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</li> 516 517 <li class="nav-section"> 518 <div class="nav-section-header empty"><a href="/google/play-services/games.html"> 519 <span class="en">Games</span> 520 </a></div> 521 </li> 522 <li class="nav-section"> 523 <div class="nav-section-header empty"><a href="/google/play-services/location.html"> 524 <span class="en">Location</span> 525 </a></div> 526 </li> 527 <li class="nav-section"> 528 <div class="nav-section-header empty"><a href="/google/play-services/plus.html"> 529 <span class="en">Google+</span> 530 </a></div> 531 </li> 532 <li class="nav-section"> 533 <div class="nav-section-header empty"><a href="/google/play-services/maps.html"> 534 <span class="en">Maps</span> 535 </a></div> 536 </li> 537 <li class="nav-section"> 538 <div class="nav-section-header empty"><a href="/google/play-services/drive.html"> 539 <span class="en">Drive</span> 540 </a></div> 541 </li> 542 <li class="nav-section"> 543 <div class="nav-section-header empty"><a href="/google/play-services/cast.html"> 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575 </div> 576 <ul> 577 <li> 578 <a href="/google/auth/http-auth.html"> 579 <span class="en">Authorizing with Google for REST APIs</span> 580 </a> 581 </li> 582 </ul> 583 </li> 584 <li id="gms-tree-list" class="nav-section"> 585 <div class="nav-section-header"> 586 <a href="/reference/gms-packages.html"> 587 <span class="en">Reference</span> 588 </a> 589 <div> 590 </li> 591 </ul> 592 </li> 593 594 595 <li class="nav-section"> 596 <div class="nav-section-header"><a href="/google/play/billing/index.html"> 597 <span class="en">Google Play In-app Billing</span></a> 598 </div> 599 <ul> 600 <li><a href="/google/play/billing/billing_overview.html"> 601 <span class="en">Overview</span></a> 602 </li> 603 <li class="nav-section"><div class="nav-section-header"><a href="/google/play/billing/api.html"> 604 <span class="en">Version 3 API</span></a></div> 605 <ul> 606 <li><a href="/google/play/billing/billing_integrate.html"> 607 <span class="en">Implementing the API</span></a></li> 608 <li><a href="/google/play/billing/billing_reference.html"> 609 <span class="en">Reference</span></a></li> 610 </ul> 611 </li> 612 <li class="nav-section"><div class="nav-section-header"><a href="/google/play/billing/v2/api.html"> 613 <span class="en">Version 2 API</span></a></div> 614 <ul> 615 <li><a href="/google/play/billing/v2/billing_integrate.html"> 616 <span class="en">Implementing the API</span></a></li> 617 <li><a href="/google/play/billing/v2/billing_subscriptions.html"> 618 <span class="en">Subscriptions</span></a></li> 619 <li><a href="/google/play/billing/v2/billing_reference.html"> 620 <span class="en">Reference</span></a></li> 621 </ul> 622 </li> 623 <li><a href="/google/play/billing/billing_subscriptions.html"> 624 <span class="en">Subscriptions</span></a> 625 </li> 626 <li><a href="/google/play/billing/billing_best_practices.html"> 627 <span class="en">Security and Design</span></a> 628 </li> 629 <li><a href="/google/play/billing/billing_testing.html"> 630 <span class="en">Testing In-app Billing</span></a> 631 </li> 632 <li><a href="/google/play/billing/billing_admin.html"> 633 <span class="en">Administering In-app Billing</span></a> 634 </li> 635 <li><a href="/google/play/billing/versions.html"> 636 <span class="en">Version Notes</span></a> 637 </li> 638 </ul> 639 </li> 640 641 642 643 <li