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1 /*
2  * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1. Redistributions of source code must retain the above
9  *    copyright notice, this list of conditions and the following
10  *    disclaimer.
11  * 2. Redistributions in binary form must reproduce the above
12  *    copyright notice, this list of conditions and the following
13  *    disclaimer in the documentation and/or other materials
14  *    provided with the distribution.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
19  * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
20  * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
21  * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
23  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
25  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
26  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
27  * OF THE POSSIBILITY OF SUCH DAMAGE.
28  */
29 
30 #ifndef FloatRoundedRect_h
31 #define FloatRoundedRect_h
32 
33 #include "platform/geometry/FloatRect.h"
34 #include "platform/geometry/FloatSize.h"
35 #include "platform/geometry/RoundedRect.h"
36 
37 namespace blink {
38 
39 class PLATFORM_EXPORT FloatRoundedRect {
40 public:
41     class PLATFORM_EXPORT Radii {
42     public:
Radii()43         Radii() { }
Radii(const FloatSize & topLeft,const FloatSize & topRight,const FloatSize & bottomLeft,const FloatSize & bottomRight)44         Radii(const FloatSize& topLeft, const FloatSize& topRight, const FloatSize& bottomLeft, const FloatSize& bottomRight)
45             : m_topLeft(topLeft)
46             , m_topRight(topRight)
47             , m_bottomLeft(bottomLeft)
48             , m_bottomRight(bottomRight)
49         {
50         }
51 
Radii(const RoundedRect::Radii & intRadii)52         Radii(const RoundedRect::Radii& intRadii)
53             : m_topLeft(intRadii.topLeft())
54             , m_topRight(intRadii.topRight())
55             , m_bottomLeft(intRadii.bottomLeft())
56             , m_bottomRight(intRadii.bottomRight())
57         {
58         }
59 
setTopLeft(const FloatSize & size)60         void setTopLeft(const FloatSize& size) { m_topLeft = size; }
setTopRight(const FloatSize & size)61         void setTopRight(const FloatSize& size) { m_topRight = size; }
setBottomLeft(const FloatSize & size)62         void setBottomLeft(const FloatSize& size) { m_bottomLeft = size; }
setBottomRight(const FloatSize & size)63         void setBottomRight(const FloatSize& size) { m_bottomRight = size; }
topLeft()64         const FloatSize& topLeft() const { return m_topLeft; }
topRight()65         const FloatSize& topRight() const { return m_topRight; }
bottomLeft()66         const FloatSize& bottomLeft() const { return m_bottomLeft; }
bottomRight()67         const FloatSize& bottomRight() const { return m_bottomRight; }
68 
69         bool isZero() const;
70 
71         void scale(float factor);
72         void expand(float topWidth, float bottomWidth, float leftWidth, float rightWidth);
expand(float size)73         void expand(float size) { expand(size, size, size, size); }
shrink(float topWidth,float bottomWidth,float leftWidth,float rightWidth)74         void shrink(float topWidth, float bottomWidth, float leftWidth, float rightWidth) { expand(-topWidth, -bottomWidth, -leftWidth, -rightWidth); }
shrink(float size)75         void shrink(float size) { shrink(size, size, size, size); }
76 
77     private:
78         FloatSize m_topLeft;
79         FloatSize m_topRight;
80         FloatSize m_bottomLeft;
81         FloatSize m_bottomRight;
82     };
83 
84     explicit FloatRoundedRect(const FloatRect&, const Radii& = Radii());
85     FloatRoundedRect(float x, float y, float width, float height);
86     FloatRoundedRect(const FloatRect&, const FloatSize& topLeft, const FloatSize& topRight, const FloatSize& bottomLeft, const FloatSize& bottomRight);
87 
rect()88     const FloatRect& rect() const { return m_rect; }
radii()89     const Radii& radii() const { return m_radii; }
isRounded()90     bool isRounded() const { return !m_radii.isZero(); }
isEmpty()91     bool isEmpty() const { return m_rect.isEmpty(); }
92 
setRect(const FloatRect & rect)93     void setRect(const FloatRect& rect) { m_rect = rect; }
setRadii(const Radii & radii)94     void setRadii(const Radii& radii) { m_radii = radii; }
95 
move(const FloatSize & size)96     void move(const FloatSize& size) { m_rect.move(size); }
inflate(float size)97     void inflate(float size) { m_rect.inflate(size);  }
expandRadii(float size)98     void expandRadii(float size) { m_radii.expand(size); }
shrinkRadii(float size)99     void shrinkRadii(float size) { m_radii.shrink(size); }
100 
topLeftCorner()101     FloatRect topLeftCorner() const
102     {
103         return FloatRect(m_rect.x(), m_rect.y(), m_radii.topLeft().width(), m_radii.topLeft().height());
104     }
topRightCorner()105     FloatRect topRightCorner() const
106     {
107         return FloatRect(m_rect.maxX() - m_radii.topRight().width(), m_rect.y(), m_radii.topRight().width(), m_radii.topRight().height());
108     }
bottomLeftCorner()109     FloatRect bottomLeftCorner() const
110     {
111         return FloatRect(m_rect.x(), m_rect.maxY() - m_radii.bottomLeft().height(), m_radii.bottomLeft().width(), m_radii.bottomLeft().height());
112     }
bottomRightCorner()113     FloatRect bottomRightCorner() const
114     {
115         return FloatRect(m_rect.maxX() - m_radii.bottomRight().width(), m_rect.maxY() - m_radii.bottomRight().height(), m_radii.bottomRight().width(), m_radii.bottomRight().height());
116     }
117 
118     bool xInterceptsAtY(float y, float& minXIntercept, float& maxXIntercept) const;
119 
120 private:
121     FloatRect m_rect;
122     Radii m_radii;
123 };
124 
125 inline bool operator==(const FloatRoundedRect::Radii& a, const FloatRoundedRect::Radii& b)
126 {
127     return a.topLeft() == b.topLeft() && a.topRight() == b.topRight() && a.bottomLeft() == b.bottomLeft() && a.bottomRight() == b.bottomRight();
128 }
129 
130 inline bool operator==(const FloatRoundedRect& a, const FloatRoundedRect& b)
131 {
132     return a.rect() == b.rect() && a.radii() == b.radii();
133 }
134 
135 } // namespace blink
136 
137 #endif // FloatRoundedRect_h
138