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1 /* Copyright (c) 2012 The Chromium Authors. All rights reserved.
2  * Use of this source code is governed by a BSD-style license that can be
3  * found in the LICENSE file.
4  */
5 
6 /* From ppb_message_loop.idl modified Thu May  9 14:59:57 2013. */
7 
8 #ifndef PPAPI_C_PPB_MESSAGE_LOOP_H_
9 #define PPAPI_C_PPB_MESSAGE_LOOP_H_
10 
11 #include "ppapi/c/pp_bool.h"
12 #include "ppapi/c/pp_completion_callback.h"
13 #include "ppapi/c/pp_instance.h"
14 #include "ppapi/c/pp_macros.h"
15 #include "ppapi/c/pp_resource.h"
16 #include "ppapi/c/pp_stdint.h"
17 
18 #define PPB_MESSAGELOOP_INTERFACE_1_0 "PPB_MessageLoop;1.0"
19 #define PPB_MESSAGELOOP_INTERFACE PPB_MESSAGELOOP_INTERFACE_1_0
20 
21 /**
22  * @file
23  * Defines the PPB_MessageLoop interface.
24  */
25 
26 
27 /**
28  * @addtogroup Interfaces
29  * @{
30  */
31 /**
32  * A message loop allows PPAPI calls to be issued on a thread. You may not
33  * issue any API calls on a thread without creating a message loop. It also
34  * allows you to post work to the message loop for a thread.
35  *
36  * To process work posted to the message loop, as well as completion callbacks
37  * for asynchronous operations, you must run the message loop via Run().
38  *
39  * Note the system manages the lifetime of the instance (and all associated
40  * resources). If the instance is deleted from the page, background threads may
41  * suddenly see their PP_Resource handles become invalid. In this case, calls
42  * will fail with PP_ERROR_BADRESOURCE. If you need to access data associated
43  * with your instance, you will probably want to create some kind of threadsafe
44  * proxy object that can handle asynchronous destruction of the instance object.
45  *
46  * Typical usage:
47  *   On the main thread:
48  *    - Create the thread yourself (using pthreads).
49  *    - Create the message loop resource.
50  *    - Pass the message loop resource to your thread's main function.
51  *    - Call PostWork() on the message loop to run functions on the thread.
52  *
53  *   From the background thread's main function:
54  *    - Call AttachToCurrentThread() with the message loop resource.
55  *    - Call Run() with the message loop resource.
56  *
57  *   Your callbacks should look like this:
58  *   @code
59  *   void DoMyWork(void* user_data, int32_t status) {
60  *     if (status != PP_OK) {
61  *       Cleanup();  // e.g. free user_data.
62  *       return;
63  *     }
64  *     ... do your work...
65  *   }
66  *   @endcode
67  * For a C++ example, see ppapi/utility/threading/simple_thread.h
68  *
69  * (You can also create the message loop resource on the background thread,
70  * but then the main thread will have no reference to it should you want to
71  * call PostWork()).
72  *
73  *
74  * THREAD HANDLING
75  *
76  * The main thread has an implicitly created message loop. The main thread is
77  * the thread where PPP_InitializeModule and PPP_Instance functions are called.
78  * You can retrieve a reference to this message loop by calling
79  * GetForMainThread() or, if your code is on the main thread, GetCurrent() will
80  * also work.
81  *
82  * Some special threads created by the system can not have message loops. In
83  * particular, the background thread created for audio processing has this
84  * requirement because it's intended to be highly responsive to keep up with
85  * the realtime requirements of audio processing. You can not make PPAPI calls
86  * from these threads.
87  *
88  * Once you associate a message loop with a thread, you don't have to keep a
89  * reference to it. The system will hold a reference to the message loop for as
90  * long as the thread is running. The current message loop can be retrieved
91  * using the GetCurrent() function.
92  *
93  * It is legal to create threads in your plugin without message loops, but
94  * PPAPI calls will fail unless explicitly noted in the documentation.
95  *
96  * You can create a message loop object on a thread and never actually run the
97  * message loop. This will allow you to call blocking PPAPI calls (via
98  * PP_BlockUntilComplete()). If you make any asynchronous calls, the callbacks
99  * from those calls will be queued in the message loop and never run. The same
100  * thing will happen if work is scheduled after the message loop exits and
101  * the message loop is not run again.
