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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef NET_UDP_UDP_SOCKET_WIN_H_
6 #define NET_UDP_UDP_SOCKET_WIN_H_
7 
8 #include <qos2.h>
9 #include <winsock2.h>
10 
11 #include "base/memory/ref_counted.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "base/threading/non_thread_safe.h"
14 #include "base/win/object_watcher.h"
15 #include "net/base/completion_callback.h"
16 #include "net/base/net_export.h"
17 #include "net/base/rand_callback.h"
18 #include "net/base/ip_endpoint.h"
19 #include "net/base/io_buffer.h"
20 #include "net/base/net_log.h"
21 #include "net/udp/datagram_socket.h"
22 
23 namespace net {
24 
NON_EXPORTED_BASE(public base::NonThreadSafe)25 class NET_EXPORT UDPSocketWin : NON_EXPORTED_BASE(public base::NonThreadSafe) {
26  public:
27   UDPSocketWin(DatagramSocket::BindType bind_type,
28                const RandIntCallback& rand_int_cb,
29                net::NetLog* net_log,
30                const net::NetLog::Source& source);
31   virtual ~UDPSocketWin();
32 
33   // Connect the socket to connect with a certain |address|.
34   // Returns a net error code.
35   int Connect(const IPEndPoint& address);
36 
37   // Bind the address/port for this socket to |address|.  This is generally
38   // only used on a server.
39   // Returns a net error code.
40   int Bind(const IPEndPoint& address);
41 
42   // Close the socket.
43   void Close();
44 
45   // Copy the remote udp address into |address| and return a network error code.
46   int GetPeerAddress(IPEndPoint* address) const;
47 
48   // Copy the local udp address into |address| and return a network error code.
49   // (similar to getsockname)
50   int GetLocalAddress(IPEndPoint* address) const;
51 
52   // IO:
53   // Multiple outstanding read requests are not supported.
54   // Full duplex mode (reading and writing at the same time) is supported
55 
56   // Read from the socket.
57   // Only usable from the client-side of a UDP socket, after the socket
58   // has been connected.
59   int Read(IOBuffer* buf, int buf_len, const CompletionCallback& callback);
60 
61   // Write to the socket.
62   // Only usable from the client-side of a UDP socket, after the socket
63   // has been connected.
64   int Write(IOBuffer* buf, int buf_len, const CompletionCallback& callback);
65 
66   // Read from a socket and receive sender address information.
67   // |buf| is the buffer to read data into.
68   // |buf_len| is the maximum amount of data to read.
69   // |address| is a buffer provided by the caller for receiving the sender
70   //   address information about the received data.  This buffer must be kept
71   //   alive by the caller until the callback is placed.
72   // |address_length| is a ptr to the length of the |address| buffer.  This
73   //   is an input parameter containing the maximum size |address| can hold
74   //   and also an output parameter for the size of |address| upon completion.
75   // |callback| is the callback on completion of the RecvFrom.
76   // Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
77   // If ERR_IO_PENDING is returned, the caller must keep |buf|, |address|,
78   // and |address_length| alive until the callback is called.
79   int RecvFrom(IOBuffer* buf,
80                int buf_len,
81                IPEndPoint* address,
82                const CompletionCallback& callback);
83 
84   // Send to a socket with a particular destination.
85   // |buf| is the buffer to send
86   // |buf_len| is the number of bytes to send
87   // |address| is the recipient address.
88   // |address_length| is the size of the recipient address
89   // |callback| is the user callback function to call on complete.
90   // Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
91   // If ERR_IO_PENDING is returned, the caller must keep |buf| and |address|
92   // alive until the callback is called.
93   int SendTo(IOBuffer* buf,
94              int buf_len,
95              const IPEndPoint& address,
96              const CompletionCallback& callback);
97 
98   // Set the receive buffer size (in bytes) for the socket.
99   // Returns a net error code.
100   int SetReceiveBufferSize(int32 size);
101 
102   // Set the send buffer size (in bytes) for the socket.
103   // Returns a net error code.
104   int SetSendBufferSize(int32 size);
105 
106   // Returns true if the socket is already connected or bound.
107   bool is_connected() const { return socket_ != INVALID_SOCKET; }
108 
109   const BoundNetLog& NetLog() const { return net_log_; }
110 
111   // Sets corresponding flags in |socket_options_| to allow the socket
112   // to share the local address to which the socket will be bound with
113   // other processes. Should be called before Bind().
114   void AllowAddressReuse();
115 
116   // Sets corresponding flags in |socket_options_| to allow sending
117   // and receiving packets to and from broadcast addresses. Should be
118   // called before Bind().
