1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "ppapi/shared_impl/ppb_gamepad_shared.h" 6 7 #include "base/basictypes.h" 8 9 namespace ppapi { 10 ConvertWebKitGamepadData(const WebKitGamepads & webkit_data,PP_GamepadsSampleData * output_data)11void ConvertWebKitGamepadData(const WebKitGamepads& webkit_data, 12 PP_GamepadsSampleData* output_data) { 13 output_data->length = webkit_data.length; 14 for (unsigned i = 0; i < webkit_data.length; ++i) { 15 PP_GamepadSampleData& output_pad = output_data->items[i]; 16 const WebKitGamepad& webkit_pad = webkit_data.items[i]; 17 output_pad.connected = webkit_pad.connected ? PP_TRUE : PP_FALSE; 18 if (webkit_pad.connected) { 19 COMPILE_ASSERT(sizeof(output_pad.id) == sizeof(webkit_pad.id), 20 id_size_does_not_match); 21 memcpy(output_pad.id, webkit_pad.id, sizeof(output_pad.id)); 22 output_pad.timestamp = webkit_pad.timestamp; 23 output_pad.axes_length = webkit_pad.axes_length; 24 for (unsigned j = 0; j < webkit_pad.axes_length; ++j) 25 output_pad.axes[j] = static_cast<float>(webkit_pad.axes[j]); 26 output_pad.buttons_length = webkit_pad.buttons_length; 27 for (unsigned j = 0; j < webkit_pad.buttons_length; ++j) 28 output_pad.buttons[j] = static_cast<float>(webkit_pad.buttons[j].value); 29 } 30 } 31 } 32 33 } // namespace ppapi 34