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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef NET_SOCKET_SOCKS_CLIENT_SOCKET_H_
6 #define NET_SOCKET_SOCKS_CLIENT_SOCKET_H_
7 
8 #include <string>
9 
10 #include "base/basictypes.h"
11 #include "base/gtest_prod_util.h"
12 #include "base/memory/ref_counted.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "net/base/address_list.h"
15 #include "net/base/completion_callback.h"
16 #include "net/base/net_errors.h"
17 #include "net/base/net_log.h"
18 #include "net/dns/host_resolver.h"
19 #include "net/dns/single_request_host_resolver.h"
20 #include "net/socket/stream_socket.h"
21 
22 namespace net {
23 
24 class ClientSocketHandle;
25 class BoundNetLog;
26 
27 // The SOCKS client socket implementation
28 class NET_EXPORT_PRIVATE SOCKSClientSocket : public StreamSocket {
29  public:
30   // |req_info| contains the hostname and port to which the socket above will
31   // communicate to via the socks layer. For testing the referrer is optional.
32   SOCKSClientSocket(scoped_ptr<ClientSocketHandle> transport_socket,
33                     const HostResolver::RequestInfo& req_info,
34                     RequestPriority priority,
35                     HostResolver* host_resolver);
36 
37   // On destruction Disconnect() is called.
38   virtual ~SOCKSClientSocket();
39 
40   // StreamSocket implementation.
41 
42   // Does the SOCKS handshake and completes the protocol.
43   virtual int Connect(const CompletionCallback& callback) OVERRIDE;
44   virtual void Disconnect() OVERRIDE;
45   virtual bool IsConnected() const OVERRIDE;
46   virtual bool IsConnectedAndIdle() const OVERRIDE;
47   virtual const BoundNetLog& NetLog() const OVERRIDE;
48   virtual void SetSubresourceSpeculation() OVERRIDE;
49   virtual void SetOmniboxSpeculation() OVERRIDE;
50   virtual bool WasEverUsed() const OVERRIDE;
51   virtual bool UsingTCPFastOpen() const OVERRIDE;
52   virtual bool WasNpnNegotiated() const OVERRIDE;
53   virtual NextProto GetNegotiatedProtocol() const OVERRIDE;
54   virtual bool GetSSLInfo(SSLInfo* ssl_info) OVERRIDE;
55 
56   // Socket implementation.
57   virtual int Read(IOBuffer* buf,
58                    int buf_len,
59                    const CompletionCallback& callback) OVERRIDE;
60   virtual int Write(IOBuffer* buf,
61                     int buf_len,
62                     const CompletionCallback& callback) OVERRIDE;
63 
64   virtual int SetReceiveBufferSize(int32 size) OVERRIDE;
65   virtual int SetSendBufferSize(int32 size) OVERRIDE;
66 
67   virtual int GetPeerAddress(IPEndPoint* address) const OVERRIDE;
68   virtual int GetLocalAddress(IPEndPoint* address) const OVERRIDE;
69 
70  private:
71   FRIEND_TEST_ALL_PREFIXES(SOCKSClientSocketTest, CompleteHandshake);
72   FRIEND_TEST_ALL_PREFIXES(SOCKSClientSocketTest, SOCKS4AFailedDNS);
73   FRIEND_TEST_ALL_PREFIXES(SOCKSClientSocketTest, SOCKS4AIfDomainInIPv6);
74 
75   enum State {
76     STATE_RESOLVE_HOST,
77     STATE_RESOLVE_HOST_COMPLETE,
78     STATE_HANDSHAKE_WRITE,
79     STATE_HANDSHAKE_WRITE_COMPLETE,
80     STATE_HANDSHAKE_READ,
81     STATE_HANDSHAKE_READ_COMPLETE,
82     STATE_NONE,
83   };
84 
85   void DoCallback(int result);
86   void OnIOComplete(int result);
87   void OnReadWriteComplete(const CompletionCallback& callback, int result);
88 
89   int DoLoop(int last_io_result);
90   int DoResolveHost();
91   int DoResolveHostComplete(int result);
92   int DoHandshakeRead();
93   int DoHandshakeReadComplete(int result);
94   int DoHandshakeWrite();
95   int DoHandshakeWriteComplete(int result);
96 
97   const std::string BuildHandshakeWriteBuffer() const;
98 
99   // Stores the underlying socket.
100   scoped_ptr<ClientSocketHandle> transport_;
101 
102   State next_state_;
103 
104   // Stores the callbacks to the layer above, called on completing Connect().
105   CompletionCallback user_callback_;
106 
107   // This IOBuffer is used by the class to read and write
108   // SOCKS handshake data. The length contains the expected size to
109   // read or write.
110   scoped_refptr<IOBuffer> handshake_buf_;
111 
112   // While writing, this buffer stores the complete write handshake data.
113   // While reading, it stores the handshake information received so far.
114   std::string buffer_;
115 
116   // This becomes true when the SOCKS handshake has completed and the
117   // overlying connection is free to communicate.
118   bool completed_handshake_;
119 
120   // These contain the bytes sent / received by the SOCKS handshake.
121   size_t bytes_sent_;
122   size_t bytes_received_;
123 
124   // This becomes true when the socket is used to send or receive data.
125   bool was_ever_used_;
126 
127   // Used to resolve the hostname to which the SOCKS proxy will connect.
128   SingleRequestHostResolver host_resolver_;
129   AddressList addresses_;
130   HostResolver::RequestInfo host_request_info_;
131   RequestPriority priority_;
132 
133   BoundNetLog net_log_;
134 
135   DISALLOW_COPY_AND_ASSIGN(SOCKSClientSocket);
136 };
137 
138 }  // namespace net
139 
140 #endif  // NET_SOCKET_SOCKS_CLIENT_SOCKET_H_
141