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1/* Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 * Use of this source code is governed by a BSD-style license that can be
3 * found in the LICENSE file.
4 */
5
6/**
7 * This file contains the <code>PPB_Flash_MessageLoop</code> interface.
8 */
9
10label Chrome {
11  M18 = 0.1
12};
13
14/**
15 * The <code>PPB_Flash_MessageLoop</code> interface supports Pepper Flash to run
16 * nested message loops.
17 */
18interface PPB_Flash_MessageLoop {
19  /**
20   * Allocates a Flash message loop resource.
21   *
22   * @param[in] instance A <code>PP_Instance</code> identifying one instance
23   * of a module.
24   *
25   * @return A <code>PP_Resource</code> that can be used to run a nested message
26   * loop if successful; 0 if failed.
27   */
28  PP_Resource Create([in] PP_Instance instance);
29
30  /**
31   * Determines if a given resource is a Flash message loop.
32   *
33   * @param[in] resource A <code>PP_Resource</code> corresponding to a generic
34   * resource.
35   *
36   * @return A <code>PP_Bool</code> that is <code>PP_TRUE</code> if the given
37   * resource is a Flash message loop, otherwise <code>PP_FALSE</code>.
38   */
39  PP_Bool IsFlashMessageLoop([in] PP_Resource resource);
40
41  /**
42   * Runs a nested message loop. The plugin will be reentered from this call.
43   * This function is used in places where Flash would normally enter a nested
44   * message loop (e.g., when displaying context menus), but Pepper provides
45   * only an asynchronous call. After performing that asynchronous call, call
46   * <code>Run()</code>. In the callback, call <code>Quit()</code>.
47   *
48   * For a given message loop resource, only the first call to
49   * <code>Run()</code> will start a nested message loop. The subsequent calls
50   * will return <code>PP_ERROR_FAILED</code> immediately.
51   *
52   * @param[in] flash_message_loop The Flash message loop.
53   *
54   * @return <code>PP_ERROR_ABORTED</code> if the message loop quits because the
55   * resource is destroyed; <code>PP_OK</code> if the message loop quits because
56   * of other reasons (e.g., <code>Quit()</code> is called);
57   * <code>PP_ERROR_FAILED</code> if this is not the first call to
58   * <code>Run()</code>.
59   */
60  int32_t Run([in] PP_Resource flash_message_loop);
61
62  /**
63   * Signals to quit the outermost nested message loop. Use this to exit and
64   * return back to the caller after you call <code>Run()</code>.
65   *
66   * If <code>Quit()</code> is not called to balance the call to
67   * <code>Run()</code>, the outermost nested message loop will be quitted
68   * implicitly when the resource is destroyed.
69   *
70   * @param[in] flash_message_loop The Flash message loop.
71   */
72  void Quit([in] PP_Resource flash_message_loop);
73};