119   void AllowBroadcast();
120 
121   // Join the multicast group.
122   // |group_address| is the group address to join, could be either
123   // an IPv4 or IPv6 address.
124   // Return a network error code.
125   int JoinGroup(const IPAddressNumber& group_address) const;
126 
127   // Leave the multicast group.
128   // |group_address| is the group address to leave, could be either
129   // an IPv4 or IPv6 address. If the socket hasn't joined the group,
130   // it will be ignored.
131   // It's optional to leave the multicast group before destroying
132   // the socket. It will be done by the OS.
133   // Return a network error code.
134   int LeaveGroup(const IPAddressNumber& group_address) const;
135 
136   // Set interface to use for multicast. If |interface_index| set to 0, default
137   // interface is used.
138   // Should be called before Bind().
139   // Returns a network error code.
140   int SetMulticastInterface(uint32 interface_index);
141 
142   // Set the time-to-live option for UDP packets sent to the multicast
143   // group address. The default value of this option is 1.
144   // Cannot be negative or more than 255.
145   // Should be called before Bind().
146   int SetMulticastTimeToLive(int time_to_live);
147 
148   // Set the loopback flag for UDP socket. If this flag is true, the host
149   // will receive packets sent to the joined group from itself.
150   // The default value of this option is true.
151   // Should be called before Bind().
152   //
153   // Note: the behavior of |SetMulticastLoopbackMode| is slightly
154   // different between Windows and Unix-like systems. The inconsistency only
155   // happens when there are more than one applications on the same host
156   // joined to the same multicast group while having different settings on
157   // multicast loopback mode. On Windows, the applications with loopback off
158   // will not RECEIVE the loopback packets; while on Unix-like systems, the
159   // applications with loopback off will not SEND the loopback packets to
160   // other applications on the same host. See MSDN: http://goo.gl/6vqbj
161   int SetMulticastLoopbackMode(bool loopback);
162 
163   // Set the differentiated services flags on outgoing packets. May not
164   // do anything on some platforms.
165   int SetDiffServCodePoint(DiffServCodePoint dscp);
166 
167   // Resets the thread to be used for thread-safety checks.
168   void DetachFromThread();
169 
170  private:
171   enum SocketOptions {
172     SOCKET_OPTION_REUSE_ADDRESS  = 1 << 0,
173     SOCKET_OPTION_BROADCAST      = 1 << 1,
174     SOCKET_OPTION_MULTICAST_LOOP = 1 << 2
175   };
176 
177   class Core;
178 
179   void DoReadCallback(int rv);
180   void DoWriteCallback(int rv);
181   void DidCompleteRead();
182   void DidCompleteWrite();
183 
184   // Handles stats and logging. |result| is the number of bytes transferred, on
185   // success, or the net error code on failure. LogRead retrieves the address
186   // from |recv_addr_storage_|, while LogWrite takes it as an optional argument.
187   void LogRead(int result, const char* bytes) const;
188   void LogWrite(int result, const char* bytes, const IPEndPoint* address) const;
189 
190   // Returns the OS error code (or 0 on success).
191   int CreateSocket(int addr_family);
192 
193   // Same as SendTo(), except that address is passed by pointer
194   // instead of by reference. It is called from Write() with |address|
195   // set to NULL.
196   int SendToOrWrite(IOBuffer* buf,
197                     int buf_len,
198                     const IPEndPoint* address,
199                     const CompletionCallback& callback);
200 
201   int InternalConnect(const IPEndPoint& address);
202   int InternalRecvFrom(IOBuffer* buf, int buf_len, IPEndPoint* address);
203   int InternalSendTo(IOBuffer* buf, int buf_len, const IPEndPoint* address);
204 
205   // Applies |socket_options_| to |socket_|. Should be called before
206   // Bind().
207   int SetSocketOptions();
208   int DoBind(const IPEndPoint& address);
209   // Binds to a random port on |address|.
210   int RandomBind(const IPAddressNumber& address);
211 
212   // Attempts to convert the data in |recv_addr_storage_| and |recv_addr_len_|
213   // to an IPEndPoint and writes it to |address|. Returns true on success.
214   bool ReceiveAddressToIPEndpoint(IPEndPoint* address) const;
215 
216   SOCKET socket_;
217   int addr_family_;
218 
219   // Bitwise-or'd combination of SocketOptions. Specifies the set of
220   // options that should be applied to |socket_| before Bind().
221   int socket_options_;
222 
223   // Multicast interface.