102  *
103  *
104  * DESTRUCTION AND ERROR HANDLING
105  *
106  * Often, your application will associate memory with completion callbacks. For
107  * example, the C++ CompletionCallbackFactory has a small amount of
108  * heap-allocated memory for each callback. This memory will be leaked if the
109  * callback is never run. To avoid this memory leak, you need to be careful
110  * about error handling and shutdown.
111  *
112  * There are a number of cases where posted callbacks will never be run:
113  *
114  *  - You tear down the thread (via pthreads) without "destroying" the message
115  *    loop (via PostQuit with should_destroy = PP_TRUE). In this case, any
116  *    tasks in the message queue will be lost.
117  *
118  *  - You create a message loop, post callbacks to it, and never run it.
119  *
120  *  - You quit the message loop via PostQuit with should_destroy set to
121  *    PP_FALSE. In this case, the system will assume the message loop will be
122  *    run again later and keep your tasks.
123  *
124  * To do proper shutdown, call PostQuit with should_destroy = PP_TRUE. This
125  * will prohibit future work from being posted, and will allow the message loop
126  * to run until all pending tasks are run.
127  *
128  * If you post a callback to a message loop that's been destroyed, or to an
129  * invalid message loop, PostWork will return an error and will not run the
130  * callback. This is true even for callbacks with the "required" flag set,
131  * since the system may not even know what thread to issue the error callback
132  * on.
133  *
134  * Therefore, you should check for errors from PostWork and destroy any
135  * associated memory to avoid leaks. If you're using the C++
136  * CompletionCallbackFactory, use the following pattern:
137  * @code
138  * pp::CompletionCallback callback = factory_.NewOptionalCallback(...);
139  * int32_t result = message_loop.PostWork(callback);
140  * if (result != PP_OK)
141  *   callback.Run(result);
142  * @endcode
143  * This will run the callback with an error value, and assumes that the
144  * implementation of your callback checks the "result" argument and returns
145  * immediately on error.
146  */
147 struct PPB_MessageLoop_1_0 {
148   /**
149    * Creates a message loop resource.
150    *
151    * This may be called from any thread. After your thread starts but before
152    * issuing any other PPAPI calls on it, you must associate it with a message
153    * loop by calling AttachToCurrentThread.
154    */
155   PP_Resource (*Create)(PP_Instance instance);
156   /**
157    * Returns a resource identifying the message loop for the main thread. The
158    * main thread always has a message loop created by the system.
159    */
160   PP_Resource (*GetForMainThread)(void);
161   /**
162    * Returns a reference to the PPB_MessageLoop object attached to the current
163    * thread. If there is no attached message loop, the return value will be 0.
164    */
165   PP_Resource (*GetCurrent)(void);
166   /**
167    * Sets the given message loop resource as being the associated message loop
168    * for the currently running thread.
169    *
170    * You must call this function exactly once on a thread before making any
171    * PPAPI calls. A message loop can only be attached to one thread, and the
172    * message loop can not be changed later. The message loop will be attached
173    * as long as the thread is running or until you quit with should_destroy
174    * set to PP_TRUE.
175    *
176    * If this function fails, attempting to run the message loop will fail.
177    * Note that you can still post work to the message loop: it will get queued
178    * up should the message loop eventually be successfully attached and run.
179    *
180    * @return
181    *   - PP_OK: The message loop was successfully attached to the thread and is
182    *     ready to use.
183    *   - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
184    *   - PP_ERROR_INPROGRESS: The current thread already has a message loop
185    *     attached. This will always be the case for the main thread, which has
186    *     an implicit system-created message loop attached.
187    *   - PP_ERROR_WRONG_THREAD: The current thread type can not have a message
188    *     loop attached to it. See the interface level discussion about these
189    *     special threads, which include realtime audio threads.
190    */
191   int32_t (*AttachToCurrentThread)(PP_Resource message_loop);
192   /**
193    * Runs the thread message loop. Running the message loop is required for you
194    * to get issued completion callbacks on the thread.
