1 //
2 // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6
7 #include "compiler/translator/OutputESSL.h"
8
TOutputESSL(TInfoSinkBase & objSink,ShArrayIndexClampingStrategy clampingStrategy,ShHashFunction64 hashFunction,NameMap & nameMap,TSymbolTable & symbolTable,int shaderVersion)9 TOutputESSL::TOutputESSL(TInfoSinkBase& objSink,
10 ShArrayIndexClampingStrategy clampingStrategy,
11 ShHashFunction64 hashFunction,
12 NameMap& nameMap,
13 TSymbolTable& symbolTable,
14 int shaderVersion)
15 : TOutputGLSLBase(objSink, clampingStrategy, hashFunction, nameMap, symbolTable, shaderVersion)
16 {
17 }
18
writeVariablePrecision(TPrecision precision)19 bool TOutputESSL::writeVariablePrecision(TPrecision precision)
20 {
21 if (precision == EbpUndefined)
22 return false;
23
24 TInfoSinkBase& out = objSink();
25 out << getPrecisionString(precision);
26 return true;
27 }
28