class="nav-section"> 644 <div class="nav-section-header"><a href="/google/gcm/index.html"> 645 <span class="en">Google Cloud Messaging</span></a> 646 </div> 647 <ul> 648 <li><a href="/google/gcm/gcm.html"> 649 <span class="en">Overview</span></a> 650 </li> 651 <li><a href="/google/gcm/gs.html"> 652 <span class="en">Getting Started</span></a> 653 </li> 654 <li><a href="/google/gcm/client.html"> 655 <span class="en">Implementing GCM Client</span></a> 656 </li> 657 <li class="nav-section"><div class="nav-section-header"><a href="/google/gcm/server.html"> 658 <span class="en">Implementing GCM Server</span></a></div> 659 <ul> 660 <li><a href="/google/gcm/ccs.html"> 661 <span class="en">CCS (XMPP)</span></a></li> 662 <li><a href="/google/gcm/http.html"> 663 <span class="en">HTTP</span></a></li> 664 </ul> 665 </li> 666 <li><a href="/google/gcm/notifications.html"> 667 <span class="en">User Notifications</span></a> 668 </li> 669 <li><a href="/google/gcm/adv.html"> 670 <span class="en">Advanced Topics</span></a> 671 </li> 672 <li><a href="/google/gcm/c2dm.html"> 673 <span class="en">Migration</span></a> 674 </li> 675 <li id="gcm-tree-list" class="nav-section"> 676 <div class="nav-section-header"> 677 <a href="/reference/gcm-packages.html"> 678 <span class="en">Reference</span> 679 </a> 680 <div> 681 </li> 682 </ul> 683 </li> 684 685 <li class="nav-section"> 686 <div class="nav-section-header empty"><a href="/google/gcs/index.html"> 687 <span class="en">Google Cloud Save</span></a> 688 </div> 689 </li> 690 691 <li class="nav-section"> 692 <div class="nav-section-header"><a href="/google/play/dist.html"> 693 <span class="en">Google Play Distribution</span></a> 694 </div> 695 <ul> 696 <li><a href="/google/play/filters.html"> 697 <span class="en">Filters on Google Play</span></a> 698 </li> 699 <li><a href="/google/play/billing/gp-purchase-status-api.html"> 700 <span class="en">Google Play Developer API</span></a> 701 </li> 702 <li><a href="/google/play/publishing/multiple-apks.html"> 703 <span class="en">Multiple APK Support</span></a> 704 </li> 705 <li><a href="/google/play/expansion-files.html"> 706 <span class="en">APK Expansion Files</span></a> 707 </li> 708 <li class="nav-section"> 709 <div class="nav-section-header"><a href="/google/play/licensing/index.html"> 710 <span class="en">Application Licensing</span></a> 711 </div> 712 <ul> 713 <li><a href="/google/play/licensing/overview.html"> 714 <span class="en">Licensing Overview</span></a> 715 </li> 716 <li><a href="/google/play/licensing/setting-up.html"> 717 <span class="en">Setting Up for Licensing</span></a> 718 </li> 719 <li><a 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id="doc-col"> 775 776<div id="api-info-block"> 777 778 779 780 781<div class="sum-details-links"> 782 783</div><!-- end sum-details-links --> 784<div class="api-level"> 785 786 787 788 789</div> 790</div><!-- end api-info-block --> 791 792 793<!-- ======== START OF CLASS DATA ======== --> 794 795<div id="jd-header"> 796 public 797 798 799 800 interface 801<h1 itemprop="name">RoomUpdateListener</h1> 802 803 804 805 806 807 808 809 810 811 812 813</div><!-- end header --> 814 815<div id="naMessage"></div> 816 817<div id="jd-content" class="api apilevel-"> 818<table class="jd-inheritance-table"> 819 820 821 <tr> 822 823 <td colspan="1" class="jd-inheritance-class-cell">com.google.android.gms.games.multiplayer.realtime.RoomUpdateListener</td> 824 </tr> 825 826 827</table> 828 829 830 831 832 833 834 835<div class="jd-descr"> 836 837 838<h2>Class Overview</h2> 839<p itemprop="articleBody">The listener invoked when the state of the room has changed. 