1 /* Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 * Use of this source code is governed by a BSD-style license that can be 3 * found in the LICENSE file. 4 */ 5 6 /* From ppb_message_loop.idl modified Thu May 9 14:59:57 2013. */ 7 8 #ifndef PPAPI_C_PPB_MESSAGE_LOOP_H_ 9 #define PPAPI_C_PPB_MESSAGE_LOOP_H_ 10 11 #include "ppapi/c/pp_bool.h" 12 #include "ppapi/c/pp_completion_callback.h" 13 #include "ppapi/c/pp_instance.h" 14 #include "ppapi/c/pp_macros.h" 15 #include "ppapi/c/pp_resource.h" 16 #include "ppapi/c/pp_stdint.h" 17 18 #define PPB_MESSAGELOOP_INTERFACE_1_0 "PPB_MessageLoop;1.0" 19 #define PPB_MESSAGELOOP_INTERFACE PPB_MESSAGELOOP_INTERFACE_1_0 20 21 /** 22 * @file 23 * Defines the PPB_MessageLoop interface. 24 */ 25 26 27 /** 28 * @addtogroup Interfaces 29 * @{ 30 */ 31 /** 32 * A message loop allows PPAPI calls to be issued on a thread. You may not 33 * issue any API calls on a thread without creating a message loop. It also 34 * allows you to post work to the message loop for a thread. 35 * 36 * To process work posted to the message loop, as well as completion callbacks 37 * for asynchronous operations, you must run the message loop via Run(). 38 * 39 * Note the system manages the lifetime of the instance (and all associated 40 * resources). If the instance is deleted from the page, background threads may 41 * suddenly see their PP_Resource handles become invalid. In this case, calls 42 * will fail with PP_ERROR_BADRESOURCE. If you need to access data associated 43 * with your instance, you will probably want to create some kind of threadsafe 44 * proxy object that can handle asynchronous destruction of the instance object. 45 * 46 * Typical usage: 47 * On the main thread: 48 * - Create the thread yourself (using pthreads). 49 * - Create the message loop resource. 50 * - Pass the message loop resource to your thread's main function. 51 * - Call PostWork() on the message loop to run functions on the thread. 52 * 53 * From the background thread's main function: 54 * - Call AttachToCurrentThread() with the message loop resource. 55 * - Call Run() with the message loop resource. 56 * 57 * Your callbacks should look like this: 58 * @code 59 * void DoMyWork(void* user_data, int32_t status) { 60 * if (status != PP_OK) { 61 * Cleanup(); // e.g. free user_data. 62 * return; 63 * } 64 * ... do your work... 65 * } 66 * @endcode 67 * For a C++ example, see ppapi/utility/threading/simple_thread.h 68 * 69 * (You can also create the message loop resource on the background thread, 70 * but then the main thread will have no reference to it should you want to 71 * call PostWork()). 72 * 73 * 74 * THREAD HANDLING 75 * 76 * The main thread has an implicitly created message loop. The main thread is 77 * the thread where PPP_InitializeModule and PPP_Instance functions are called. 78 * You can retrieve a reference to this message loop by calling 79 * GetForMainThread() or, if your code is on the main thread, GetCurrent() will 80 * also work. 81 * 82 * Some special threads created by the system can not have message loops. In 83 * particular, the background thread created for audio processing has this 84 * requirement because it's intended to be highly responsive to keep up with 85 * the realtime requirements of audio processing. You can not make PPAPI calls 86 * from these threads. 87 * 88 * Once you associate a message loop with a thread, you don't have to keep a 89 * reference to it. The system will hold a reference to the message loop for as 90 * long as the thread is running. The current message loop can be retrieved 91 * using the GetCurrent() function. 92 * 93 * It is legal to create threads in your plugin without message loops, but 94 * PPAPI calls will fail unless explicitly noted in the documentation. 95 * 96 * You can create a message loop object on a thread and never actually run the 97 * message loop. This will allow you to call blocking PPAPI calls (via 98 * PP_BlockUntilComplete()). If you make any asynchronous calls, the callbacks 99 * from those calls will be queued in the message loop and never run. The same 100 * thing will happen if work is scheduled after the message loop exits and 101 * the message loop is not run again. 