195    *
196    * The message loop identified by the argument must have been previously
197    * successfully attached to the current thread.
198    *
199    * You may not run nested message loops. Since the main thread has an
200    * implicit message loop that the system runs, you may not call Run on the
201    * main thread.
202    *
203    * @return
204    *   - PP_OK: The message loop was successfully run. Note that on
205    *     success, the message loop will only exit when you call PostQuit().
206    *   - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
207    *   - PP_ERROR_WRONG_THREAD: You are attempting to run a message loop that
208    *     has not been successfully attached to the current thread. Call
209    *     AttachToCurrentThread().
210    *   - PP_ERROR_INPROGRESS: You are attempting to call Run in a nested
211    *     fashion (Run is already on the stack). This will occur if you attempt
212    *     to call run on the main thread's message loop (see above).
213    */
214   int32_t (*Run)(PP_Resource message_loop);
215   /**
216    * Schedules work to run on the given message loop. This may be called from
217    * any thread. Posted work will be executed in the order it was posted when
218    * the message loop is Run().
219    *
220    * @param message_loop The message loop resource.
221    *
222    * @param callback The completion callback to execute from the message loop.
223    *
224    * @param delay_ms The number of milliseconds to delay execution of the given
225    * completion callback. Passing 0 means it will get queued normally and
226    * executed in order.
227    *
228    *
229    * The completion callback will be called with PP_OK as the "result" parameter
230    * if it is run normally. It is good practice to check for PP_OK and return
231    * early otherwise.
232    *
233    * The "required" flag on the completion callback is ignored. If there is an
234    * error posting your callback, the error will be returned from PostWork and
235    * the callback will never be run (because there is no appropriate place to
236    * run your callback with an error without causing unexpected threading
237    * problems). If you associate memory with the completion callback (for
238    * example, you're using the C++ CompletionCallbackFactory), you will need to
239    * free this or manually run the callback. See "Destruction and error
240    * handling" above.
241    *
242    *
243    * You can call this function before the message loop has started and the
244    * work will get queued until the message loop is run. You can also post
245    * work after the message loop has exited as long as should_destroy was
246    * PP_FALSE. It will be queued until the next invocation of Run().
247    *
248    * @return
249    *   - PP_OK: The work was posted to the message loop's queue. As described
250    *     above, this does not mean that the work has been or will be executed
251    *     (if you never run the message loop after posting).
252    *   - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
253    *   - PP_ERROR_BADARGUMENT: The function pointer for the completion callback
254    *     is null (this will be the case if you pass PP_BlockUntilComplete()).
255    *   - PP_ERROR_FAILED: The message loop has been destroyed.
256    */
257   int32_t (*PostWork)(PP_Resource message_loop,
258                       struct PP_CompletionCallback callback,
259                       int64_t delay_ms);
260   /**
261    * Posts a quit message to the given message loop's work queue. Work posted
262    * before that point will be processed before quitting.
263    *
264    * This may be called on the message loop registered for the current thread,
265    * or it may be called on the message loop registered for another thread. It
266    * is an error to attempt to PostQuit() the main thread loop.
267    *
268    * @param should_destroy Marks the message loop as being in a destroyed state
269    * and prevents further posting of messages.
270    *
271    * If you quit a message loop without setting should_destroy, it will still
272    * be attached to the thread and you can still run it again by calling Run()
273    * again. If you destroy it, it will be detached from the current thread.
274    *
275    * @return
276    *   - PP_OK: The request to quit was successfully posted.
277    *   - PP_ERROR_BADRESOURCE: The message loop was invalid.
278    *   - PP_ERROR_WRONG_THREAD: You are attempting to quit the main thread.
279    *     The main thread's message loop is managed by the system and can't be
280    *     quit.
281    */
282   int32_t (*PostQuit)(PP_Resource message_loop, PP_Bool should_destroy);
283 };
284 
285 typedef struct PPB_MessageLoop_1_0 PPB_MessageLoop;
286 /**
287  * @}
288  */
289 
290 #endif  /* PPAPI_C_PPB_MESSAGE_LOOP_H_ */
291 
292