtual double latencyTime() const OVERRIDE FINAL;
61 
processor()62     AudioProcessor* processor() { return m_processor.get(); }
63     Member<AudioProcessor> m_processor;
64 };
65 
66 } // namespace blink
67 
68 #endif // AudioBasicProcessorNode_h
69