1 // Copyright 2013 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef NET_WEBSOCKETS_WEBSOCKET_EVENT_INTERFACE_H_ 6 #define NET_WEBSOCKETS_WEBSOCKET_EVENT_INTERFACE_H_ 7 8 #include <string> 9 #include <vector> 10 11 #include "base/basictypes.h" 12 #include "base/compiler_specific.h" // for WARN_UNUSED_RESULT 13 #include "net/base/net_export.h" 14 15 class GURL; 16 17 namespace net { 18 19 class SSLInfo; 20 struct WebSocketHandshakeRequestInfo; 21 struct WebSocketHandshakeResponseInfo; 22 23 // Interface for events sent from the network layer to the content layer. These 24 // events will generally be sent as-is to the renderer process. 25 class NET_EXPORT WebSocketEventInterface { 26 public: 27 typedef int WebSocketMessageType; 28 29 // Any event can cause the Channel to be deleted. The Channel needs to avoid 30 // doing further processing in this case. It does not need to do cleanup, as 31 // cleanup will already have been done as a result of the deletion. 32 enum ChannelState { 33 CHANNEL_ALIVE, 34 CHANNEL_DELETED 35 }; 36 ~WebSocketEventInterface()37 virtual ~WebSocketEventInterface() {} 38 39 // Called in response to an AddChannelRequest. This generally means that a 40 // response has been received from the remote server, but the response might 41 // have been generated internally. If |fail| is true, the channel cannot be 42 // used and should be deleted, returning CHANNEL_DELETED. 43 virtual ChannelState OnAddChannelResponse( 44 bool fail, 45 const std::string& selected_subprotocol, 46 const std::string& extensions) WARN_UNUSED_RESULT = 0; 47 48 // Called when a data frame has been received from the remote host and needs 49 // to be forwarded to the renderer process. 50 virtual ChannelState OnDataFrame( 51 bool fin, 52 WebSocketMessageType type, 53 const std::vector<char>& data) WARN_UNUSED_RESULT = 0; 54 55 // Called to provide more send quota for this channel to the renderer 56 // process. Currently the quota units are always bytes of message body 57 // data. In future it might depend on the type of multiplexing in use. 58 virtual ChannelState OnFlowControl(int64 quota) WARN_UNUSED_RESULT = 0; 59 60 // Called when the remote server has Started the WebSocket Closing 61 // Handshake. The client should not attempt to send any more messages after 62 // receiving this message. It will be followed by OnDropChannel() when the 63 // closing handshake is complete. 64 virtual ChannelState OnClosingHandshake() WARN_UNUSED_RESULT = 0; 65 66 // Called when the channel has been dropped, either due to a network close, a 67 // network error, or a protocol error. This may or may not be preceeded by a 68 // call to OnClosingHandshake(). 69 // 70 // Warning: Both the |code| and |reason| are passed through to Javascript, so 71 // callers must take care not to provide details that could be useful to 72 // attackers attempting to use WebSockets to probe networks. 73 // 74 // |was_clean| should be true if the closing handshake completed successfully. 75 // 76 // The channel should not be used again after OnDropChannel() has been 77 // called. 78 // 79 // This method returns a ChannelState for consistency, but all implementations 80 // must delete the Channel and return CHANNEL_DELETED. 81 virtual ChannelState OnDropChannel(bool was_clean, 82 uint16 code, 83 const std::string& reason) 84 WARN_UNUSED_RESULT = 0; 85 86 // Called when the browser fails the channel, as specified in the spec. 87 // 88 // The channel should not be used again after OnFailChannel() has been 89 // called. 90 // 91 // This method returns a ChannelState for consistency, but all implementations 92 // must delete the Channel and return CHANNEL_DELETED. 93 virtual ChannelState OnFailChannel(const std::string& message) 94 WARN_UNUSED_RESULT = 0; 95 96 // Called when the browser starts the WebSocket Opening Handshake. 97 virtual ChannelState OnStartOpeningHandshake( 98 scoped_ptr<WebSocketHandshakeRequestInfo> request) WARN_UNUSED_RESULT = 0; 99 100 // Called when the browser finishes the WebSocket Opening Handshake. 101 virtual ChannelState OnFinishOpeningHandshake( 102 scoped_ptr<WebSocketHandshakeResponseInfo> response) 103 WARN_UNUSED_RESULT = 0; 104 105 // Callbacks to be used in response to a call to OnSSLCertificateError. Very 106 // similar to content::SSLErrorHandler::Delegate (which we can't use directly 107 // due to layering constraints). 108 class NET_EXPORT SSLErrorCallbacks { 109 public: ~SSLErrorCallbacks()110 virtual ~SSLErrorCallbacks() {} 111 112 // Cancels the SSL response in response to the error. 113 virtual void CancelSSLRequest(int error, const SSLInfo* ssl_info) = 0; 114 115 // Continue with the SSL connection despite the error. 116 virtual void ContinueSSLRequest() = 0; 117 }; 118 119 // Called on SSL Certificate Error during the SSL handshake. Should result in 120 // a call to either ssl_error_callbacks->ContinueSSLRequest() or 121 // ssl_error_callbacks->CancelSSLRequest(). Normally the implementation of 122 // this method will delegate to content::SSLManager::OnSSLCertificateError to 123 // make the actual decision. The callbacks must not be called after the 124 // WebSocketChannel has been destroyed. 125 virtual ChannelState OnSSLCertificateError( 126 scoped_ptr<SSLErrorCallbacks> ssl_error_callbacks, 127 const GURL& url, 128 const SSLInfo& ssl_info, 129 bool fatal) WARN_UNUSED_RESULT = 0; 130 131 protected: WebSocketEventInterface()132 WebSocketEventInterface() {} 133 134 private: 135 DISALLOW_COPY_AND_ASSIGN(WebSocketEventInterface); 136 }; 137 138 } // namespace net 139 140 #endif // NET_WEBSOCKETS_WEBSOCKET_EVENT_INTERFACE_H_ 141