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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef REMOTING_PROTOCOL_BUFFERED_SOCKET_WRITER_H_
6 #define REMOTING_PROTOCOL_BUFFERED_SOCKET_WRITER_H_
7 
8 #include <list>
9 
10 #include "base/callback.h"
11 #include "base/synchronization/lock.h"
12 #include "base/threading/non_thread_safe.h"
13 #include "net/base/io_buffer.h"
14 #include "net/socket/socket.h"
15 
16 namespace net {
17 class Socket;
18 }  // namespace net
19 
20 namespace remoting {
21 namespace protocol {
22 
23 // BufferedSocketWriter and BufferedDatagramWriter implement write data queue
24 // for stream and datagram sockets. BufferedSocketWriterBase is a base class
25 // that implements base functionality common for streams and datagrams.
26 // These classes are particularly useful when data comes from a thread
27 // that doesn't own the socket, as Write() can be called from any thread.
28 // Whenever new data is written it is just put in the queue, and then written
29 // on the thread that owns the socket. GetBufferChunks() and GetBufferSize()
30 // can be used to throttle writes.
31 
32 class BufferedSocketWriterBase : public base::NonThreadSafe {
33  public:
34   typedef base::Callback<void(int)> WriteFailedCallback;
35 
36   BufferedSocketWriterBase();
37   virtual ~BufferedSocketWriterBase();
38 
39   // Initializes the writer. Must be called on the thread that will be used
40   // to access the socket in the future. |callback| will be called after each
41   // failed write. Caller retains ownership of |socket|.
42   // TODO(sergeyu): Change it so that it take ownership of |socket|.
43   void Init(net::Socket* socket, const WriteFailedCallback& callback);
44 
45   // Puts a new data chunk in the buffer. Returns false and doesn't enqueue
46   // the data if called before Init(). Can be called on any thread.
47   bool Write(scoped_refptr<net::IOBufferWithSize> buffer,
48              const base::Closure& done_task);
49 
50   // Returns current size of the buffer. Can be called on any thread.
51   int GetBufferSize();
52 
53   // Returns number of chunks that are currently in the buffer waiting
54   // to be written. Can be called on any thread.
55   int GetBufferChunks();
56 
57   // Stops writing and drops current buffers. Must be called on the
58   // network thread.
59   void Close();
60 
61  protected:
62   struct PendingPacket;
63   typedef std::list<PendingPacket*> DataQueue;
64 
65   DataQueue queue_;
66   int buffer_size_;
67 
68   // Removes element from the front of the queue and returns |done_task| for
69   // that element. Called from AdvanceBufferPosition() implementation, which
70   // then returns result of this function to its caller.
71   base::Closure PopQueue();
72 
73   // Following three methods must be implemented in child classes.
74 
75   // Returns next packet that needs to be written to the socket. Implementation
76   // must set |*buffer| to NULL if there is nothing left in the queue.
77   virtual void GetNextPacket(net::IOBuffer** buffer, int* size) = 0;
78 
79   // Returns closure that must be executed or null closure if the last write
80   // didn't complete any messages.
81   virtual base::Closure AdvanceBufferPosition(int written) = 0;
82 
83   // This method is called whenever there is an error writing to the socket.
84   virtual void OnError(int result) = 0;
85 
86  private:
87   void DoWrite();
88   void HandleWriteResult(int result, bool* write_again);
89   void OnWritten(int result);
90 
91   // This method is called when an error is encountered.
92   void HandleError(int result);
93 
94   net::Socket* socket_;
95   WriteFailedCallback write_failed_callback_;
96 
97   bool write_pending_;
98 
99   bool closed_;
100 
101   bool* destroyed_flag_;
102 };
103 
104 class BufferedSocketWriter : public BufferedSocketWriterBase {
105  public:
106   BufferedSocketWriter();
107   virtual ~BufferedSocketWriter();
108 
109  protected:
110   virtual void GetNextPacket(net::IOBuffer** buffer, int* size) OVERRIDE;
111   virtual base::Closure AdvanceBufferPosition(int written) OVERRIDE;
112   virtual void OnError(int result) OVERRIDE;
113 
114  private:
115   scoped_refptr<net::DrainableIOBuffer> current_buf_;
116 };
117 
118 class BufferedDatagramWriter : public BufferedSocketWriterBase {
119  public:
120   BufferedDatagramWriter();
121   virtual ~BufferedDatagramWriter();
122 
123  protected:
124   virtual void GetNextPacket(net::IOBuffer** buffer, int* size) OVERRIDE;
125   virtual base::Closure AdvanceBufferPosition(int written) OVERRIDE;
126   virtual void OnError(int result) OVERRIDE;
127 };
128 
129 }  // namespace protocol
130 }  // namespace remoting
131 
132 #endif  // REMOTING_PROTOCOL_BUFFERED_SOCKET_WRITER_H_
133