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1 /*
2  * Copyright (C) 2012, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1.  Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2.  Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23  */
24 
25 #ifndef AudioSummingJunction_h
26 #define AudioSummingJunction_h
27 
28 #include "platform/audio/AudioBus.h"
29 #include "platform/heap/Handle.h"
30 #include "wtf/HashSet.h"
31 #include "wtf/Vector.h"
32 
33 namespace blink {
34 
35 class AudioContext;
36 class AudioNodeOutput;
37 
38 // An AudioSummingJunction represents a point where zero, one, or more AudioNodeOutputs connect.
39 
40 class AudioSummingJunction : public GarbageCollectedFinalized<AudioSummingJunction> {
41 public:
42     virtual ~AudioSummingJunction();
43     virtual void trace(Visitor*);
44     void dispose();
45 
46     // Can be called from any thread.
context()47     AudioContext* context() { return m_context.get(); }
48 
49     // This must be called whenever we modify m_outputs.
50     void changedOutputs();
51 
52     // This copies m_outputs to m_renderingOutputs. Please see comments for these lists below.
53     // This must be called when we own the context's graph lock in the audio thread at the very start or end of the render quantum.
54     void updateRenderingState();
55 
56     // Rendering code accesses its version of the current connections here.
numberOfRenderingConnections()57     unsigned numberOfRenderingConnections() const { return m_renderingOutputs.size(); }
renderingOutput(unsigned i)58     AudioNodeOutput* renderingOutput(unsigned i) { return m_renderingOutputs[i]; }
isConnected()59     bool isConnected() const { return numberOfRenderingConnections() > 0; }
60 
61     virtual void didUpdate() = 0;
62 
63 protected:
64     explicit AudioSummingJunction(AudioContext*);
65 
66     Member<AudioContext> m_context;
67 
68     // m_outputs contains the AudioNodeOutputs representing current connections which are not disabled.
69     // The rendering code should never use this directly, but instead uses m_renderingOutputs.
70     // Oilpan: Since items are added to the hash set by the audio thread (not registered to Oilpan),
71     // we cannot use a HeapHashSet.
72     GC_PLUGIN_IGNORE("http://crbug.com/404527")
73     HashSet<AudioNodeOutput*> m_outputs;
74 
75     // m_renderingOutputs is a copy of m_outputs which will never be modified during the graph rendering on the audio thread.
76     // This is the list which is used by the rendering code.
77     // Whenever m_outputs is modified, the context is told so it can later update m_renderingOutputs from m_outputs at a safe time.
78     // Most of the time, m_renderingOutputs is identical to m_outputs.
79     // Oilpan: Since items are added to the vector by the audio thread (not registered to Oilpan),
80     // we cannot use a HeapVector.
81     GC_PLUGIN_IGNORE("http://crbug.com/404527")
82     Vector<AudioNodeOutput*> m_renderingOutputs;
83 
84     // m_renderingStateNeedUpdating keeps track if m_outputs is modified.
85     bool m_renderingStateNeedUpdating;
86 
87     bool m_didCallDispose;
88 };
89 
90 } // namespace blink
91 
92 #endif // AudioSummingJunction_h
93