840</p> 841 842 843 844 845 846</div><!-- jd-descr --> 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863<div class="jd-descr"> 864 865 866<h2>Summary</h2> 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894<!-- ========== METHOD SUMMARY =========== --> 895<table id="pubmethods" class="jd-sumtable"><tr><th colspan="12">Public Methods</th></tr> 896 897 898 899 900 <tr class="alt-color api apilevel-" > 901 <td class="jd-typecol"><nobr> 902 abstract 903 904 905 906 907 void</nobr> 908 </td> 909 <td class="jd-linkcol" width="100%"><nobr> 910 <span class="sympad"><a href="/reference/com/google/android/gms/games/multiplayer/realtime/RoomUpdateListener.html#onJoinedRoom(int, com.google.android.gms.games.multiplayer.realtime.Room)">onJoinedRoom</a></span>(int statusCode, <a href="/reference/com/google/android/gms/games/multiplayer/realtime/Room.html">Room</a> room)</nobr> 911 912 <div class="jd-descrdiv"> 913 Called when the client attempts to join a real-time room. 914 915 916 917 </div> 918 919 </td></tr> 920 921 922 923 <tr class=" api apilevel-" > 924 <td class="jd-typecol"><nobr> 925 abstract 926 927 928 929 930 void</nobr> 931 </td> 932 <td class="jd-linkcol" width="100%"><nobr> 933 <span class="sympad"><a href="/reference/com/google/android/gms/games/multiplayer/realtime/RoomUpdateListener.html#onLeftRoom(int, java.lang.String)">onLeftRoom</a></span>(int statusCode, String roomId)</nobr> 934 935 <div class="jd-descrdiv"> 936 Called when the client attempts to leaves the real-time room. 937 938 939 940 </div> 941 942 </td></tr> 943 944 945 946 <tr class="alt-color api apilevel-" > 947 <td class="jd-typecol"><nobr> 948 abstract 949 950 951 952 953 void</nobr> 954 </td> 955 <td class="jd-linkcol" width="100%"><nobr> 956 <span class="sympad"><a href="/reference/com/google/android/gms/games/multiplayer/realtime/RoomUpdateListener.html#onRoomConnected(int, com.google.android.gms.games.multiplayer.realtime.Room)">onRoomConnected</a></span>(int statusCode, <a href="/reference/com/google/android/gms/games/multiplayer/realtime/Room.html">Room</a> room)</nobr> 957 958 <div class="jd-descrdiv"> 959 Called when all the participants in a real-time room are fully connected. 960 961 962 963 </div> 964 965 </td></tr> 966 967 968 969 <tr class=" api apilevel-" > 970 <td class="jd-typecol"><nobr> 971 abstract 972 973 974 975 976 void</nobr> 977 </td> 978 <td class="jd-linkcol" width="100%"><nobr> 979 <span class="sympad"><a href="/reference/com/google/android/gms/games/multiplayer/realtime/RoomUpdateListener.html#onRoomCreated(int, com.google.android.gms.games.multiplayer.realtime.Room)">onRoomCreated</a></span>(int statusCode, <a href="/reference/com/google/android/gms/games/multiplayer/realtime/Room.html">Room</a> room)</nobr> 980 981 <div class="jd-descrdiv"> 982 Called when the client attempts to create a real-time room. 983 984 985 986 </div> 987 988 </td></tr> 989 990 991 992</table> 993 994 995 996 997 998 999 1000</div><!-- jd-descr (summary) --> 1001 1002<!-- Details --> 1003 1004 1005 1006 1007 1008 1009 1010 1011<!-- XML Attributes --> 1012 1013 1014<!-- Enum Values --> 1015 1016 1017<!-- Constants --> 1018 1019 1020<!-- Fields --> 1021 1022 1023<!