1// Copyright (c) 2012 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#include "ui/gfx/screen.h" 6 7#import <UIKit/UIKit.h> 8 9#include "base/logging.h" 10#include "ui/gfx/display.h" 11 12namespace { 13 14class ScreenIos : public gfx::Screen { 15 virtual bool IsDIPEnabled() OVERRIDE { 16 return true; 17 } 18 19 virtual gfx::Point GetCursorScreenPoint() OVERRIDE { 20 NOTIMPLEMENTED(); 21 return gfx::Point(0, 0); 22 } 23 24 virtual gfx::NativeWindow GetWindowUnderCursor() OVERRIDE { 25 NOTIMPLEMENTED(); 26 return gfx::NativeWindow(); 27 } 28 29 virtual gfx::NativeWindow GetWindowAtScreenPoint(const gfx::Point& point) 30 OVERRIDE { 31 NOTIMPLEMENTED(); 32 return gfx::NativeWindow(); 33 } 34 35 virtual int GetNumDisplays() const OVERRIDE { 36#if TARGET_IPHONE_SIMULATOR 37 // UIScreen does not reliably return correct results on the simulator. 38 return 1; 39#else 40 return [[UIScreen screens] count]; 41#endif 42 } 43 44 virtual std::vector<gfx::Display> GetAllDisplays() const OVERRIDE { 45 NOTIMPLEMENTED(); 46 return std::vector<gfx::Display>(1, GetPrimaryDisplay()); 47 } 48 49 // Returns the display nearest the specified window. 50 virtual gfx::Display GetDisplayNearestWindow( 51 gfx::NativeView view) const OVERRIDE { 52 NOTIMPLEMENTED(); 53 return gfx::Display(); 54 } 55 56 // Returns the the display nearest the specified point. 57 virtual gfx::Display GetDisplayNearestPoint( 58 const gfx::Point& point) const OVERRIDE { 59 NOTIMPLEMENTED(); 60 return gfx::Display(); 61 } 62 63 // Returns the display that most closely intersects the provided bounds. 64 virtual gfx::Display GetDisplayMatching( 65 const gfx::Rect& match_rect) const OVERRIDE { 66 NOTIMPLEMENTED(); 67 return gfx::Display(); 68 } 69 70 // Returns the primary display. 71 virtual gfx::Display GetPrimaryDisplay() const OVERRIDE { 72 UIScreen* mainScreen = [UIScreen mainScreen]; 73 CHECK(mainScreen); 74 gfx::Display display(0, gfx::Rect(mainScreen.bounds)); 75 display.set_device_scale_factor([mainScreen scale]); 76 return display; 77 } 78 79 virtual void AddObserver(gfx::DisplayObserver* observer) OVERRIDE { 80 // no display change on iOS. 81 } 82 83 virtual void RemoveObserver(gfx::DisplayObserver* observer) OVERRIDE { 84 // no display change on iOS. 85 } 86}; 87 88} // namespace 89 90namespace gfx { 91 92Screen* CreateNativeScreen() { 93 return new ScreenIos; 94} 95 96} // namespace gfx 97