102 * 103 * 104 * DESTRUCTION AND ERROR HANDLING 105 * 106 * Often, your application will associate memory with completion callbacks. For 107 * example, the C++ CompletionCallbackFactory has a small amount of 108 * heap-allocated memory for each callback. This memory will be leaked if the 109 * callback is never run. To avoid this memory leak, you need to be careful 110 * about error handling and shutdown. 111 * 112 * There are a number of cases where posted callbacks will never be run: 113 * 114 * - You tear down the thread (via pthreads) without "destroying" the message 115 * loop (via PostQuit with should_destroy = PP_TRUE). In this case, any 116 * tasks in the message queue will be lost. 117 * 118 * - You create a message loop, post callbacks to it, and never run it. 119 * 120 * - You quit the message loop via PostQuit with should_destroy set to 121 * PP_FALSE. In this case, the system will assume the message loop will be 122 * run again later and keep your tasks. 123 * 124 * To do proper shutdown, call PostQuit with should_destroy = PP_TRUE. This 125 * will prohibit future work from being posted, and will allow the message loop 126 * to run until all pending tasks are run. 127 * 128 * If you post a callback to a message loop that's been destroyed, or to an 129 * invalid message loop, PostWork will return an error and will not run the 130 * callback. This is true even for callbacks with the "required" flag set, 131 * since the system may not even know what thread to issue the error callback 132 * on. 133 * 134 * Therefore, you should check for errors from PostWork and destroy any 135 * associated memory to avoid leaks. If you're using the C++ 136 * CompletionCallbackFactory, use the following pattern: 137 * @code 138 * pp::CompletionCallback callback = factory_.NewOptionalCallback(...); 139 * int32_t result = message_loop.PostWork(callback); 140 * if (result != PP_OK) 141 * callback.Run(result); 142 * @endcode 143 * This will run the callback with an error value, and assumes that the 144 * implementation of your callback checks the "result" argument and returns 145 * immediately on error. 146 */ 147 struct PPB_MessageLoop_1_0 { 148 /** 149 * Creates a message loop resource. 150 * 151 * This may be called from any thread. After your thread starts but before 152 * issuing any other PPAPI calls on it, you must associate it with a message 153 * loop by calling AttachToCurrentThread. 154 */ 155 PP_Resource (*Create)(PP_Instance instance); 156 /** 157 * Returns a resource identifying the message loop for the main thread. The 158 * main thread always has a message loop created by the system. 159 */ 160 PP_Resource (*GetForMainThread)(void); 161 /** 162 * Returns a reference to the PPB_MessageLoop object attached to the current 163 * thread. If there is no attached message loop, the return value will be 0. 164 */ 165 PP_Resource (*GetCurrent)(void); 166 /** 167 * Sets the given message loop resource as being the associated message loop 168 * for the currently running thread. 169 * 170 * You must call this function exactly once on a thread before making any 171 * PPAPI calls. A message loop can only be attached to one thread, and the 172 * message loop can not be changed later. The message loop will be attached 173 * as long as the thread is running or until you quit with should_destroy 174 * set to PP_TRUE. 175 * 176 * If this function fails, attempting to run the message loop will fail. 177 * Note that you can still post work to the message loop: it will get queued 178 * up should the message loop eventually be successfully attached and run. 179 * 180 * @return 181 * - PP_OK: The message loop was successfully attached to the thread and is 182 * ready to use. 183 * - PP_ERROR_BADRESOURCE: The given message loop resource is invalid. 184 * - PP_ERROR_INPROGRESS: The current thread already has a message loop 185 * attached. This will always be the case for the main thread, which has 186 * an implicit system-created message loop attached. 187 * - PP_ERROR_WRONG_THREAD: The current thread type can not have a message 188 * loop attached to it. See the interface level discussion about these 189 * special threads, which include realtime audio threads. 190 */ 191 int32_t (*AttachToCurrentThread)(PP_Resource message_loop); 192 /** 193 * Runs the thread message loop. Running the message loop is required for you 194 * to get issued completion callbacks on the thread. 195 * 196 * The message loop identified by the argument must have been previously 197 * successfully attached to the current thread. 