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1 /*
2  * Copyright (C) 2010 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1.  Redistributions of source code must retain the above copyright
9  *     notice, this list of conditions and the following disclaimer.
10  * 2.  Redistributions in binary form must reproduce the above copyright
11  *     notice, this list of conditions and the following disclaimer in the
12  *     documentation and/or other materials provided with the distribution.
13  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14  *     its contributors may be used to endorse or promote products derived
15  *     from this software without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 #ifndef ChannelMergerNode_h
30 #define ChannelMergerNode_h
31 
32 #include "modules/webaudio/AudioNode.h"
33 #include "wtf/PassRefPtr.h"
34 
35 namespace blink {
36 
37 class AudioContext;
38 
39 class ChannelMergerNode FINAL : public AudioNode {
40     DEFINE_WRAPPERTYPEINFO();
41 public:
42     static ChannelMergerNode* create(AudioContext*, float sampleRate, unsigned numberOfInputs);
43 
44     // AudioNode
45     virtual void process(size_t framesToProcess) OVERRIDE;
46 
47     // Called in the audio thread (pre-rendering task) when the number of channels for an input may have changed.
48     virtual void checkNumberOfChannelsForInput(AudioNodeInput*) OVERRIDE;
49 
50 private:
51     unsigned m_desiredNumberOfOutputChannels;
52 
tailTime()53     virtual double tailTime() const OVERRIDE { return 0; }
latencyTime()54     virtual double latencyTime() const OVERRIDE { return 0; }
55 
56     ChannelMergerNode(AudioContext*, float sampleRate, unsigned numberOfInputs);
57 };
58 
59 } // namespace blink
60 
61 #endif // ChannelMergerNode_h
62