224   uint32 multicast_interface_;
225 
226   // Multicast socket options cached for SetSocketOption.
227   // Cannot be used after Bind().
228   int multicast_time_to_live_;
229 
230   // How to do source port binding, used only when UDPSocket is part of
231   // UDPClientSocket, since UDPServerSocket provides Bind.
232   DatagramSocket::BindType bind_type_;
233 
234   // PRNG function for generating port numbers.
235   RandIntCallback rand_int_cb_;
236 
237   // These are mutable since they're just cached copies to make
238   // GetPeerAddress/GetLocalAddress smarter.
239   mutable scoped_ptr<IPEndPoint> local_address_;
240   mutable scoped_ptr<IPEndPoint> remote_address_;
241 
242   // The core of the socket that can live longer than the socket itself. We pass
243   // resources to the Windows async IO functions and we have to make sure that
244   // they are not destroyed while the OS still references them.
245   scoped_refptr<Core> core_;
246 
247   IPEndPoint* recv_from_address_;
248 
249   // Cached copy of the current address we're sending to, if any.  Used for
250   // logging.
251   scoped_ptr<IPEndPoint> send_to_address_;
252 
253   // External callback; called when read is complete.
254   CompletionCallback read_callback_;
255 
256   // External callback; called when write is complete.
257   CompletionCallback write_callback_;
258 
259   BoundNetLog net_log_;
260 
261   // QWAVE data. Used to set DSCP bits on outgoing packets.
262   HANDLE qos_handle_;
263   QOS_FLOWID qos_flow_id_;
264 
265   DISALLOW_COPY_AND_ASSIGN(UDPSocketWin);
266 };
267 
268 //-----------------------------------------------------------------------------
269 
270 // QWAVE (Quality Windows Audio/Video Experience) is the latest windows
271 // library for setting packet priorities (and other things). Unfortunately,
272 // Microsoft has decided that setting the DSCP bits with setsockopt() no
273 // longer works, so we have to use this API instead.
274 // This class is meant to be used as a singleton. It exposes a few dynamically
275 // loaded functions and a bool called "qwave_supported".
276 class NET_EXPORT QwaveAPI {
277   typedef BOOL (WINAPI *CreateHandleFn)(PQOS_VERSION, PHANDLE);
278   typedef BOOL (WINAPI *CloseHandleFn)(HANDLE);
279   typedef BOOL (WINAPI *AddSocketToFlowFn)(
280       HANDLE, SOCKET, PSOCKADDR, QOS_TRAFFIC_TYPE, DWORD, PQOS_FLOWID);
281   typedef BOOL (WINAPI *RemoveSocketFromFlowFn)(
282       HANDLE, SOCKET, QOS_FLOWID, DWORD);
283   typedef BOOL (WINAPI *SetFlowFn)(
284       HANDLE, QOS_FLOWID, QOS_SET_FLOW, ULONG, PVOID, DWORD, LPOVERLAPPED);
285 
286  public:
287   QwaveAPI();
288 
289   static QwaveAPI& Get();
290 
291   bool qwave_supported() const;
292   BOOL CreateHandle(PQOS_VERSION version, PHANDLE handle);
293   BOOL CloseHandle(HANDLE handle);
294   BOOL AddSocketToFlow(HANDLE handle,
295                        SOCKET socket,
296                        PSOCKADDR addr,
297                        QOS_TRAFFIC_TYPE traffic_type,
298                        DWORD flags,
299                        PQOS_FLOWID flow_id);
300   BOOL RemoveSocketFromFlow(HANDLE handle,
301                             SOCKET socket,
302                             QOS_FLOWID flow_id,
303                             DWORD reserved);
304   BOOL SetFlow(HANDLE handle,
305                QOS_FLOWID flow_id,
306                QOS_SET_FLOW op,
307                ULONG size,
308                PVOID data,
309                DWORD reserved,
310                LPOVERLAPPED overlapped);
311 
312  private:
313   bool qwave_supported_;
314   CreateHandleFn create_handle_func_;
315   CloseHandleFn close_handle_func_;
316   AddSocketToFlowFn add_socket_to_flow_func_;
317   RemoveSocketFromFlowFn remove_socket_from_flow_func_;
318   SetFlowFn set_flow_func_;
319 
320   FRIEND_TEST_ALL_PREFIXES(UDPSocketTest, SetDSCPFake);
321   DISALLOW_COPY_AND_ASSIGN(QwaveAPI);
322 };
323 
324 
325 }  // namespace net
326 
327 #endif  // NET_UDP_UDP_SOCKET_WIN_H_
328