• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2003, 2006, 2007 Apple Inc.  All rights reserved.
3  * Copyright (C) 2005 Nokia.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25  */
26 
27 #ifndef FloatRect_h
28 #define FloatRect_h
29 
30 #include "platform/geometry/FloatPoint.h"
31 #include "third_party/skia/include/core/SkRect.h"
32 #include "wtf/Vector.h"
33 
34 #if OS(MACOSX)
35 typedef struct CGRect CGRect;
36 
37 #ifdef __OBJC__
38 #import <Foundation/Foundation.h>
39 #endif
40 #endif
41 
42 namespace blink {
43 
44 class LayoutRect;
45 class IntRect;
46 
47 class PLATFORM_EXPORT FloatRect {
48 public:
49     enum ContainsMode {
50         InsideOrOnStroke,
51         InsideButNotOnStroke
52     };
53 
FloatRect()54     FloatRect() { }
FloatRect(const FloatPoint & location,const FloatSize & size)55     FloatRect(const FloatPoint& location, const FloatSize& size)
56         : m_location(location), m_size(size) { }
FloatRect(float x,float y,float width,float height)57     FloatRect(float x, float y, float width, float height)
58         : m_location(FloatPoint(x, y)), m_size(FloatSize(width, height)) { }
59     FloatRect(const IntRect&);
60     FloatRect(const LayoutRect&);
61     FloatRect(const SkRect&);
62 
63     static FloatRect narrowPrecision(double x, double y, double width, double height);
64 
location()65     FloatPoint location() const { return m_location; }
size()66     FloatSize size() const { return m_size; }
67 
setLocation(const FloatPoint & location)68     void setLocation(const FloatPoint& location) { m_location = location; }
setSize(const FloatSize & size)69     void setSize(const FloatSize& size) { m_size = size; }
70 
x()71     float x() const { return m_location.x(); }
y()72     float y() const { return m_location.y(); }
maxX()73     float maxX() const { return x() + width(); }
maxY()74     float maxY() const { return y() + height(); }
width()75     float width() const { return m_size.width(); }
height()76     float height() const { return m_size.height(); }
77 
setX(float x)78     void setX(float x) { m_location.setX(x); }
setY(float y)79     void setY(float y) { m_location.setY(y); }
setWidth(float width)80     void setWidth(float width) { m_size.setWidth(width); }
setHeight(float height)81     void setHeight(float height) { m_size.setHeight(height); }
82 
isEmpty()83     bool isEmpty() const { return m_size.isEmpty(); }
isZero()84     bool isZero() const { return m_size.isZero(); }
85     bool isExpressibleAsIntRect() const;
86 
center()87     FloatPoint center() const { return FloatPoint(x() + width() / 2, y() + height() / 2); }
88 
move(const FloatSize & delta)89     void move(const FloatSize& delta) { m_location += delta; }
moveBy(const FloatPoint & delta)90     void moveBy(const FloatPoint& delta) { m_location.move(delta.x(), delta.y()); }
move(float dx,float dy)91     void move(float dx, float dy) { m_location.move(dx, dy); }
92 
expand(const FloatSize & size)93     void expand(const FloatSize& size) { m_size += size; }
expand(float dw,float dh)94     void expand(float dw, float dh) { m_size.expand(dw, dh); }
contract(const FloatSize & size)95     void contract(const FloatSize& size) { m_size -= size; }
contract(float dw,float dh)96     void contract(float dw, float dh) { m_size.expand(-dw, -dh); }
97 
shiftXEdgeTo(float edge)98     void shiftXEdgeTo(float edge)
99     {
100         float delta = edge - x();
101         setX(edge);
102         setWidth(std::max(0.0f, width() - delta));
103     }
shiftMaxXEdgeTo(float edge)104     void shiftMaxXEdgeTo(float edge)
105     {
106         float delta = edge - maxX();
107         setWidth(std::max(0.0f, width() + delta));
108     }
shiftYEdgeTo(float edge)109     void shiftYEdgeTo(float edge)
110     {
111         float delta = edge - y();
112         setY(edge);
113         setHeight(std::max(0.0f, height() - delta));
114     }
shiftMaxYEdgeTo(float edge)115     void shiftMaxYEdgeTo(float edge)
116     {
117         float delta = edge - maxY();
118         setHeight(std::max(0.0f, height() + delta));
119     }
120 
minXMinYCorner()121     FloatPoint minXMinYCorner() const { return m_location; } // typically topLeft
maxXMinYCorner()122     FloatPoint maxXMinYCorner() const { return FloatPoint(m_location.x() + m_size.width(), m_location.y()); } // typically topRight
minXMaxYCorner()123     FloatPoint minXMaxYCorner() const { return FloatPoint(m_location.x(), m_location.y() + m_size.height()); } // typically bottomLeft
maxXMaxYCorner()124     FloatPoint maxXMaxYCorner() const { return FloatPoint(m_location.x() + m_size.width(), m_location.y() + m_size.height()); } // typically bottomRight
125 
126     bool intersects(const FloatRect&) const;
127     bool contains(const FloatRect&) const;
128     bool contains(const FloatPoint&, ContainsMode = InsideOrOnStroke) const;
129 
130     void intersect(const FloatRect&);
131     void unite(const FloatRect&);
132     void uniteEvenIfEmpty(const FloatRect&);
133     void uniteIfNonZero(const FloatRect&);
134     void extend(const FloatPoint&);
135 
136     // Note, this doesn't match what IntRect::contains(IntPoint&) does; the int version
137     // is really checking for containment of 1x1 rect, but that doesn't make sense with floats.
