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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef MOJO_SYSTEM_WAITER_TEST_UTILS_H_
6 #define MOJO_SYSTEM_WAITER_TEST_UTILS_H_
7 
8 #include <stdint.h>
9 
10 #include "base/compiler_specific.h"
11 #include "base/macros.h"
12 #include "base/memory/ref_counted.h"
13 #include "base/threading/simple_thread.h"
14 #include "mojo/public/c/system/types.h"
15 #include "mojo/system/dispatcher.h"
16 #include "mojo/system/handle_signals_state.h"
17 #include "mojo/system/waiter.h"
18 
19 namespace mojo {
20 namespace system {
21 namespace test {
22 
23 // This is a very simple thread that has a |Waiter|, on which it waits
24 // indefinitely (and records the result). It will create and initialize the
25 // |Waiter| on creation, but the caller must start the thread with |Start()|. It
26 // will join the thread on destruction.
27 //
28 // One usually uses it like:
29 //
30 //    MojoResult result;
31 //    {
32 //      WaiterList waiter_list;
33 //      test::SimpleWaiterThread thread(&result);
34 //      waiter_list.AddWaiter(thread.waiter(), ...);
35 //      thread.Start();
36 //      ... some stuff to wake the waiter ...
37 //      waiter_list.RemoveWaiter(thread.waiter());
38 //    }  // Join |thread|.
39 //    EXPECT_EQ(..., result);
40 //
41 // There's a bit of unrealism in its use: In this sort of usage, calls such as
42 // |Waiter::Init()|, |AddWaiter()|, and |RemoveWaiter()| are done in the main
43 // (test) thread, not the waiter thread (as would actually happen in real code).
44 // (We accept this unrealism for simplicity, since |WaiterList| is
45 // thread-unsafe so making it more realistic would require adding nontrivial
46 // synchronization machinery.)
47 class SimpleWaiterThread : public base::SimpleThread {
48  public:
49   // For the duration of the lifetime of this object, |*result| belongs to it
50   // (in the sense that it will write to it whenever it wants).
51   SimpleWaiterThread(MojoResult* result, uint32_t* context);
52   virtual ~SimpleWaiterThread();  // Joins the thread.
53 
waiter()54   Waiter* waiter() { return &waiter_; }
55 
56  private:
57   virtual void Run() OVERRIDE;
58 
59   MojoResult* const result_;
60   uint32_t* const context_;
61   Waiter waiter_;
62 
63   DISALLOW_COPY_AND_ASSIGN(SimpleWaiterThread);
64 };
65 
66 // This is a more complex and realistic thread that has a |Waiter|, on which it
67 // waits for the given deadline (with the given flags). Unlike
68 // |SimpleWaiterThread|, it requires the machinery of |Dispatcher|.
69 class WaiterThread : public base::SimpleThread {
70  public:
71   // Note: |*did_wait_out|, |*result_out|, |*context_out| and
72   // |*signals_state_out| "belong" to this object (i.e., may be modified by, on
73   // some other thread) while it's alive.
74   WaiterThread(scoped_refptr<Dispatcher> dispatcher,
75                MojoHandleSignals handle_signals,
76                MojoDeadline deadline,
77                uint32_t context,
78                bool* did_wait_out,
79                MojoResult* result_out,
80                uint32_t* context_out,
81                HandleSignalsState* signals_state_out);
82   virtual ~WaiterThread();
83 
84  private:
85   virtual void Run() OVERRIDE;
86 
87   const scoped_refptr<Dispatcher> dispatcher_;
88   const MojoHandleSignals handle_signals_;
89   const MojoDeadline deadline_;
90   const uint32_t context_;
91   bool* const did_wait_out_;
92   MojoResult* const result_out_;
93   uint32_t* const context_out_;
94   HandleSignalsState* const signals_state_out_;
95 
96   Waiter waiter_;
97 
98   DISALLOW_COPY_AND_ASSIGN(WaiterThread);
99 };
100 
101 }  // namespace test
102 }  // namespace system
103 }  // namespace mojo
104 
105 #endif  // MOJO_SYSTEM_WAITER_TEST_UTILS_H_
106