• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "ppapi/shared_impl/ppb_gamepad_shared.h"
6 
7 #include "base/basictypes.h"
8 
9 namespace ppapi {
10 
ConvertWebKitGamepadData(const WebKitGamepads & webkit_data,PP_GamepadsSampleData * output_data)11 void ConvertWebKitGamepadData(const WebKitGamepads& webkit_data,
12                               PP_GamepadsSampleData* output_data) {
13   output_data->length = webkit_data.length;
14   for (unsigned i = 0; i < webkit_data.length; ++i) {
15     PP_GamepadSampleData& output_pad = output_data->items[i];
16     const WebKitGamepad& webkit_pad = webkit_data.items[i];
17     output_pad.connected = webkit_pad.connected ? PP_TRUE : PP_FALSE;
18     if (webkit_pad.connected) {
19       COMPILE_ASSERT(sizeof(output_pad.id) == sizeof(webkit_pad.id),
20                      id_size_does_not_match);
21       memcpy(output_pad.id, webkit_pad.id, sizeof(output_pad.id));
22       output_pad.timestamp = webkit_pad.timestamp;
23       output_pad.axes_length = webkit_pad.axes_length;
24       for (unsigned j = 0; j < webkit_pad.axes_length; ++j)
25         output_pad.axes[j] = static_cast<float>(webkit_pad.axes[j]);
26       output_pad.buttons_length = webkit_pad.buttons_length;
27       for (unsigned j = 0; j < webkit_pad.buttons_length; ++j)
28         output_pad.buttons[j] = static_cast<float>(webkit_pad.buttons[j].value);
29     }
30   }
31 }
32 
33 }  // namespace ppapi
34