-- Public ctors --> 1024 1025 1026 1027<!-- ========= CONSTRUCTOR DETAIL ======== --> 1028<!-- Protected ctors --> 1029 1030 1031 1032<!-- ========= METHOD DETAIL ======== --> 1033<!-- Public methdos --> 1034 1035<h2>Public Methods</h2> 1036 1037 1038 1039<A NAME="onJoinedRoom(int, com.google.android.gms.games.multiplayer.realtime.Room)"></A> 1040 1041<div class="jd-details api apilevel-"> 1042 <h4 class="jd-details-title"> 1043 <span class="normal"> 1044 public 1045 1046 1047 abstract 1048 1049 void 1050 </span> 1051 <span class="sympad">onJoinedRoom</span> 1052 <span class="normal">(int statusCode, <a href="/reference/com/google/android/gms/games/multiplayer/realtime/Room.html">Room</a> room)</span> 1053 </h4> 1054 <div class="api-level"> 1055 <div></div> 1056 1057 1058 1059 </div> 1060 <div class="jd-details-descr"> 1061 1062 1063 1064 1065 <div class="jd-tagdata jd-tagdescr"><p>Called when the client attempts to join a real-time room. The real-time room can be joined by 1066 calling the <code><a href="/reference/com/google/android/gms/games/multiplayer/realtime/RealTimeMultiplayer.html#join(com.google.android.gms.common.api.GoogleApiClient, com.google.android.gms.games.multiplayer.realtime.RoomConfig)">join(GoogleApiClient, RoomConfig)</a></code> operation. Possible status codes include: 1067 <ul> 1068 <li><code><a href="/reference/com/google/android/gms/games/GamesStatusCodes.html#STATUS_OK">STATUS_OK</a></code> if data was successfully loaded and is up-to-date.</li> 1069 <li><code><a href="/reference/com/google/android/gms/games/GamesStatusCodes.html#STATUS_CLIENT_RECONNECT_REQUIRED">STATUS_CLIENT_RECONNECT_REQUIRED</a></code> if the client needs to reconnect to 1070 the service to access this data.</li> 1071 <li><code><a href="/reference/com/google/android/gms/games/GamesStatusCodes.html#STATUS_REAL_TIME_CONNECTION_FAILED">STATUS_REAL_TIME_CONNECTION_FAILED</a></code> if the client failed to connect to 1072 the network</li> 1073 <li><code><a href="/reference/com/google/android/gms/games/GamesStatusCodes.html#STATUS_MULTIPLAYER_DISABLED">STATUS_MULTIPLAYER_DISABLED</a></code> if the game does not support multiplayer. 1074 </li> 1075 <li><code><a href="/reference/com/google/android/gms/games/GamesStatusCodes.html#STATUS_INTERNAL_ERROR">STATUS_INTERNAL_ERROR</a></code> if an unexpected error occurred in the service. 1076 </li> 1077 </ul></p></div> 1078 <div class="jd-tagdata"> 1079 <h5 class="jd-tagtitle">Parameters</h5> 1080 <table class="jd-tagtable"> 1081 <tr> 1082 <th>statusCode</td> 1083 <td>A status code indicating the result of the operation.</td> 1084 </tr> 1085 <tr> 1086 <th>room</td> 1087 <td>The data of the room that was joined. The room can be <code>null</code> if the 1088 <code><a href="/reference/com/google/android/gms/games/multiplayer/realtime/RealTimeMultiplayer.html#join(com.google.android.gms.common.api.GoogleApiClient, com.google.android.gms.games.multiplayer.realtime.RoomConfig)">join(GoogleApiClient, RoomConfig)</a></code> operation failed. 