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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef SANDBOX_SRC_SHAREDMEM_IPC_CLIENT_H__
6 #define SANDBOX_SRC_SHAREDMEM_IPC_CLIENT_H__
7 
8 #include "sandbox/win/src/crosscall_params.h"
9 #include "sandbox/win/src/sandbox.h"
10 
11 // IPC transport implementation that uses shared memory.
12 // This is the client side
13 //
14 // The shared memory is divided on blocks called channels, and potentially
15 // it can perform as many concurrent IPC calls as channels. The IPC over
16 // each channel is strictly synchronous for the client.
17 //
18 // Each channel as a channel control section associated with. Each control
19 // section has two kernel events (known as ping and pong) and a integer
20 // variable that maintains a state
21 //
22 // this is the state diagram of a channel:
23 //
24 //                   locked                in service
25 //     kFreeChannel---------->BusyChannel-------------->kAckChannel
26 //          ^                                                 |
27 //          |_________________________________________________|
28 //                             answer ready
29 //
30 // The protocol is as follows:
31 //   1) client finds a free channel: state = kFreeChannel
32 //   2) does an atomic compare-and-swap, now state = BusyChannel
33 //   3) client writes the data into the channel buffer
34 //   4) client signals the ping event and waits (blocks) on the pong event
35 //   5) eventually the server signals the pong event
36 //   6) the client awakes and reads the answer from the same channel
37 //   7) the client updates its InOut parameters with the new data from the
38 //      shared memory section.
39 //   8) the client atomically sets the state = kFreeChannel
40 //
41 //  In the shared memory the layout is as follows:
42 //
43 //    [ channel count    ]
44 //    [ channel control 0]
45 //    [ channel control 1]
46 //    [ channel control N]
47 //    [ channel buffer 0 ] 1024 bytes
48 //    [ channel buffer 1 ] 1024 bytes
49 //    [ channel buffer N ] 1024 bytes
50 //
51 // By default each channel buffer is 1024 bytes
52 namespace sandbox {
53 
54 // the possible channel states as described above
55 enum ChannelState {
56   // channel is free
57   kFreeChannel = 1,
58   // IPC in progress client side
59   kBusyChannel,
60   // IPC in progress server side
61   kAckChannel,
62   // not used right now
63   kReadyChannel,
64   // IPC abandoned by client side
65   kAbandonnedChannel
66 };
67 
68 // The next two constants control the time outs for the IPC.
69 const DWORD kIPCWaitTimeOut1 = 1000;   // Milliseconds.
70 const DWORD kIPCWaitTimeOut2 =   50;   // Milliseconds.
71 
72 // the channel control structure
73 struct ChannelControl {
74   // points to be beginning of the channel buffer, where data goes
75   size_t channel_base;
76   // maintains the state from the ChannelState enumeration
77   volatile LONG state;
78   // the ping event is signaled by the client when the IPC data is ready on
79   // the buffer
80   HANDLE ping_event;
81   // the client waits on the pong event for the IPC answer back
82   HANDLE pong_event;
83   // the IPC unique identifier
84   uint32 ipc_tag;
85 };
86 
87 struct IPCControl {
88   // total number of channels available, some might be busy at a given time
89   size_t channels_count;
90   // handle to a shared mutex to detect when the server is dead
91   HANDLE server_alive;
92   // array of channel control structures
93   ChannelControl channels[1];
94 };
95 
96 // the actual shared memory IPC implementation class. This object is designed
97 // to be lightweight so it can be constructed on-site (at the calling place)
98 // wherever an IPC call is needed.
99 class SharedMemIPCClient {
100  public:
101   // Creates the IPC client.
102   // as parameter it takes the base address of the shared memory
103   explicit SharedMemIPCClient(void* shared_mem);
104 
105   // locks a free channel and returns the channel buffer memory base. This call
106   // blocks until there is a free channel
107   void* GetBuffer();
108 
109   // releases the lock on the channel, for other to use. call this if you have
110   // called GetBuffer and you want to abort but have not called yet DoCall()
111   void FreeBuffer(void* buffer);
112 
113   // Performs the actual IPC call.
114   // params: The blob of packed input parameters.
115   // answer: upon IPC completion, it contains the server answer to the IPC.
116   // If the return value is not SBOX_ERROR_CHANNEL_ERROR, the caller has to free
117   // the channel.
118   // returns ALL_OK if the IPC mechanism successfully delivered. You still need
119   // to check on the answer structure to see the actual IPC result.
120   ResultCode DoCall(CrossCallParams* params, CrossCallReturn* answer);
121 
122  private:
123   // Returns the index of the first free channel. It sets 'severe_failure'
124   // to true if there is an unrecoverable error that does not allow to
125   // find a channel.
126   size_t LockFreeChannel(bool* severe_failure);
127   // Return the channel index given the address of the buffer.
128   size_t ChannelIndexFromBuffer(const void* buffer);
129   IPCControl* control_;
130   // point to the first channel base
131   char* first_base_;
132 };
133 
134 }  // namespace sandbox
135 
136 #endif  // SANDBOX_SRC_SHAREDMEM_IPC_CLIENT_H__
137