198 * 199 * You may not run nested message loops. Since the main thread has an 200 * implicit message loop that the system runs, you may not call Run on the 201 * main thread. 202 * 203 * @return 204 * - PP_OK: The message loop was successfully run. Note that on 205 * success, the message loop will only exit when you call PostQuit(). 206 * - PP_ERROR_BADRESOURCE: The given message loop resource is invalid. 207 * - PP_ERROR_WRONG_THREAD: You are attempting to run a message loop that 208 * has not been successfully attached to the current thread. Call 209 * AttachToCurrentThread(). 210 * - PP_ERROR_INPROGRESS: You are attempting to call Run in a nested 211 * fashion (Run is already on the stack). This will occur if you attempt 212 * to call run on the main thread's message loop (see above). 213 */ 214 int32_t (*Run)(PP_Resource message_loop); 215 /** 216 * Schedules work to run on the given message loop. This may be called from 217 * any thread. Posted work will be executed in the order it was posted when 218 * the message loop is Run(). 219 * 220 * @param message_loop The message loop resource. 221 * 222 * @param callback The completion callback to execute from the message loop. 223 * 224 * @param delay_ms The number of milliseconds to delay execution of the given 225 * completion callback. Passing 0 means it will get queued normally and 226 * executed in order. 227 * 228 * 229 * The completion callback will be called with PP_OK as the "result" parameter 230 * if it is run normally. It is good practice to check for PP_OK and return 231 * early otherwise. 232 * 233 * The "required" flag on the completion callback is ignored. If there is an 234 * error posting your callback, the error will be returned from PostWork and 235 * the callback will never be run (because there is no appropriate place to 236 * run your callback with an error without causing unexpected threading 237 * problems). If you associate memory with the completion callback (for 238 * example, you're using the C++ CompletionCallbackFactory), you will need to 239 * free this or manually run the callback. See "Destruction and error 240 * handling" above. 241 * 242 * 243 * You can call this function before the message loop has started and the 244 * work will get queued until the message loop is run. You can also post 245 * work after the message loop has exited as long as should_destroy was 246 * PP_FALSE. It will be queued until the next invocation of Run(). 247 * 248 * @return 249 * - PP_OK: The work was posted to the message loop's queue. As described 250 * above, this does not mean that the work has been or will be executed 251 * (if you never run the message loop after posting). 252 * - PP_ERROR_BADRESOURCE: The given message loop resource is invalid. 253 * - PP_ERROR_BADARGUMENT: The function pointer for the completion callback 254 * is null (this will be the case if you pass PP_BlockUntilComplete()). 255 * - PP_ERROR_FAILED: The message loop has been destroyed. 256 */ 257 int32_t (*PostWork)(PP_Resource message_loop, 258 struct PP_CompletionCallback callback, 259 int64_t delay_ms); 260 /** 261 * Posts a quit message to the given message loop's work queue. Work posted 262 * before that point will be processed before quitting. 263 * 264 * This may be called on the message loop registered for the current thread, 265 * or it may be called on the message loop registered for another thread. It 266 * is an error to attempt to PostQuit() the main thread loop. 267 * 268 * @param should_destroy Marks the message loop as being in a destroyed state 269 * and prevents further posting of messages. 270 * 271 * If you quit a message loop without setting should_destroy, it will still 272 * be attached to the thread and you can still run it again by calling Run() 273 * again. If you destroy it, it will be detached from the current thread. 274 * 275 * @return 276 * - PP_OK: The request to quit was successfully posted. 277 * - PP_ERROR_BADRESOURCE: The message loop was invalid. 278 * - PP_ERROR_WRONG_THREAD: You are attempting to quit the main thread. 279 * The main thread's message loop is managed by the system and can't be 280 * quit. 281 */ 282 int32_t (*PostQuit)(PP_Resource message_loop, PP_Bool should_destroy); 283 }; 284 285 typedef struct PPB_MessageLoop_1_0 PPB_MessageLoop; 286 /** 287 * @} 288 */ 289 290 #endif /* PPAPI_C_PPB_MESSAGE_LOOP_H_ */ 291 292