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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef PPAPI_CPP_UDP_SOCKET_H_
6 #define PPAPI_CPP_UDP_SOCKET_H_
7 
8 #include "ppapi/c/ppb_udp_socket.h"
9 #include "ppapi/cpp/net_address.h"
10 #include "ppapi/cpp/pass_ref.h"
11 #include "ppapi/cpp/resource.h"
12 
13 namespace pp {
14 
15 class CompletionCallback;
16 class InstanceHandle;
17 class Var;
18 
19 template <typename T> class CompletionCallbackWithOutput;
20 
21 /// The <code>UDPSocket</code> class provides UDP socket operations.
22 ///
23 /// Permissions: Apps permission <code>socket</code> with subrule
24 /// <code>udp-bind</code> is required for <code>Bind()</code>; subrule
25 /// <code>udp-send-to</code> is required for <code>SendTo()</code>.
26 /// For more details about network communication permissions, please see:
27 /// http://developer.chrome.com/apps/app_network.html
28 class UDPSocket : public Resource {
29  public:
30   /// Default constructor for creating an is_null() <code>UDPSocket</code>
31   /// object.
32   UDPSocket();
33 
34   /// A constructor used to create a <code>UDPSocket</code> object.
35   ///
36   /// @param[in] instance The instance with which this resource will be
37   /// associated.
38   explicit UDPSocket(const InstanceHandle& instance);
39 
40   /// A constructor used when you have received a <code>PP_Resource</code> as a
41   /// return value that has had 1 ref added for you.
42   ///
43   /// @param[in] resource A <code>PPB_UDPSocket</code> resource.
44   UDPSocket(PassRef, PP_Resource resource);
45 
46   /// The copy constructor for <code>UDPSocket</code>.
47   ///
48   /// @param[in] other A reference to another <code>UDPSocket</code>.
49   UDPSocket(const UDPSocket& other);
50 
51   /// The destructor.
52   virtual ~UDPSocket();
53 
54   /// The assignment operator for <code>UDPSocket</code>.
55   ///
56   /// @param[in] other A reference to another <code>UDPSocket</code>.
57   ///
58   /// @return A reference to this <code>UDPSocket</code> object.
59   UDPSocket& operator=(const UDPSocket& other);
60 
61   /// Static function for determining whether the browser supports the
62   /// <code>PPB_UDPSocket</code> interface.
63   ///
64   /// @return true if the interface is available, false otherwise.
65   static bool IsAvailable();
66 
67   /// Binds the socket to the given address.
68   ///
69   /// @param[in] addr A <code>NetAddress</code> object.
70   /// @param[in] callback A <code>CompletionCallback</code> to be called upon
71   /// completion.
72   ///
73   /// @return An int32_t containing an error code from <code>pp_errors.h</code>.
74   /// <code>PP_ERROR_NOACCESS</code> will be returned if the caller doesn't have
75   /// required permissions. <code>PP_ERROR_ADDRESS_IN_USE</code> will be
76   /// returned if the address is already in use.
77   int32_t Bind(const NetAddress& addr,
78                const CompletionCallback& callback);
79 
80   /// Get the address that the socket is bound to. The socket must be bound.
81   ///
82   /// @return A <code>NetAddress</code> object. The object will be null
83   /// (i.e., is_null() returns true) on failure.
84   NetAddress GetBoundAddress();
85 
86   /// Receives data from the socket and stores the source address. The socket
87   /// must be bound.
88   ///
89   /// <strong>Caveat:</strong> You should be careful about the lifetime of
90   /// <code>buffer</code>. Typically you will use a
91   /// <code>CompletionCallbackFactory</code> to scope callbacks to the lifetime
92   /// of your class. When your class goes out of scope, the callback factory
93   /// will not actually cancel the operation, but will rather just skip issuing
94   /// the callback on your class. This means that if the underlying
95   /// <code>PPB_UDPSocket</code> resource outlives your class, the browser
96   /// will still try to write into your buffer when the operation completes.
97   /// The buffer must be kept valid until then to avoid memory corruption.
98   /// If you want to release the buffer while the <code>RecvFrom()</code> call
99   /// is still pending, you should call <code>Close()</code> to ensure that the
100   /// buffer won't be accessed in the future.
101   ///
102   /// @param[out] buffer The buffer to store the received data on success. It
103   /// must be at least as large as <code>num_bytes</code>.
104   /// @param[in] num_bytes The number of bytes to receive.
105   /// @param[in] callback A <code>CompletionCallbackWithOutput</code> to be
106   /// called upon completion.
107   ///
108   /// @return A non-negative number on success to indicate how many bytes have
109   /// been received; otherwise, an error code from <code>pp_errors.h</code>.
110   int32_t RecvFrom(
111       char* buffer,
112       int32_t num_bytes,
113       const CompletionCallbackWithOutput<NetAddress>& callback);
114 
115   /// Sends data to a specific destination. The socket must be bound.
116   ///
117   /// @param[in] buffer The buffer containing the data to send.
118   /// @param[in] num_bytes The number of bytes to send.
119   /// @param[in] addr A <code>NetAddress</code> object holding the destination
120   /// address.
121   /// @param[in] callback A <code>CompletionCallback</code> to be called upon
122   /// completion.
123   ///
124   /// @return A non-negative number on success to indicate how many bytes have
125   /// been sent; otherwise, an error code from <code>pp_errors.h</code>.
126   /// <code>PP_ERROR_NOACCESS</code> will be returned if the caller doesn't have
127   /// required permissions.
128   int32_t SendTo(const char* buffer,
129                  int32_t num_bytes,
130                  const NetAddress& addr,
131                  const CompletionCallback& callback);
132 
133   /// Cancels all pending reads and writes, and closes the socket. Any pending
134   /// callbacks will still run, reporting <code>PP_ERROR_ABORTED</code> if
135   /// pending IO was interrupted. After a call to this method, no output
136   /// paramters passed into previous <code>RecvFrom()</code> calls will be
137   /// accessed. It is not valid to call <code>Bind()</code> again.
138   ///
139   /// The socket is implicitly closed if it is destroyed, so you are not
140   /// required to call this method.
141   void Close();
142 
143   /// Sets a socket option on the UDP socket.
144   /// Please see the <code>PP_UDPSocket_Option</code> description for option
145   /// names, value types and allowed values.
146   ///
147   /// @param[in] name The option to set.
148   /// @param[in] value The option value to set.
149   /// @param[in] callback A <code>CompletionCallback</code> to be called upon
150   /// completion.
151   ///
152   /// @return An int32_t containing an error code from <code>pp_errors.h</code>.
153   int32_t SetOption(PP_UDPSocket_Option name,
154                     const Var& value,
155                     const CompletionCallback& callback);
156 };
157 
158 }  // namespace pp
159 
160 #endif  // PPAPI_CPP_UDP_SOCKET_H_
161