1089</td> 1090 </tr> 1091 </table> 1092 </div> 1093 1094 </div> 1095</div> 1096 1097 1098<A NAME="onLeftRoom(int, java.lang.String)"></A> 1099 1100<div class="jd-details api apilevel-"> 1101 <h4 class="jd-details-title"> 1102 <span class="normal"> 1103 public 1104 1105 1106 abstract 1107 1108 void 1109 </span> 1110 <span class="sympad">onLeftRoom</span> 1111 <span class="normal">(int statusCode, String roomId)</span> 1112 </h4> 1113 <div class="api-level"> 1114 <div></div> 1115 1116 1117 1118 </div> 1119 <div class="jd-details-descr"> 1120 1121 1122 1123 1124 <div class="jd-tagdata jd-tagdescr"><p>Called when the client attempts to leaves the real-time room. Possible status codes include: 1125 <ul> 1126 <li><code><a href="/reference/com/google/android/gms/games/GamesStatusCodes.html#STATUS_OK">STATUS_OK</a></code> if operation was successfully completed.</li> 1127 <li><code><a href="/reference/com/google/android/gms/games/GamesStatusCodes.html#STATUS_INTERNAL_ERROR">STATUS_INTERNAL_ERROR</a></code> if an unexpected error occurred in the service. 1128 </li> 1129 </ul></p></div> 1130 <div class="jd-tagdata"> 1131 <h5 class="jd-tagtitle">Parameters</h5> 1132 <table class="jd-tagtable"> 1133 <tr> 1134 <th>statusCode</td> 1135 <td>A status code indicating the result of the operation.</td> 1136 </tr> 1137 <tr> 1138 <th>roomId</td> 1139 <td>ID of the real-time room which was left. 1140</td> 1141 </tr> 1142 </table> 1143 </div> 1144 1145 </div> 1146</div> 1147 1148 1149<A NAME="onRoomConnected(int, com.google.android.gms.games.multiplayer.realtime.Room)"></A> 1150 1151<div class="jd-details api apilevel-"> 1152 <h4 class="jd-details-title"> 1153 <span class="normal"> 1154 public 1155 1156 1157 abstract 1158 1159 void 1160 </span> 1161 <span class="sympad">onRoomConnected</span> 1162 <span class="normal">(int statusCode, <a href="/reference/com/google/android/gms/games/multiplayer/realtime/Room.html">Room</a> room)</span> 1163 </h4> 1164 <div class="api-level"> 1165 <div></div> 1166 1167 1168 1169 </div> 1170 <div class="jd-details-descr"> 1171 1172 1173 1174 1175 <div class="jd-tagdata jd-tagdescr"><p>Called when all the participants in a real-time room are fully connected. This gets called 1176 once all invitations are accepted and any necessary automatching has been completed. Possible 1177 status codes include: 1178 <ul> 1179 <li><code><a href="/reference/com/google/android/gms/games/GamesStatusCodes.html#STATUS_OK">STATUS_OK</a></code> if data was successfully loaded and is up-to-date.</li> 1180 <li><code><a href="/reference/com/google/android/gms/games/GamesStatusCodes.html#STATUS_CLIENT_RECONNECT_REQUIRED">STATUS_CLIENT_RECONNECT_REQUIRED</a></code> if the client needs to reconnect to 1181 the service to access this data.</li> 1182 <li><code><a href="/reference/com/google/android/gms/games/GamesStatusCodes.html#STATUS_INTERNAL_ERROR">STATUS_INTERNAL_ERROR</a></code> if an unexpected error occurred in the service. 1183 </li> 1184 </ul></p></div> 1185 <div class="jd-tagdata"> 1186 <h5 class="jd-tagtitle">Parameters</h5> 1187 <table class="jd-tagtable"> 1188 <tr> 1189 <th>room</td> 1190 <td>The fully connected room object. The room can be <code>null</code> if it could not be 1191 loaded successfully. 1192</td> 1193 </tr> 1194 </table> 1195 </div> 1196 1197 </div> 1198</div> 1199 1200 1201<A NAME="onRoomCreated(int, com.google.android.gms.games.multiplayer.realtime.Room)"></A> 1202 1203<div class="jd-details api apilevel-"> 1204 <h4 class="jd-details-title"> 1205 <span class="normal"> 1206 public 1207 1208 1209 abstract 1210 1211 void 1212 </span> 1213 <span class="sympad">onRoomCreated</span> 1214 <span class="normal">(int statusCode, <a href="/reference/com/google/android/gms/games/multiplayer/realtime/Room.html">Room</a> room)</span> 1215 </h4> 1216 <div class="api-level"> 