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1 /*
2  * Copyright (C) 2012 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1.  Redistributions of source code must retain the above copyright
9  *     notice, this list of conditions and the following disclaimer.
10  * 2.  Redistributions in binary form must reproduce the above copyright
11  *     notice, this list of conditions and the following disclaimer in the
12  *     documentation and/or other materials provided with the distribution.
13  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14  *     its contributors may be used to endorse or promote products derived
15  *     from this software without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 #ifndef AudioScheduledSourceNode_h
30 #define AudioScheduledSourceNode_h
31 
32 #include "modules/webaudio/AudioSourceNode.h"
33 
34 namespace blink {
35 
36 class AudioBus;
37 
38 class AudioScheduledSourceNode : public AudioSourceNode {
39 public:
40     // These are the possible states an AudioScheduledSourceNode can be in:
41     //
42     // UNSCHEDULED_STATE - Initial playback state. Created, but not yet scheduled.
43     // SCHEDULED_STATE - Scheduled to play (via start()), but not yet playing.
44     // PLAYING_STATE - Generating sound.
45     // FINISHED_STATE - Finished generating sound.
46     //
47     // The state can only transition to the next state, except for the FINISHED_STATE which can
48     // never be changed.
49     enum PlaybackState {
50         // These must be defined with the same names and values as in the .idl file.
51         UNSCHEDULED_STATE = 0,
52         SCHEDULED_STATE = 1,
53         PLAYING_STATE = 2,
54         FINISHED_STATE = 3
55     };
56 
57     AudioScheduledSourceNode(AudioContext*, float sampleRate);
58 
59     // Scheduling.
start(ExceptionState & exceptionState)60     void start(ExceptionState& exceptionState) { start(0.0, exceptionState); }
61     void start(double when, ExceptionState&);
stop(ExceptionState & exceptionState)62     void stop(ExceptionState& exceptionState) { stop(0.0, exceptionState); }
63     void stop(double when, ExceptionState&);
64 
playbackState()65     unsigned short playbackState() const { return static_cast<unsigned short>(m_playbackState); }
isPlayingOrScheduled()66     bool isPlayingOrScheduled() const { return m_playbackState == PLAYING_STATE || m_playbackState == SCHEDULED_STATE; }
hasFinished()67     bool hasFinished() const { return m_playbackState == FINISHED_STATE; }
68 
onended()69     EventListener* onended() { return getAttributeEventListener(EventTypeNames::ended); }
70     void setOnended(PassRefPtr<EventListener>);
71 
72 protected:
73     // Get frame information for the current time quantum.
74     // We handle the transition into PLAYING_STATE and FINISHED_STATE here,
75     // zeroing out portions of the outputBus which are outside the range of startFrame and endFrame.
76     //
77     // Each frame time is relative to the context's currentSampleFrame().
78     // quantumFrameOffset    : Offset frame in this time quantum to start rendering.
79     // nonSilentFramesToProcess : Number of frames rendering non-silence (will be <= quantumFrameSize).
80     void updateSchedulingInfo(size_t quantumFrameSize,
81                               AudioBus* outputBus,
82                               size_t& quantumFrameOffset,
83                               size_t& nonSilentFramesToProcess);
84 
85     // Called when we have no more sound to play or the noteOff() time has been reached.
86     virtual void finish();
87 
88     void notifyEnded();
89 
90     PlaybackState m_playbackState;
91 
92     // m_startTime is the time to start playing based on the context's timeline (0 or a time less than the context's current time means "now").
93     double m_startTime; // in seconds
94 
95     // m_endTime is the time to stop playing based on the context's timeline (0 or a time less than the context's current time means "now").
96     // If it hasn't been set explicitly, then the sound will not stop playing (if looping) or will stop when the end of the AudioBuffer
97     // has been reached.
98     double m_endTime; // in seconds
99 
100     bool m_hasEndedListener;
101 
102     static const double UnknownTime;
103 };
104 
105 } // namespace blink
106 
107 #endif // AudioScheduledSourceNode_h
108