contains(float px,float py)138     bool contains(float px, float py) const
139     {
140         return px >= x() && px <= maxX() && py >= y() && py <= maxY();
141     }
142 
inflateX(float dx)143     void inflateX(float dx)
144     {
145         m_location.setX(m_location.x() - dx);
146         m_size.setWidth(m_size.width() + dx + dx);
147     }
inflateY(float dy)148     void inflateY(float dy)
149     {
150         m_location.setY(m_location.y() - dy);
151         m_size.setHeight(m_size.height() + dy + dy);
152     }
inflate(float d)153     void inflate(float d) { inflateX(d); inflateY(d); }
scale(float s)154     void scale(float s) { scale(s, s); }
155     void scale(float sx, float sy);
156 
transposedRect()157     FloatRect transposedRect() const { return FloatRect(m_location.transposedPoint(), m_size.transposedSize()); }
158 
159     // Re-initializes this rectangle to fit the sets of passed points.
160     void fitToPoints(const FloatPoint& p0, const FloatPoint& p1);
161     void fitToPoints(const FloatPoint& p0, const FloatPoint& p1, const FloatPoint& p2);
162     void fitToPoints(const FloatPoint& p0, const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& p3);
163 
164 #if OS(MACOSX)
165     FloatRect(const CGRect&);
166     operator CGRect() const;
167 #if defined(__OBJC__) && !defined(NSGEOMETRY_TYPES_SAME_AS_CGGEOMETRY_TYPES)
168     FloatRect(const NSRect&);
169     operator NSRect() const;
170 #endif
171 #endif
172 
SkRect()173     operator SkRect() const { return SkRect::MakeXYWH(x(), y(), width(), height()); }
174 
175 private:
176     FloatPoint m_location;
177     FloatSize m_size;
178 
setLocationAndSizeFromEdges(float left,float top,float right,float bottom)179     void setLocationAndSizeFromEdges(float left, float top, float right, float bottom)
180     {
181         m_location.set(left, top);
182         m_size.setWidth(right - left);
183         m_size.setHeight(bottom - top);
184     }
185 };
186 
intersection(const FloatRect & a,const FloatRect & b)187 inline FloatRect intersection(const FloatRect& a, const FloatRect& b)
188 {
189     FloatRect c = a;
190     c.intersect(b);
191     return c;
192 }
193 
unionRect(const FloatRect & a,const FloatRect & b)194 inline FloatRect unionRect(const FloatRect& a, const FloatRect& b)
195 {
196     FloatRect c = a;
197     c.unite(b);
198     return c;
199 }
200 
201 FloatRect unionRect(const Vector<FloatRect>&);
202 
203 inline FloatRect& operator+=(FloatRect& a, const FloatRect& b)
204 {
205     a.move(b.x(), b.y());
206     a.setWidth(a.width() + b.width());
207     a.setHeight(a.height() + b.height());
208     return a;
209 }
210 
211 inline FloatRect operator+(const FloatRect& a, const FloatRect& b)
212 {
213     FloatRect c = a;
214     c += b;
215     return c;
216 }
217 
218 inline bool operator==(const FloatRect& a, const FloatRect& b)
219 {
220     return a.location() == b.location() && a.size() == b.size();
221 }
222 
223 inline bool operator!=(const FloatRect& a, const FloatRect& b)
224 {
225     return a.location() != b.location() || a.size() != b.size();
226 }
227 
228 PLATFORM_EXPORT IntRect enclosingIntRect(const FloatRect&);
229 
230 // Returns a valid IntRect contained within the given FloatRect.
231 PLATFORM_EXPORT IntRect enclosedIntRect(const FloatRect&);
232 
233 PLATFORM_EXPORT IntRect roundedIntRect(const FloatRect&);
234 
235 // Map supplied rect from srcRect to an equivalent rect in destRect.
236 PLATFORM_EXPORT FloatRect mapRect(const FloatRect&, const FloatRect& srcRect, const FloatRect& destRect);
237 
238 }
239 
240 #endif
241