1217 <div></div> 1218 1219 1220 1221 </div> 1222 <div class="jd-details-descr"> 1223 1224 1225 1226 1227 <div class="jd-tagdata jd-tagdescr"><p>Called when the client attempts to create a real-time room. The real-time room can be created 1228 by calling the <code><a href="/reference/com/google/android/gms/games/multiplayer/realtime/RealTimeMultiplayer.html#create(com.google.android.gms.common.api.GoogleApiClient, com.google.android.gms.games.multiplayer.realtime.RoomConfig)">create(GoogleApiClient, RoomConfig)</a></code> operation. Possible status codes include: 1229 <ul> 1230 <li><code><a href="/reference/com/google/android/gms/games/GamesStatusCodes.html#STATUS_OK">STATUS_OK</a></code> if data was successfully loaded and is up-to-date.</li> 1231 <li><code><a href="/reference/com/google/android/gms/games/GamesStatusCodes.html#STATUS_CLIENT_RECONNECT_REQUIRED">STATUS_CLIENT_RECONNECT_REQUIRED</a></code> if the client needs to reconnect to 1232 the service to access this data.</li> 1233 <li><code><a href="/reference/com/google/android/gms/games/GamesStatusCodes.html#STATUS_REAL_TIME_CONNECTION_FAILED">STATUS_REAL_TIME_CONNECTION_FAILED</a></code> if the client failed to connect to 1234 the network</li> 1235 <li><code><a href="/reference/com/google/android/gms/games/GamesStatusCodes.html#STATUS_MULTIPLAYER_DISABLED">STATUS_MULTIPLAYER_DISABLED</a></code> if the game does not support multiplayer. 1236 </li> 1237 <li><code><a href="/reference/com/google/android/gms/games/GamesStatusCodes.html#STATUS_INTERNAL_ERROR">STATUS_INTERNAL_ERROR</a></code> if an unexpected error occurred in the service. 1238 </li> 1239 </ul></p></div> 1240 <div class="jd-tagdata"> 1241 <h5 class="jd-tagtitle">Parameters</h5> 1242 <table class="jd-tagtable"> 1243 <tr> 1244 <th>statusCode</td> 1245 <td>A status code indicating the result of the operation.</td> 1246 </tr> 1247 <tr> 1248 <th>room</td> 1249 <td>The room data that was created if successful. The room can be <code>null</code> if the 1250 <code><a href="/reference/com/google/android/gms/games/multiplayer/realtime/RealTimeMultiplayer.html#create(com.google.android.gms.common.api.GoogleApiClient, com.google.android.gms.games.multiplayer.realtime.RoomConfig)">create(GoogleApiClient, RoomConfig)</a></code> operation failed. 1251</td> 1252 </tr> 1253 </table> 1254 </div> 1255 1256 </div> 1257</div> 1258 1259 1260 1261 1262 1263<!-- ========= METHOD DETAIL ======== --> 1264 1265 1266 1267<!-- ========= END OF CLASS DATA ========= --> 1268<A NAME="navbar_top"></A> 1269 1270<div id="footer" class="wrap" > 1271 1272 1273 <div id="copyright"> 1274 1275 Except as noted, this content is licensed under <a 1276 href="http://www.apache.org/licenses/LICENSE-2.0">Apache 2.0</a>. 1277 For details and restrictions, see the <a href="/license.html"> 1278 Content License</a>. 1279 </div> 1280 <div id="build_info"> 1281 1282<script src="/timestamp.js" type="text/javascript"></script> 1283<script>document.write(BUILD_TIMESTAMP)</script> 1284 1285 </div> 1286 1287 1288 <div id="footerlinks"> 1289 1290 <p> 1291 <a href="/about/index.html">About Android</a> | 1292 <a href="/legal.html">Legal</a> | 1293 <a href="/support.html">Support</a> 1294 </p> 1295 </div> 1296 1297</div> <!-- end footer --> 1298</div> <!-- jd-content --> 1299 1300</div><!-- end doc-content --> 1301 1302</div> <!-- end body-content --> 1303 1304 1305 1306 1307 1308 1309</body> 1310</html> 1311