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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef REMOTING_PROTOCOL_CLIENT_EVENT_DISPATCHER_H_
6 #define REMOTING_PROTOCOL_CLIENT_EVENT_DISPATCHER_H_
7 
8 #include "base/memory/ref_counted.h"
9 #include "remoting/protocol/buffered_socket_writer.h"
10 #include "remoting/protocol/channel_dispatcher_base.h"
11 #include "remoting/protocol/input_stub.h"
12 
13 namespace remoting {
14 namespace protocol {
15 
16 // ClientEventDispatcher manages the event channel on the client
17 // side. It implements InputStub for outgoing input messages.
18 class ClientEventDispatcher : public ChannelDispatcherBase, public InputStub {
19  public:
20   ClientEventDispatcher();
21   virtual ~ClientEventDispatcher();
22 
23   // InputStub implementation.
24   virtual void InjectKeyEvent(const KeyEvent& event) OVERRIDE;
25   virtual void InjectTextEvent(const TextEvent& event) OVERRIDE;
26   virtual void InjectMouseEvent(const MouseEvent& event) OVERRIDE;
27 
28  protected:
29   // ChannelDispatcherBase overrides.
30   virtual void OnInitialized() OVERRIDE;
31 
32  private:
33   BufferedSocketWriter writer_;
34 
35   DISALLOW_COPY_AND_ASSIGN(ClientEventDispatcher);
36 };
37 
38 }  // namespace protocol
39 }  // namespace remoting
40 
41 #endif  // REMOTING_PROTOCOL_CLIENT_EVENT_DISPATCHER_H_
42