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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef REMOTING_HOST_AUDIO_SCHEDULER_H_
6 #define REMOTING_HOST_AUDIO_SCHEDULER_H_
7 
8 #include "base/memory/ref_counted.h"
9 #include "base/memory/scoped_ptr.h"
10 
11 namespace base {
12 class SingleThreadTaskRunner;
13 }  // namespace base
14 
15 namespace remoting {
16 
17 namespace protocol {
18 class AudioStub;
19 }  // namespace protocol
20 
21 class AudioCapturer;
22 class AudioEncoder;
23 class AudioPacket;
24 
25 // AudioScheduler is responsible for fetching audio data from the AudioCapturer
26 // and encoding it before passing it to the AudioStub for delivery to the
27 // client. Audio is captured and encoded on the audio thread and then passed to
28 // AudioStub on the network thread.
29 class AudioScheduler : public base::RefCountedThreadSafe<AudioScheduler> {
30  public:
31   // Audio capture and encoding tasks are dispatched via the
32   // |audio_task_runner|. |audio_stub| tasks are dispatched via the
33   // |network_task_runner|. The caller must ensure that the |audio_capturer| and
34   // |audio_stub| exist until the scheduler is stopped using Stop() method.
35   AudioScheduler(
36       scoped_refptr<base::SingleThreadTaskRunner> audio_task_runner,
37       scoped_refptr<base::SingleThreadTaskRunner> network_task_runner,
38       scoped_ptr<AudioCapturer> audio_capturer,
39       scoped_ptr<AudioEncoder> audio_encoder,
40       protocol::AudioStub* audio_stub);
41 
42   // Starts the recording session.
43   void Start();
44 
45   // Stops the recording session.
46   void Stop();
47 
48   // Pauses or resumes audio on a running session. This leaves the audio
49   // capturer running, and only affects whether or not the captured audio is
50   // encoded and sent on the wire.
51   void Pause(bool pause);
52 
53  private:
54   friend class base::RefCountedThreadSafe<AudioScheduler>;
55   virtual ~AudioScheduler();
56 
57   // Called on the audio thread to start capturing.
58   void StartOnAudioThread();
59 
60   // Called on the audio thread to stop capturing.
61   void StopOnAudioThread();
62 
63   // Called on the audio thread when a new audio packet is available.
64   void EncodeAudioPacket(scoped_ptr<AudioPacket> packet);
65 
66   // Called on the network thread to send a captured packet to the audio stub.
67   void SendAudioPacket(scoped_ptr<AudioPacket> packet);
68 
69   scoped_refptr<base::SingleThreadTaskRunner> audio_task_runner_;
70   scoped_refptr<base::SingleThreadTaskRunner> network_task_runner_;
71 
72   scoped_ptr<AudioCapturer> audio_capturer_;
73 
74   scoped_ptr<AudioEncoder> audio_encoder_;
75 
76   protocol::AudioStub* audio_stub_;
77 
78   bool network_stopped_;
79 
80   bool enabled_;
81 
82   DISALLOW_COPY_AND_ASSIGN(AudioScheduler);
83 };
84 
85 }  // namespace remoting
86 
87 #endif  // REMOTING_HOST_AUDIO_SCHEDULER_H_
88